
If you’re a regular visitor of In Third Person, you’re probably wondering what happened with all the changes and assorted blog posts that all hit on the same day. I owe you an explanation.

If you’re a regular visitor of In Third Person, you’re probably wondering what happened with all the changes and assorted blog posts that all hit on the same day. I owe you an explanation.
I don’t play too many games that are squad-based. Off the top of my head, the only two I can think of are the Gears of War series and the Fire Emblem series. While both of these games are great for their own reasons, the stake you as a player emotionally have for your teammates is negligible. In Gears of War, they’re essentially there to make you not feel alone, even though they won’t die and they don’t really help you, either. The back-story of your squad is practically non-existent, with only Dom having one major plot point to his name, and the others are there to shout expletive-filled one-liners. In Fire Emblem, that series does try to make you care through some back-story, endings for each character and the permanence of death, though ultimately each person feels more like a piece in your intricate game of chess more than anything.
Mass Effect has made me feel really weird about my squad in a way that other games haven’t for me. The game has so much story and so many moments where you can interact with them that you can’t help but build a weirdly fascinating connection to them.
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When I first bought Puzzle Quest on the iPhone on the first day it came out in December 2008, I fully knew that I could have gotten the complete game on the DS, XBOX Live or the Wii. However, I felt that this style of gameplay would serve me better on the iPhone. Despite the initial display issues (which were later patched), I was having a lot of fun with it.
That was, till the game ran out. You see, at a discounted price, you got 1/3 of the game, with the other two parts coming at an undetermined date at an undetermined price. I was able to get through that initial chunk within a few weeks. I said to myself, “OK, cool. I’ll wait for the second chapter.”
For years, I wished that this game would get a fair shake. It never got the love that Goldeneye did, even though Perfect Dark is arguably better. I also wished for a day where the game wasn’t bound by the technical limitations brought forth by the Nintendo 64.
Well, my friends, that day has arrived.
For those of you playing Modern Warfare 2 and are looking for some new maps to play on, Infinity Ward supposedly has the cure for you. The Modern Warfare 2 “Stimulus Package” contains 5 maps, two remakes from Modern Warfare 1 and three brand new ones.
I was hyped to get new maps for this game, and until I heard the price, this seemed like a no-brainer to me. But dude, 1200 Microsoft Points for 5 maps? Two of which aren’t even new?
What I wanted to focus on first is the scope of Mass Effect. Without question, this is the biggest game I’ve ever played. In a number of ways, the Mass Effect experience is absolutely colossal to the point that it’s intimidating the heck out of me.
“…like the thought of eating a steak topped with ice cream, the recently announced Street Fighter IV iPhone port has made me throw up in my mouth just a little bit. I can’t imagine this being anything but an absolute nightmare to play.” – Me.
Up until the recent release of Street Fighter IV on the iPhone, I expected nothing less than garbage from this mobile port. In my previous post, I provided a bunch of reasons to support my initial feelings towards the final product. But then, the positive word-of-mouth online began to bubble. As a Street Fighter IV junkie, this was enough to push me over the edge and give this $10 app a shot. To my surprise, Street Fighter IV on the iPhone does very well considering the platform its on, providing players with a fun fighting game that controls well enough.