Street Fighter V Final Beta Birdie Matches and Impressions

Large characters are generally not my style in any fighting game, but for some reason I really like Birdie. He has great normal moves to poke with and some really fun special moves that involve his chain. Whether he’s whipping it across the screen to grab his foe, or jumping almost full screen in order to wrap them up for a slam, he can be a threat at almost any distance.

The trade-off is that as a big body, he’s not the most mobile. Getting around fireballs and zoning can be tough. Also, he’s not necessarily the most dangerous in-close, as his combo potential is kind of limited and only his command grab are really effective at that range. However, if he’s able to control the distance and stay at about sweep range, Birdie is going to be a problem.


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The Final Push Towards Street Fighter V

With the release of Street Fighter V just days away, I’ve got one more rush of related content to push out. During the December beta, I got in just enough time to play a few matches with 13 out of the 15 available characters. Sorry, I have no interest in playing as Chun-Li or M. Bison.

Starting February 3rd and ending on February 15th, I will publish one video per day highlighting each of the 13 characters I played in the beta, along with my impressions for each character. It’ll give you a final look and thoughts on the cast just before the game drops. Hope you enjoy the content to come!


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Jett Plays the Final Street Fighter V Beta

Capcom recently surprised us all with one more beta before the game’s release. I put in some time with Nash, freak out over some tight matches and I show off a pro-tip to help you get the most out of training mode!


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Ways in Which Street Fighter IV Succeeded

Street Fighter IV was the biggest thing since Street Fighter II. In an era where the fighting games had laid dormant for about a decade, the success of IV rejuvenated the entire genre. It also has proven to be an amazing game that has stood as the premiere fighter for almost a decade now.

Previously, I wrote a post about this legendary game’s failings. Now it’s time to go the other way and celebrate all of the great things it did do. With the release of Street Fighter V looming, let’s look back one more time at what made Street Fighter IV so special.

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Laugh’s Theory on the Three Types of Fighting Game Players

Core-A Gaming, with the help of pro fighting game player Laugh, put together a fantastic video about Laugh’s theory of the three types of fighting game players. You should watch the whole thing, but I’ll summarize the key points here before I go into my piece. The three types are:

Mind: The player whose primary strength comes from leveraging information about the game, from frame data, to option selects, to set-ups.

Heart: The player whose primary strength comes from trying to counter their opponent’s specific approach to the fight.

Body: The player whose primary strength comes from being able to perform higher damage combos and block better due to their physical dexterity.

Everybody is a mix of these three elements. Each one has its strengths, but also its weaknesses. Mind players can get flustered when forced into a situation they haven’t prepared for. Heart players can be coerced into making bad decisions. Body players can get frozen out of being able to use their physical talents.

Using this theory, where do I fit?

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