One More Try: Mirror’s Edge

During a lapse in my gaming itinerary, I decided to pop Mirror’s Edge back into my 360. Last time I wrote about this game, the game tried really hard to make me not like it. The game succeeded at that. I still love the premise of a free-running first-person game, but I stopped at the end of the second level in frustration, after dying roughly 50 times.

After a few minutes in the training level, I thought I was ready to go. What the training mode didn’t prepare me for was encountering trial-and-error gameplay and crappy combat.

Continue reading

Stranglehold: A Video Game B-Movie

During a time of economic instability, relatively high prices for new games and a number of high-quality games to choose from all major platforms, the market doesn’t really show much love to decent or middle of the road games. You can be an avid gamer on any system and own 30 games; all of which are AAA titles. If a game is not on the level of a Modern Warfare 2 or Halo, gamers nowadays with discriminating wallets can easily leave your game to rot in the bargain bin.

Stranglehold was one of Midway’s last attempts at creating a AAA title. It featured fast-paced third-person shooting, was inspired by John Woo’s “Hard Boiled” and even starred Jet Li as the protagonist. However, in a market crowded with great shooting games, not even John Woo and Jet Li could save Stranglehold from being a mediocre game at best and a sales flop.

In spite of its shortcomings, my experience so far with Stranglehold gives me the impression that this is a pretty decent video game equivalent to a B-movie. It has its flaws, but for the right person at the right price it could still be a good time.

Continue reading

Game Design Talk: The Money Play

The first time I remember finding a “money play” was in the original Teenage Mutant Ninja Turtles game for the Nintendo Entertainment System. After a few fights with Rocksteady, I figured out a cheap way to beat him without him ever touching me. If you’ve ever played this game, you probably figured this trick out, too. If you don’t, the image above shows how to do it. If you’re perched up on those boxes with Donatello and attack down, Rocksteady will just eat your attacks until he dies with no way to fight back. I was only six years old when I figured that out. Before I ever took the time to think about how video games worked, I had already figured out how to exploit the system.

Continue reading

Daigo Vs. Justin At the Super Street Fighter IV Launch Party

Last night, I was feeling a bit under the weather and I passed out the moment I got home. As a Street Fighter IV enthusiast, this kind of worked in my favour as I woke up just in time to catch the Super Street Fighter IV launch party taking place in the west coast.

The main event was a must-watch for those who follow the scene, as it featured two of the top Street Fighter IV players, whose rivalry has led to arguably the best Street Fighter matches of all-time. When they did battle last night, they went back and forth and finished with probably the craziest ending possible. Click through to watch the final round!
Continue reading

Death of the Video Game Instruction Manual

Earlier this week, Ubisoft announced that it will no longer make instruction manuals for it’s games, beginning as early as this fall. As someone who grew up in the 8-bit era, when instruction manuals were critical part of the experience, it kind of saddens me to know that this is probably the beginning of the end for paper instruction manuals. Back when I was younger, I used to love reading the instruction manuals on my brand new games as I was being driven home from the store. Some games were totally incomprehensible if you try and play them without reading the manual first. Also, as someone who used to trade in games a lot, keeping the original box and manual would always increase the value of your trade-in.

In the grand scheme of things though, the death of video game instruction manuals is probably well overdue.

Continue reading

Hori EX 2 Was An Epic Fail

I’m not new to this whole video game hardware failure thing. It’s frustrating every single time. Going into this, I knew I was getting an entry-level arcade joystick, but the relatively positive reviews and the trusted Hori brand name led me to believe that I was getting a “good enough” joystick to start with.

So much for that thought.

Continue reading

Metacritic and My Video Game Collection

Hate it or love it, review aggregators are becoming an increasingly important service for consumers of just about anything. In the video game space, people like them because it gives them a quick and quantifiable way of knowing what games are good and what games suck. The counterpoint to those people are those who don’t feel that aggregates tell the whole story and put an emphasis on a number rather than the context from which that number is derived from.

I’m not here to choose sides. Out of boredom and curiosity, I decided to take my XBOX 360 and Wii game collection, full retail games only, compile all of their Metacritic scores and see what the results say about my game stash. I must preface that this is far from scientific and that my collection has changed since I compiled these numbers.

With that said, lets hit the results.

Continue reading

Pick Up Post: I Got The Magic Stick

After months of deliberation, I have finally decided to purchase an arcade joystick. With the release of Super Street Fighter IV happening in a few days (and Marvel vs. Capcom 3 having just been announced), I figured now would be the right time to finally give this arcade joystick thing a shot. As a long-time pad player who has always struggled with joysticks in the arcade, this is a bit of a risky investment. The market for joysticks varies wildly, as the prices can go as low as $30 and as high as $200 for products that do the exact same thing. All of the joysticks also vary wildly in features, build quality and the ability to fix/mod the joystick yourself.

As much as I would like to immediately jump to the top-of-the-line MadCatz TE stick, I’m not ready to invest $200 on a controller that I may never find as comfortable as a regular controller. With everything taken into consideration, I ended up putting down the money on this arcade joystick.

Continue reading

Call of Duty: World at War Pushes Me to the Brink

Call of Duty: World at War was a game that, even after Modern Warfare 2 blew my mind, I had no interest in going back for. It had two major hurdles: it was a World War II shooter and it was made by Treyarch, whom I’ve been lead to believe made the “not-so-good” Call of Duty games.

Well, I decided to give World at War a shot when I saw it on sale at a price I couldn’t refuse. Did it earn a Purple Heart, or make me wish I was killed in action? After finishing the solo campaign, I would say a little from column A, a little from column B.

Continue reading

Game Design Talk: Soul Calibur IV and the Apprentice

Within minutes of first playing Soul Calibur IV, the game has already figured out how to infuriate me. I’m not even close to being a good player at any Soul Calibur game, but I did play enough Soul Calibur II to beat the game on normal difficulty with every character. Having been out of practice, I decided to get reacquainted with the systems by starting out in Arcade mode.

Up until the second last level, I was doing just fine. But it was then that I was pit against the Apprentice.

Continue reading