I’m in the midst of writing my review for Mortal Kombat 11. Taking a moment to reflect on what I’d written thus far, it was over 1,000 words long, with the vast majority of it being focused on a handful of new gameplay adjustments that I find really cool. Whether I keep it all or not, being my own boss here at In Third Person gives me the wiggle room to approach my evaluation of the game in any way I so choose.
Having that freedom is really important to me with regards to the work I do here. While reviews are a staple of the video game content mix, I also find them to be a chore. Especially when you’re writing them with the goal of covering every aspect of what a game has to offer so that your readers can make an informed purchasing decision. It’s an unnatural way to consume and write about games that can really wear someone down over time. If it’s a game you don’t like, the strain to complete the game and review is amplified further.








