Ian from Adventure Rules and I Hand Out the Keys to Nintendo’s Kingdom in This Cool Collaboration!

From Mario + Rabbids: Kingdom Battle to Cadence of Hyrule, Nintendo of late hasn’t been shy with entrusting their legendary franchises with third-party studios. With the Mario, Link, and Samus open for reinterpretation, Ian from Adventure Rules and I shoot our shot and slide into Nintendo’s DMs with a few collaborations we’d like to see Nintendo swipe right for. Without spoiling too much, our brainstorming takes us to wildly different takes on one of Nintendo’s newest franchises, an epic RPG that makes room for new heroes to take the spotlight, and a record-scratching take on Nintendo’s iconic music!


Head over to Adventure Rules right now and check out “Keys to the Kingdom: Handing Nintendo Properties to Other Developers“!


It was a pleasure and an honour to work with Ian on this! His ability to write openly from the mind and from the heart makes him one of my favourite creators. If you don’t already, make sure to follow his blog and Twitter for more of his great content!

Opening Hour of Golf Story

Did I give up on this indie darling too soon? I give Golf Story on the Nintendo Switch another shot during this live stream!

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D-Pad Left Joycon

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Mega Man 11, 20XX, and Their Similar Approaches to Difficulty

Over the past few days, I’ve been obsessed with 20XX. Clearly inspired by the Mega Man series of games, 20XX puts its own twist on the run-and-gun gameplay by housing the game in a Roguelike framework. While I gave heavy praise for the ways it stands out, it’s similarities with the most recent Mega Man game run even deeper than I thought.

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Tetris 99 – A Few Matches and a Few Wins

Short set of Tetris 99 matches just before leaving for the Easter weekend! Squeeze in a few wins, as well as discuss my recent purchase of a PlayStation Classic!

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D-Pad Left Joycon

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How Mortal Kombat’s Dial-a-Combo System Impacts the Initial Learning Curve

Starting with Mortal Kombat 3, the franchise has used a dial-a-combo system for multi-hitting strikes. Quickly dial in the predetermined sequence of moves into your controller and watch your character rattle off each move in succession. Can’t speak to how the games between Ultimate Mortal Kombat 3 and Mortal Kombat 9 handled it, but all of the modern games in the series use the dial-a-combo system as its foundation.

While this is a dramatic departure from most fighting games, where combos are usually created through links and cancels, the benefits of this system are clear. For one, players don’t have to worry about spending weeks in the lab trying to get the feel for that one-frame link that allows you to connect a standing medium punch from a standing light punch. The system is loose enough so that as long as you hit the buttons in quick succession, the combo will complete itself. Two, it allows characters to perform more unique moves without having to add extra buttons to your controller.

Even within such a rigid system, there’s a lot of room for creativity. Between the modern Mortal Kombat and Injustice games, I can easily spend hours in training mode, stringing together combos that seemingly juggle forever. As fun as it can be, the dial-a-combo system is not without weakness.

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Mortal Kombat 11 on Nintendo Switch and the Choice Between Performance vs. Convenience

Mortal Kombat 11 is out now on PS4, Xbox One, and Nintendo Switch. I bought the PS4 version, but not without giving the Nintendo Switch version serious consideration. While the graphical degradation is clear when you view them side-by-side, it looks like the Switch holds up where it matters most. Both games appear to play equally well, and I think trading graphical fidelity for portability in this case is a reasonable exchange.

This is not a new phenomenon for the Nintendo Switch. While we would all love to see more third parties jump on the Switch bandwagon, we’ve already seen a number of titles complete the journey successfully, such as Rocket League, the NBA 2K series, Doom, PaladinsSkyrim, Warframe, and more. It’s just still a surprise to me to see that we’re in a world where portable gaming is much closer to its console counterparts than ever before.

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20XX – Mega Man Roguelike on the Nintendo Switch Live Stream

Indie sleeper hit on the Switch? I think so! 20XX is a really cool twist on the Mega Man formula worth trying! On this stream, I make one run each with Nina and Ace, the X and Zero of the game!

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20XX Review

20XX by Batterystaple Games isn’t afraid to show where its inspiration came from. From the design of its main characters, to the feel of the game’s controls, right down to aping one of the most iconic intro screens in gaming, this is an unapologetic riff on the Mega Man franchise, particularly the X series of games. However, some fundamental changes to the core formula flip the standard bot-battling formula on its head.

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Final Day of the Tetris 99 Maximus Cup Live Stream

The Tetris 99 competition is fierce! Did I do enough to secure the bag and get the $9.99 in eShop credit? Also stick around for a tense situation I stumbled into during my most recent video game shopping trip!

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D-Pad Left Joycon

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Makin’ Money Moves for the Maximus Cup! Tetris 99 Live Stream

The Maximus Cup returns to Tetris 99 in a new format! Did we earn enough points to make that money?

Make sure to never miss a stream by following my channel and turning your notifications on! You can also follow me on Twitter and Instagram for stream updates and other cool stuff posted daily!


D-Pad Left Joycon

Buy The Hori D-Pad Controller (L) (Zelda) Now From Amazon.com

[Purchasing through this Amazon affiliate link gives me a small commission without adding any extra cost or effort to you. Thanks for your support!]