Developing my streaming process has been…a process. For a long time, I failed to see the forest through the trees. Trying to squeeze the most performance out of my underpowered hardware, I spent too much time figuring out how to present a technically-competent stream and not enough time thinking about everything else that goes into it. Didn’t have a plan to promote my stream. Didn’t think about what type of content I wanted to create once I got things working. Didn’t even think about why I was doing this in the first place beyond seeing whether I could do it at all.
My aimlessness came back to haunt me when I came up just short of reaching Twitch Affiliate status. Even though it wasn’t a goal I was actively targeting, missing the mark forced me to really think about what I wanted and the steps required to get there. Streaming is still a struggle, but having a better handle on my goals has really helped me define my approach to this demanding hobby.
As of now, this is the process I go through to make each stream happen.
One of the trendiest phrases in NBA jargon is “load management”. This is the practice of forcing healthy players to sit out regular season games as a means of keeping them fresh for the playoffs. Though its a touchy subject – as it devalues the NBA season while robbing paying fans of their opportunities to see the best players at times – we’re starting to see the potential benefits in this strategy. Case in point: Kawhi Leonard on the Toronto Raptors this past season.
Coming off the previous season where he only played 9 out of a possible 82 games due to injury, the Toronto Raptors put Kawhi on an aggressive load management program to keep him fresh. Instead of playing all 82 games, he played about 60, while skipping at least one of two games that were scheduled on consecutive days. Kawhi might have been visibly limping by the end of this past season, but he had enough gas in the tank to lead the Raptors to their first ever NBA championship. Though we’ll never know for certain, there’s a chance his body would have broken down prematurely had he played the season in full.
While I am not a superstar basketball player, applying the concept of load management to the way I manage In Third Person may not be a bad idea.
Over the past year or so, I’ve spent a lot of time trying to establish the In Third Person footprint across different online platforms. The blog is home base and should continue to be for the foreseeable future. Twitch has been a major focus of late, having spent hundreds of hours streaming, tinkering with my equipment, building episodes of Boss Rush, and repurposing content for other platforms. Much of that content goes into my Instagram, where it’s used as a space for stream highlights, screenshots, conversation starters, and sneak peeks into my life outside of gaming.
I’ve achieved some success, but there’s also been a lot of failure. The most notable of those is my presence on YouTube.
Oh you didn’t know In Third Person has a Twitter account? I don’t blame you.
When I first started the blog in 2009, I set up a Twitter account to take advantage of being able to post from the blog to Twitter automatically. From then on, it was nothing more than a content-posting robot. For that handful of people that have subscribed to my Twitter feed over the years in spite of this, thank you. Also, why would you subject yourself to that?!
It’s emblematic of how I’ve handled external platforms until fairly recently. External platforms like Twitter, Facebook, YouTube, Instagram, and Twitch were afterthoughts. Nothing more than platforms with functions that could help enhance the experience on my site. To a certain extent, I still don’t know how engaged I want to be on those, as external outreach isn’t necessarily a priority for me. However, being a spam machine isn’t a good look regardless.
I love social media. I am a long-time blogger, active Facebook and Twitter user, and enjoy the technologies so much that I pursued a career in which I could work with these technologies on a regular basis. I currently work in the digital/interactive advertising business, where leveraging social technologies to improve our clients’ position in the marketplace is part of my everyday life.
Combined with my love of games, I should be all over social games like FarmVille, Mafia Wars and Foursquare. This couldn’t be farther from the truth. As of now, I have no personal interest in playing any social games. It’s not the social elements that turn me off to the scene; it’s the gaming part.