I reminisce about gaming with my dad while playing one of his favourite video games before getting destroyed in Gradius.
nintendo
Jett Plays Super Mario Bros. on the NES Classic
Unfortunately, my triumphant run where I beat the game for the first time in my life was lost in the ether. But here’s take 2!
Early Impressions of Pokemon Go
Pokemon Go mania is sweeping the planet and I am not immune to the madness. My background in the franchise is fairly limited, but I did beat Pokemon X, so I get the gist of what the core games in the series are about. Unlike those, this one uses the power of GPS and augmented reality to put you at the heart of the action. On paper, this should be the franchise in its ultimate form. So far, does the game look to be on track to meet or exceed the lofty expectations in front of it?
Nintendo Unveils the NES: Classic Edition to Be Released This November for $59.99
Fire Emblem: Awakening Review

(Originally posted on splitkick.com. Thank you to the Splitkick crew for editing this!)
Ever since its 2003 international debut, I’ve been enamored with Fire Emblem’s personal approach to the strategy RPG genre. I love how every unit I manage is a fully-realized character with a unique look and story. I greatly enjoy helping these characters grow as warriors and as people by managing their combat movements and relationships. As things progress, I grow so attached that I feel compelled to protect everyone at all costs, which proves difficult in a series where perma-death can strike in a flash.
On one hand, the fear of death adds a critical layer of emotional weight. However, the stress that comes with losing comrades can be too much to bear for some. I’ve sacrificed dozens of hours of playtime across every entry in the series in order to complete a casualty-free run. Regardless of how you feel on the matter, Fire Emblem: Awakening is the first to implement features to appease both crowds.
Out Now – Fire Emblem: Fates

Lost amidst all of my Street Fighter V hoopla is the fact that Fire Emblem: Fates is out today. This time, we’re getting two different games at once; one covering each side of the conflict. As part of Amazon Canada’s E3 sale last year, I’m getting 30% off the Birthright edition. However, you better believe I’ll eventually have Conquest and the 3rd DLC campaign as well. Between this and Street Fighter V, it’s been a wonderful week as a gamer!
Coming in 2016: The Nintendo NX?

It may still be too early to lock any of this in, but it seems clear that something is going on at Nintendo in regards to its upcoming Nintendo NX platform. First, we heard that they had given out dev units to developers during the second half of last year. Then a report from Taiwan-based outlet Digitimes claimed that Nintendo was aiming to ship 20 million NX units by the end of the year. Most recently, Nomura Securities Analyst Junko Yamamura reports that the console will be revealed in June and out in the fall of 2016.
If we take all of this as is, it looks like Nintendo’s new console is coming this year. If so, what does that mean?
Yoshi’s Woolly World Review

Yoshi’s Island on the Super Nintendo is a gem of a game. Annoying Baby Mario crying aside, it’s innovative art style and approach to gameplay make it one of my all-time favourites. Since then, Yoshi’s platforming adventures have been mediocre-to-terrible affairs.
I long for the day when Nintendo makes a true successor to that under-the-radar classic, but for now, I have Yoshi’s Woolly World. While it does star Mario’s dinosaur sidekick, this is more of a spiritual successor to Kirby’s Epic Yarn thanks to its fabric-to-life art style and general approach to difficulty. This may not be the Yoshi game I asked for, but is it one worth playing anyway?
Jett Plays Yoshi’s Woolly World
Working my way through a relatively early level in Nintendo’s cuddly Wii U game!
Super Mario Maker Review

In the early 1980s, Nintendo designed the first Super Mario levels by hand with graph paper. Decades later, Nintendo released Super Mario Maker on the Wii U. With the use of the touchscreen on the Wii U Gamepad, players of all sorts can whip together a functional level within a matter of minutes. Is this the tool that puts Super Mario creator Shigeru Miyamoto out of business?




