To PS3 or Not to PS3
Merry Christmas to you and yours. As a video game blog, I hope you found every game you wanted under the tree this year and that you provided your friends and loved ones with the gift of game as well. Between my brother and I, we received a bunch of games that I can’t wait to dig into. Hopefully with my week off at work I can actually make a dent in them!
Having listened to the latest episode of the Joystiq podcast where they read and play clips of Joystiq readers share their favourite Christmas memories, I thought I would share one of mine with you.
Last year, the original L4D rocked my socks hard as the ultimate zombie game. Gathering up three of your friends and attempting to survive the zombie apocalypse made it one of the best multiplayer experiences ever conceived. However, many also felt the game was a bit light on content.
Just one year later (and to the surprise and dismay of some) Left 4 Dead 2 arrives in stores with five new campaigns, four new survivors and a bevy of upgrades. For the most part, I feel like Valve has this down to a science.

For those of you who regularly check out my blog to view the video game world through my perspective: my apologies. Life has been nothing short of hectic these last few weeks with a full-time job, Chistmas preparations and a personal life. I still play games on a regular basis. However, finding the time to write about them has been very difficult.
I’ve got a lot to write about, having played Left 4 Dead 2, Assassins Creed 2, Modern Warfare 2 and a bunch more. But I thought to get back on the saddle, I’d talk about the game that arguably has taken up most of my time; Monopoly on the iPhone.
Monopoly, really? Yes, really.
Today, my brother picked up a copy of the latest installment in the Rock Band series. Around the time this was rumored, I thought this was just a stupid joke cause the idea of mashing Lego up with Rock Band seemed too ridiculous to be true. Well, so much for that.

Back when this first came out in 2007, Crackdown was I think the first demo I downloaded when I bought my XBOX 360. I heard a lot of hype about its crazy GTA-meets-super hero gameplay and the demo of it was good enough to sell me on it…eventually.
I didn’t pick it up that year. For whatever reason, I could not justify purchasing this game, making a note to myself every time I saw it that I would pick it up someday. Well, when the opportunity arose to get it for $5, I couldn’t resist.
Released in 2008, Mirror’s Edge was a game I was following closely. The concept of a game built around first-person parkour action seemed totally awesome and totally un-doable. Most first-person games don’t even let you see your own feet, control like you’re a walking turret rather than a person, and platforming elements more often than not are a chore. How could a developer pull off such acrobatics from a first-person perspective?