
One of the coolest things about the Animal Crossing franchise is that its open-ended structure allows players to have a rewarding experience however they approach it. Want to collect one of everything? Go nuts! Prefer to focus on designing clothes? Have fun! Want to dabble in everything the game has to offer? Me too!
However, this openness can feel like aimlessness. With so much to do, where does one even begin? Or, as someone who has played almost every entry in the series, “What is my incentive to fish, talk to strangers, and collect fruits again?”
Admittedly, I did not expect Animal Crossing: New Horizons to have a compelling answer to this question. The franchise has struggled with this question with every release past the original on GameCube. Lo and behold, I think New Horizons figured it out.
Continue reading →