Street Fighter V Beta Impressions Part 4: Cammy

Cammy is one of the most popular characters in the Street Fighter roster. Part of that comes being an attractive character who inexplicably chooses to fight in a one-piece bathing suit. To each, their own, I guess. Outfit aside, she’s also been a fun character to play as, even in games where she wasn’t good.

That certainly wasn’t the case for her in Street Fighter IV. From instant divekicks, to dizzying Sako combos, to unblockable setups, Cammy was a top-tier monster for many years thanks to weapons that kind of went against the spirit of the game. It would ultimately take a core change to how all characters wake-up from a knockdown to cool her off just a touch. How do you now bring her into the Street Fighter V fold without nerfing the character into oblivion? Capcom has some interesting solutions that conundrum.

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Jett Plays Super Mario Maker

Testing out Nintendo’s Miyamoto simulator! If you want to try out my Tight Squeeze level, use the following code: C4BA-0000-0043-B87B


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Thoughts on the Upcoming Release of Project X Zone 2

I wanted to like the original Project X Zone much more than I actually did. Rife with all of the characters I would expect from Capcom, Bandai Namco and Sega, and a thick serving of fan service, the actual experience of playing the game was hugely disappointing. Save for a flashy combat system that had a smidgen more depth than meets the eye, it was a piss poor attempt at a turn-based strategy game. Featuring a stupid story filled with anime cliches and gameplay that was completely devoid of strategy, this was nothing more than 40 hours of mercilessly smashing hapless baddies ad nauseam.

To my surprise, a sequel is in the works. To my disappointment, it seems as though little has been learned from the first game.

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Street Fighter V Beta Nash Combo Video

Assorted combos that range in difficulty with Guile’s BFF!


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Street Fighter V Beta Impressions Part 3: Ryu

Ryu is widely recognized as not only the face of Street Fighter, but as the face for the entire genre of fighting games. However, he serves a much greater purpose as the standard character within the Street Fighter games he appears in. At his best, he has all of the tools a newcomer would need to get an overall feel for the game before moving onto different characters. That said, if you choose to stick with the iconic martial artist, you should be able to hold your own against anyone else in the cast. Does he continue to fill that role in Street Fighter V?

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Ultimate Marvel vs. Capcom 3 and Team Deconstruction

Imagine playing a game of Street Fighter where in the middle of the match, you break Ryu’s wrist and he can no longer throw fireballs. This would instantly change the dynamic of the match, as Ryu can no longer keep you at a distance with projectiles. While I’m not actively campaigning for breaking bones to be a feature in the next Street Fighter game, the concept of losing abilities as a fight is happening is a fascinating one. You can already experience this concept in action by playing Ultimate Marvel vs. Capcom 3.

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Street Fighter V Beta Impressions Part 2: The Flow of Combat

1400 words in the first article weren’t even close to enough to covering my thoughts on Street Fighter V. Spoilers: this one won’t wrap things up either. This will though, cover my thoughts on the flow of the game. Let’s get to it!

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Street Fighter V Beta Impressions Part 1: Gameplay Systems

Back in July, Capcom’s first attempt at a Street Fighter V beta was an abject failure. A handful of people got in and played some matches, but many (myself included) never even got past the start screen. About a month later, with some tweaks on their end and regional stress testing under their belts, the first round of the beta completed without a hitch. Between the stress test and the few days of the beta I got to participate in, I played as much of it as I could.

I have a lot to say on the subject. So much so, that the first draft of this post was over 2,000 words long and I had only covered about half of what I wanted to say. With this spiraling out of control, I’ve decided to break this up into a series of posts that will probably still be huge, but at least a bit more readable. Let’s get right into it by covering its gameplay systems!

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Street Fighter V Beta Cammy Combo Video

Some basic and advanced combos with the Killer Bee in the beta version of Street Fighter V!


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R Mika Revealed for Street Fighter V

My experience with R Mika in Street Fighter Alpha 3 is largely non-existent. However, it wasn’t hard to see the enthusiasm that people have for her, as many fans for years have been clamoring for the wrestler to return. Finally, she has, as the newest member of the Street Fighter V roster. Never cared much before, but holy cow do I care now.

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