Street Fighter V Final Beta Nash Matches and Impressions

Guile’s BFF returns with some new scars and a new way to play. No longer a charge character, all of Nash’s moves can be performed with standard quarter circle and uppercut motions. I never played Nash in the Street Fighter Alpha, but I really like that change for him in this game, at it helps differentiate him from Guile.

Also differing from his pal is that Nash doesn’t really have the tools to be defensive. Instead, he’s tuned for offensive play. Use his Sonic Boom to set up the pressure, then go in and land some big combos. While he’s an offensive force, his general lack of defensive and anti-air tools can be really problematic if an opponent turns the tables on you.


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Street Fighter V Final Beta Laura Matches and Impressions

While it’s easy to get mesmerized by her stunning looks, Laura can also make you see stars with her assortment of strikes and grabs. Key to her offense is her Bolt Charge, an elbow move with a number of different grab-based enders. If you’re able to combo into any version of the Bolt Charge, she’s going to score a ton of damage. To keep people on their toes, she also has a traditional command grab that can really catch people off guard if you do the EX version.

What makes her challenging is that her combo potential is really limited, thus making her offense very predictable. Opponents will know that you’re fishing for the Bolt Charge at all times, meaning you’re going to have to get creative with how you land it. Her slow fireball and dashing V-Skills can help, but you’re really going to have to work for your damage. I really enjoyed playing as her in the beta, but I feel like her ceiling might be a bit too low for me due to her dependency on the Bolt Charge.


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Street Fighter V Final Beta Ken Matches and Impressions

Ryu’s fiery rival is back and more unique than ever. Besides the obvious change to his appearance, his arsenal has a number of new normal moves and modifications to his specials. Most obvious is the change to his Hurricane Kick, as the heavy version doesn’t travel in a straight line anymore and the jumping EX version comes down fast like a dive kick. While he’s been tuned to be more of an up-close threat than ever, it comes at the cost of his reach. His normal moves have been shortened, and his fireball game is weaker than it’s ever been. To succeed now, you’re going to have to rush in and rush hard.


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Street Fighter V Final Beta Karin Matches and Impressions

Karin is arguably the hardest launch character to learn in Street Fighter V. Since all of her special moves have branching paths, memorizing all of her options is quite the chore. However, if you’re able to come to grips with her tools, she becomes quite the formidable foe. She’s really hard to block, as her branching moves give her a ton of different ways to open you up. Her normal attacks have great range and start-up. If she starts to fall behind, she can activate her V-Trigger to unlock her Guren Ken, a Fei Long-like Rekka move with I think eight different branches after the first series of hits. Defending against it is a nightmare.

I really enjoy playing as Karin, though I’m not sure if I want to put in the work required to master her. However, it’s clear to see that she’s worth the effort. I haven’t yet picked a character to main yet, but Karin is certainly on the short list.


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Street Fighter V Final Beta Dhalsim Matches and Impressions

The stretchy master of Yoga has seen some dramatic changes in Street Fighter V. While he gains the ability to float in the air and toss looping fireballs, it comes at the cost of not being able to throw horizontal fireballs without EX. Because of this and his slow normal attacks, Dhalsim seems really vulnerable on the ground, as he appears to not have the tools to keep people out.

Maybe the community will find the optimal way of playing this new iteration of Dhalsim, though I’m scared that he doesn’t have what it takes to hang. Without a steady horizontal fireball and with his normal pokes starting up as slowly as they do, he’s going to have to work extremely hard to keep his distance. I clearly don’t have what it takes, as I spend most of the time in these videos getting bopped. However, I hope the real Street Fighter V Dhalsim players stand up and prove his viability.


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Street Fighter V Final Beta Cammy Matches and Impressions

Unlike her Street Fighter IV counterpart, Cammy in Street Fighter V isn’t nearly as dependent on dive kicks and set play. Instead, she’s been tuned for a more straight-up aggressive play style. She’s received a number of new and re-worked normal attacks that make her more functional in most situations. Her Hooligan now has homing properties, allowing her dive kick to cross over and back for what could be a tricky mix-up.

In the right hands, she can be quite dangerous. She may not have her dive kick set-ups, but she has the tools to keep you guessing in other ways. Her damage output may be lackluster and she has one of the worst V-Skills in the game, but Cammy players can overcome that with smart and aggressive play.


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Street Fighter V Final Beta Birdie Matches and Impressions

Large characters are generally not my style in any fighting game, but for some reason I really like Birdie. He has great normal moves to poke with and some really fun special moves that involve his chain. Whether he’s whipping it across the screen to grab his foe, or jumping almost full screen in order to wrap them up for a slam, he can be a threat at almost any distance.

The trade-off is that as a big body, he’s not the most mobile. Getting around fireballs and zoning can be tough. Also, he’s not necessarily the most dangerous in-close, as his combo potential is kind of limited and only his command grab are really effective at that range. However, if he’s able to control the distance and stay at about sweep range, Birdie is going to be a problem.


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The Final Push Towards Street Fighter V

With the release of Street Fighter V just days away, I’ve got one more rush of related content to push out. During the December beta, I got in just enough time to play a few matches with 13 out of the 15 available characters. Sorry, I have no interest in playing as Chun-Li or M. Bison.

Starting February 3rd and ending on February 15th, I will publish one video per day highlighting each of the 13 characters I played in the beta, along with my impressions for each character. It’ll give you a final look and thoughts on the cast just before the game drops. Hope you enjoy the content to come!


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Jett Plays the Final Street Fighter V Beta

Capcom recently surprised us all with one more beta before the game’s release. I put in some time with Nash, freak out over some tight matches and I show off a pro-tip to help you get the most out of training mode!


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Ways in Which Street Fighter IV Succeeded

Street Fighter IV was the biggest thing since Street Fighter II. In an era where the fighting games had laid dormant for about a decade, the success of IV rejuvenated the entire genre. It also has proven to be an amazing game that has stood as the premiere fighter for almost a decade now.

Previously, I wrote a post about this legendary game’s failings. Now it’s time to go the other way and celebrate all of the great things it did do. With the release of Street Fighter V looming, let’s look back one more time at what made Street Fighter IV so special.

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