Grand Theft Auto V Review

Grand Theft Auto may have created the open world genre, though it’s clearly not the only game in town anymore. Since the release of GTA IV, the genre has been taken to new heights by the likes of Assassin’s Creed, Batman’s Arkham games, Saint’s Row, Infamous and many more. Despite my ambivalence towards Red Dead Redemption, I respect the fact that it progressed the open world formula in a number of meaningful ways.

With so many new components to draw from, what influence would they have on Grand Theft Auto V? Based on the final product, not much. The latest installment in the series feels like Rockstar ignored the work of others and continued down their own path to make things bigger and better. Can’t necessarily blame them for it, as this is another fine effort from the pioneers of the open world genre.
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The Recurring Bosscast: 026 – Make It Rain

The Bosscast dive deep into Grand Theft Auto V while trying their best to avoid spoilers. Mat kept his eyes on the prize and powered straight through the main story. Jett on the other hand, is busy enjoying the company of Nikki, Sapphire, and Chastity.

Games Mentioned: Grand Theft Auto V, Project X Zone, Game & Wario, Rayman Legends, Legendary: A Marvel Deck-Building Game

Jett – In Third Person
Jason – Downstab
Mat – Biff Bam Pop

Pushmo Review

The premise for Pushmo is deceptively simple. You control a character whose job it is to scale to the top of a block formation. This is done by pushing and pulling pieces of that formation until they form something scaleable. During the first few challenges, I had a hard time grasping why people loved this game so much. However, it doesn’t take long for that classic Nintendo brilliance to kick in.

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The Legend of Zelda: The Ocarina of Time 3D Impressions


To this day, The Legend of Zelda: The Ocarina of Time is considered by many as one of the greatest video games of all-time. I definitely side with that mentality. I even gushed about it before on this very blog. With that said, the Nintendo 64 original and Gamecube port don’t look so hot by today’s standards. The textures are a blurry mess, everything is overly blocky and they both only run in 480i resolution. It would have been a shame if this classic got lost in time. Thankfully, Nintendo is breathing new life into it with a 3DS iteration that’s a bit more than a port.

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Early El Shaddai: Ascension of the Metatron Impressions

El Shaddai: Ascension of the Metatron has been a game I’ve been meaning to play for quite some time. It first caught my eye with its arresting visual flair, though the mixed reviews kept me at bay until I could grab it on the cheap. A few months back, it hit rock bottom on Xbox Live, as it was on sale for a paltry $3. Having played a little bit of it now, I’m not sure if the game was worth the wait.

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Jett Plays: 002 – Divekick

I try to make Uncle Sensei proud with less than stellar results. I try to keep my cool and talk about the finer points of Divekick, though it’s hard to when I get exposed as a fraud.


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Universal Fighting Game Guide: Mind Games

usfiv-02

Everything in life has a physical and mental aspect to it. Fighting games are no different. The physical element comes down to your ability to execute the maneuver you want at the time you want it, regardless of the circumstances that may make you mess it up. When it comes to improving one’s ability to play a fighting game, most guides and training aids will focus on the physical aspect of fighting games.

With that said, the mental aspect of fighting games shouldn’t be overlooked. I’d go as far as to say that the mental aspect of fighting games is far more important than any physical factor. In today’s edition of the Universal Fighting Game Guide, let’s cover the mental element that will play the biggest part in your success or failure. That element is mind games.

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The Recurring Bosscast: 025 – PS3some

On the eve of Grand Theft Auto V’s release, the Bosscast share their stories of gaming launches gone by. Jason’s close friend heckled him as they stood in the rain for a midnight launch. The allure of a free movie ticket enticed Jett to buy a horrible licensed game. Also, what the heck was Mat doing in that Ottawa hotel room?

Jett – In Third Person
Jason – Downstab
Mat – Biff Bam Pop

Dead Or Alive 5 Ultimate Core Fighters Review

The free-to-play business model is something that fighting games are beginning to dabble in. Tekken Revolution was the first out of the gate, which provided a smaller Tekken experience that limited the number of times you could access each mode. Dead or Alive 5 Ultimate Core Fighters takes a different approach by primarily gating characters instead. Does this approach provide a less scummy experience?

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