Thoughts on the iPad (and now iPhone) Geometry Wars

Back when Geometry Wars: Touch launched in April, it was $10 and iPad only. Now in June, it’s half the price and now works for both iPad and iPhone/iPod Touch. I really like the series, but was reluctant to give it a go until this recent update and price drop. Now that I’ve spent some time with it on both platforms, I’ll give you the scoop on what makes each version different and which is better to play.

Continue reading

Closing Thoughts on Super Mario Galaxy

Last time I wrote about Super Mario Galaxy, I gushed over how it was a technical and creative masterpiece, yet I found myself not having that much fun with it. At the time, I wasn’t completely sure whether or not there was something wrong with the game or something wrong with me. I was hoping that the final stretch of the game would bring it all together and I would have a blast with it. Though after completing the game with the bare-minimum number of stars, it’s failed to hook me in and I don’t know why.

Continue reading

Closing Thoughts on de Blob

When I first wrote about de Blob, I was really digging it. I loved the visual and audio presentation. The gameplay was really fun and easy to pick up. The second time I wrote about it, I voiced what was (and still is) my biggest problem with the game: its pacing. Now that I have beaten de Blob, how do I feel about this sleeper hit?

Continue reading

Closing Thoughts on Prince of Persia (2008)

For the last few days, I have dedicated all of my gaming resources towards the Prince of Persia reboot. My first session with it made enough of an impact on me to drop everything else I was playing and play through this to the end. I don’t know why people hate on this game so much because I enjoyed it all the way through. Granted, it has flaws, but was definitely worth my time.
Continue reading

The Fresh Prince


The Prince of Persia series, up until this point, has been a series I have stayed well clear of. Prior to my recent purchase, the only Prince of Persia game I had ever played was the NES port of the original. I only got to play While I thought it looked great and the animations were surprisingly fluid and the concept behind the game was cool, I absolutely hated the controls. I couldn’t get a feel for the momentum behind the character, which lead to continuous drops into spikes.

Since then, the series was rebooted with Prince of Persia: Sands of Time on Playstation 2, XBOX and Gamecube. That series eventually faded and Ubisoft tried to spice things up with the simply-titled Prince of Persia. To separate itself from its predecessors, this reboot made some drastic changes to its approach on graphics and gameplay. While the game was well received critically, it did not meet the sales expectations many companies were hoping for. Things apparently went so bad that the latest Prince of Persia games are going back to the Sands of Time style, which in effect reboots the reboot.

Continue reading

Some Thoughts On Mirror’s Edge

Released in 2008, Mirror’s Edge was a game I was following closely. The concept of a game built around first-person parkour action seemed totally awesome and totally un-doable. Most first-person games don’t even let you see your own feet, control like you’re a walking turret rather than a person, and platforming elements more often than not are a chore. How could a developer pull off such acrobatics from a first-person perspective?

Continue reading