Years After Launch, Am I Finally Happy With Street Fighter V?

Street Fighter IV still stands as not only my favourite fighting game of all-time, but favourite game across any genre. As we transitioned into Street Fighter V, I had high hopes that the game would match or exceed the heights of its predecessor. It did not.

A disastrous launch botched basically every aspect of the game, from no single-player content, to awful online, excessive button input delay, to fundamentally-flawed combat design. My fandom for the franchise still carried me quite far. I reached a pretty high ranking in online play and even won an IRL tournament before finishing 17th in the Cineplex WorldGaming Street Fighter V National Championships.

Not long after my most successful tournament run ever, I left the game behind. I found myself being overly-frustrated with the game’s faults, as well as my personal struggle to continually improve as a player. Though I’ve dabbled in other fighting games here-and-there, I never found a new game to call home.

Almost on a whim, I picked up Street Fighter V: Champion Edition on PC as a potential first step towards moving all of my future fighting game playing on the platform. Most of my time thus far has been reacquainting myself with the fighting game I left behind long ago. How are things nowadays?

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Godlike Grenade Kills! – Rogue Company Live Stream

Better late than never? I finally see see the light when it comes to grenades and I enemies do too…just before they blow up! Joining me in today’s Rogue Company matches includes PlayerTwoStart, jennathefool, Qowface, and Macgyverisms!

Click through for the full stream, highlights, and shoutouts!

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Trying to Retain My Old Ranking in Street Fighter V is Killing Me

When I left Street Fighter V behind, I was an Ultra Platinum ranked player. While not the highest possible rank one can attain, it’s one of the higher ranks in the game. Based on the distribution of players as of last year, that would have put me within the top 2.5% of all players. Not too shabby!

After taking a multi-year hiatus, I’m kind of back. Been putting in some time with the PC version and really enjoying what the game has finally grown into. However, one particular aspect of the experience is driving me nuts: my struggle to regain my old ranking.

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Making the Jump From Console to PC in Rogue Company!

Having played Rogue Company on console for many months now, I think I’m finally ready to compete on PC! I talk through some of my reasoning for moving to PC and some of the struggles I’ve run into along the way. Also, we get in a few matches with Kestral and Dima!

Click through for the full stream, highlights, and shoutouts!

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Rogue Company With the Stars! Featuring DiehardGG and a 59 Elim Match!

A star-studded cast of players joins me for this Rogue Company set! One of the biggest Rogue Company content creators DiehardGG gets paired with us for a match. Also, we squad up with the best Rogue Company player we’ve ever seen and they put up an absolutely mind-blowing performance!

Click through for the full stream, highlights, and shoutouts!

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TO THE TOP OF THE TOWER! Guilty Gear -Strive- Beta Action!

Even though the fights don’t matter during the beta, I made quite the run towards the top of the Guilty Gear -Strive- ladder! Did I make it to the very top?

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Giovanna vs. The World! Guilty Gear -Strive- Beta Matches

During this most recent beta, I’ve focused my efforts on learning Giovanna. She’s a ton of fun so far! Check her out in this set of Guilty Gear -Strive- beta matches!

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Lunar New Year Action! Overwatch Live Stream

Happy Lunar New Year! We celebrate this joyous occasion by firing up Overwatch and working towards unlocking the latest Lunar New Year skin!

Click through for the full stream and shoutouts!

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STUNNING! Guilty Gear -Strive- Beta Matches featuring Giovanna, Sol, and Ramlethal

The Guilty Gear -Strive- beta has been an absolute disaster. But during the few precious moments it’s worked, I’ve been having a great time! Here’s my first ever matches with Giovanna against online competition!

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The Guilty Gear -Strive- Beta Is a Mess, But One Aspect of the Experience Deserves Rave Reviews

During the last Guilty Gear -Strive- beta, I flagged a number of major complaints with the game’s online experience.

  1. The beta was wildly unstable. Outages happened for hours at a time, leaving many anxious fans out in the cold.
  2. The Habbo Hotel inspired lobby system was an absolutely horrible way of connecting with other players.
  3. Combat was driven by inferior delay-based netcode. Fights suffered from inputs getting delayed, which compromised the integrity of battle.

This time around, things are…different.

  1. The beta is again, wildly unstable. Arc System Works extended the beta to compensate for lost time.
  2. Despite overwhelming negative feedback from the community regarding the Hobbo Hotel style lobby system, Arc System Works kept it in the game. At least you can matchmake through training mode in the beta.
  3. Delay-based netcode was replaced with rollback netcode. And…

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