Building a Better Fighting Game Tutorial

Fighting games are some of the most difficult and intimidating to learn. It’s very easy to get overwhelmed by all of the variables at play, from complex button inputs, to a seemingly endless stream of online competition ready to beat you to a pulp and brag about it. Even fights against the computer can prove difficult when it appears to have a counter to all of your tactics. How does one get better at fighting games?

Before the advent of training mode, all you could do was suck until you eventually didn’t suck. Then training modes became standard on console fighters, though it was mostly used as a place to practice combos rather than actually learning the nuances of combat. As a means of addressing this shortcoming, fighting game developers have implemented tutorial-like modes into their games. However, I still feel like they’ve all fallen short in some way or another. The end result is the fact that most games in the genre do an inadequate job of teaching players how to actually play, which will drive those dedicated enough to seek information elsewhere, or drive others (maybe most) away.

What can fighting game creators do to help players become better grasp their games? I think they’re almost there, but not quite. Why?

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Eyes-On A Whole Bunch of Games At Fan Expo 2013

Besides the handful of games I got to play at Fan Expo 2013, I saw a lot of other titles on current and next gen platforms. Some of these were live demos that us common folk were playing, while others were part of a sizzle reel. I didn’t get to experience enough of them to formalize a post, though I’ll throw in a quick word based on what I saw. Enjoy!

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Check Out My Kickstart Guide To Ultimate Marvel vs. Capcom 3 On Splitkick.com

Ultimate Marvel vs. Capcom 3 is still one of the best and hottest fighting games around. If you’re a beginner-level player and are looking to improve your skills, my Kickstart Guide on Splitkick might be the boost you need!

Check out the Kickstart Guide to Ultimate Marvel vs. Capcom 3

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Hands-On With Driveclub

Driving games are synonymous with console launches. Most console manufacturers use them to demonstrate the raw horsepower of their platform in a way that appeals to a wide audience. Gran Turismo would have been the obvious choice, though Gran Turismo 6 is set for a PlayStation 3 release later this year. Probably realizing that GT wasn’t going to work out in time for the launch of the PlayStation 4, Sony has greenlit Driveclub from the makers of Motorstorm.

I got to play a pre-release build at Fan Expo, which consisted of one time trial race. It was enough time to me to realize that this isn’t for me, and that it may not be the next gen racing game to beat at launch.

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Hands-On With Assassin’s Creed IV: Black Flag

After the last two disappointing console releases, my perception of the Assassin’s Creed franchise is in the toilet. The series has hit the point of saturation where the annual release schedule not only wears me out, but the quality of the product suffers for it. In particular, Assassin’s Creed III was a buggy mess that still would have fallen short of the mark had it been bug-free.

I want to believe that a jump to next gen is the kick in the pants that this franchise needs, but so far, this doesn’t look like it.

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There’s A Nintendo 2DS Now?

The other night while sitting on the couch, Steff asks me, “What do you think about the 2DS?” This was the first time I’d heard of Nintendo’s latest hardware announcement and seriously thought she was referring to some sort of internet joke. Then she pulls up the Nintendo website and plays their Nintendo 2DS promo video.

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The Unfinished Swan Review

(I want to paint it black)

My track record with art house games is not good. Last time I stuck my neck out there for a game like this, I skewered Journey for being a pretty hiking simulator. While I love how these games approach graphics and sound in a daring manner, I generally find them to be lacking in the gameplay department. For instance, I thought Journey was nothing more than running and jumping in a world devoid of anything other than some scarf pieces and “point B”.

Based on what I’ve seen of the marketing for The Unfinished Swan, I had my concerns that the end result would be the same. Here’s a game that looks gorgeous, appears to have only one gameplay mechanic and involves a lot of walking. Did this one end up missing the mark for me as well?

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Pick-Up Post: Fan Expo 2013 Edition

Fan Expo Swag Full

Every year, Fan Expo is especially harsh on my wallet. I rarely get access to much in the way of nerdy stuff to buy, let alone everything I could ever want in one place. This year proved extra fruitful, as I bought or got pretty much everything on my wish list and then some. In case you’re interested, here’s what I got!

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Hands-On: The Xbox One Controller

The Xbox 360 controller is one of my favourites. It’s only real downside in my book was the crappy d-pad, which is poorly located and sorely unable to provide players with precision movement. Did Microsoft learn their lesson with the Xbox One controller?

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Jett Plays Ultimate Marvel vs. Capcom 3

A little while back, I ran a set with this Hulk player. I find the Hulk to be a weird match-up for Wolverine, as his standing H’s armor ability snuffs out a lot of his offensive options. In this video, we go almost 50:50, though the set ended with me winning 25-5. These are a mix of the more interesting matches in that set. Get hype!

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