
Throughout the course of my history as a gamer, there are two game franchises that are my kryptonite: Dark Souls and Metroid. The former brutalized me with its unforgiving combat and its need for players to really study the nuances of it all in order to scrape by. The latter exploits my inability to memorize directions. To this day, I’ve still never beaten a Metroid game for that reason, even though I own most of them.
Hollow Knight is the twisted child of those games mashed together. With a labyrinthian cave to explore with limited navigation guides, methodical combat that will punish button-mashing, and a limited save system that will regularly cause you to lose many minutes of play by virtue of not being able to locate the next save point in time, I initially had no plans to play this one at all. Never say never I guess, as the rave reviews and a sizable discount inspired me to give this one a go.
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