Come On DJ, Spin That Wheel
What I wanted to do is use this announcement as a jump-off point for my current perceptions of motion control. Back in 2006, I was all aboard the motion control train. With Nintendo – my favourite game company – backing this technology, there was nothing that could go wrong, right? Wrong.
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Back when I first lost my job, I made a vow to myself that I would not buy any games until I got a job. I admit, I made this vow to myself in hopes that my drought would not last long, and that I could hold out with my current stash of games.
Over these past few weeks of unemployment, the game that has monopolized my time is Modern Warfare 2. Having played multiplayer for just over 24 hours, a lot of that was “not fun”. I say that in the sense that for every time I killed someone, I died about 2.5 times. There were games where I would kill two people and die 20 times.

It was the year 2000. Clutching my pre-order receipt that I’ve been in possession of for over a year, I went down to the local video game store to pick up my copy of Perfect Dark. Its spiritual predecessor, Goldeneye, blew my mind with a great single player campaign and at the time, God-like multiplayer. I must have put in hundreds of hours into that game, easily. Everything from trying to unlock all of the cheats in single player to all-out assaults on my friends and loved ones in multiplayer. Looking back, Goldeneye is one of those games that defined that whole generation of gaming.