School of Hard Knoxx

After my initial lukewarm impressions to The Secret Armory of General Knoxx, I wasn’t sure what I would be getting into the next time I played it. I was hoping that having reached level 51 would at least get me past the initial difficulty curve and the rest of the experience would be smooth sailing.

Nope.

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General Knoxx is Off To a Rough Start

The Secret Armory of General Knoxx just hit XBOX Live and PSN and I was quick to purchase this Borderlands add-on. Unlike the other pieces of Borderlands DLC, this one brought with it a number of additions, including new zones, new guns, new vehicles, new bad guys, a bunch of new quests and most importantly, a raised level cap. With 11 more levels for my soldier to grow, I was eager to shoot more dudes and collect more guns. I’ve only played just over an hour of it so far, but I thought I’d share my initial impressions.

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Go To Hell? No Thanks.

Dante’s Inferno hits my soul in a very weird spot. I don’t even care about actually playing any of the games in the same category of Dante’s Inferno, because it’s just not my thing. From everything I’ve heard about its gameplay, it plays competently. However, I’ve been thinking about this game for quite a bit over the last year because I absolutely hate the thinking behind this game.

The Problem With Mediocre Games

When it comes to video games, it’s very easy to figure out what to do with games that are clearly good and games that are clearly bad. A good game will not let you go until you’ve squeezed every last bit of the experience out of it, while a bad game will eat at your soul until you get rid of it. But what are we to do with mediocre games? The games that aren’t bad, but aren’t necessarily good, either?

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Feeling the Mass Effects

Up until the release of Mass Effect 2, the original Mass Effect was a game I thought I would never touch with a 10-foot pole. The premise of the game did not appeal to me at all. I was well aware of the pedigree that BioWare has in the role-playing game space, but I hate RPGs. The last real role-playing game I ever got into was Super Mario RPG on the Super Nintendo. It featured third-person shooting combat, which I like. But I also don’t like managing an AI squad and I also don’t like the idea that all of the combat is dictated by dice rolls rather than shooting ability. Ultimately, I passed on this game because it didn’t sound like it was something I would like.

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Girlfriend Gaming: Why Make Her Join the Dark Side?

Happy Valentines Day! For those of you in love, out of love, or in-between love, I hope that your Valentines Day turns out to be a good one. Up until recently, the majority of my Valentines Days were horrible, but this isn’t the right forum to discuss that.

Anyway, I thought today would be a good day to start what may become a series of entries from me that pertain the role video games have in a relationship with a significant other that I call “Girlfriend Gaming”. I don’t mean to exclude the GLBT community, as some of my best friends are GLBT, but I would not be able to speak well on the intricacies of that dynamic. In any case, I’m sure that anyone with a significant other can find something to relate to here.

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There’s No Place Like Home?

Last time I spoke about Silent Hill: Homecoming, I focused mainly on how freaked out the game made me. It took a lot of will from within for me to overcome my psychological shortcomings to get through that opening sequence. As a survival horror game, I thought it started out really well.

Unfortunately, my mental fortitude hasn’t been pushed nearly as hard since. Part of that has come from growing familiar with the world. But most of my growing weariness towards the game comes from the game’s design faults and squandered potential.

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Would You Kindly Read My Bioshock Thoughts?

With the release of Bioshock 2 only days away, I thought I would take a minute to reflect back on my time with the original Bioshock.

I vividly remember reading video game sites and listening to podcasts who were hyping up how amazing this game was. I didn’t care. The screenshots looked pretty, but I didn’t care that it came from the guy who made the System Shock games cause I’d never played them before. I didn’t care about the Little Sister dynamic. I didn’t care that you could add elemental powers to yourself to add variety to the combat.

Then I played the demo. Oh, my, God.

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Welcome Home, Sonic

Sonic has had a hard knock life ever since his heyday on the Genesis. He had a ton of problems transitioning into 3D (which most people say the Sonic games never really pulled off well), he’s been held back by stupid sidekicks, his old games have been shoddily ported to every platform imaginable, his new games have been riddled with gimmicks, and he’s even been subjected to bestiality. Eww.

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Welcome Back to Rapture?

The original Bioshock came out of nowhere for me. It was a game that was a getting a lot of buzz from the journalists, but from the little I had heard or read about it, I didn’t care at all for the game. In my eyes, it was just another first-person shooter. Then the demo came along and rocked my face into another planet. Everything about that game to the spooky atmosphere to the combat and the impressive plot progression of that demo had me sold. It was the first game to ever sell me based on a demo. I rushed out on the morning of release and bought it.

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