How-To Beat Sentinel in Marvel vs. Capcom 3

Sentinel is arguably the most divisive character in the Marvel vs. Capcom 3 roster. Though he’s wildly popular nowadays, many people consider him to be extremely overpowered. As a Sentinel player myself, I love the fact that he his damage output is insane for the amount of work you have to do (which is not much).

However, Sentinel is not perfect. Though you can’t deny his damage output, he also has holes in his game, which many players are starting to find every day. I actually get excited when I play against a Sentinel player, because in most cases, I can exploit Sentinel’s weaknesses with my own team. It also doesn’t hurt that the majority of Sentinel players I run into have no idea how to use him to his full potential, simply because they’re Sentinel bandwagon jumpers. I’m no pro at Marvel vs. Capcom 3, but here are some words of wisdom for how to beat the machine based on my own experience and information I’ve learned elsewhere.

Continue reading

To Buy or Not To Buy: Fight Night Champion

 

I like the Fight Night series. I thought Round 3 was great and Round 4 was even better. Well, it was better, until I ran into a game-breaking glitch that caused me to lose 20 hours of progress. When this happened to me, I returned the game with no remorse. I’ve had opportunities to buy it back for as low as $5 brand new, but I still couldn’t bring myself to do it. I loved that game, but I hate what it did to me.

With Fight Night Champion in stores now though, I’m torn.

Continue reading

Pick-Up Post: Jill and Shuma Gorath in Marvel vs Capcom 3

Though we’ve known about these characters for months (probably earlier than Capcom intended), Jill and Shuma Gorath are finally available as DLC on XBOX Live and PSN. At $5 each, they might be a bit pricey if you’re not interested in either character, but they’re available if you want them. I bought both of them mainly because I’ve been taking this game very seriously of late, and I’d like to get the full character experience out of it.

Having spent a bit of time with both characters in training mode and online, I thought it’d be cool to talk about my early impressions with them. I’m no expert at this game (and definitely not with these characters), but an amateur perspective may still be of value to you. If you’re considering picking these two up (or just want to read about the latest additions to the roster) check out the rest of this post.

Continue reading

The Team Mechanics of Marvel vs. Capcom 3

Over the past few weeks, I have grown rather fond of Marvel vs. Capcom 3. While I still play Super Street Fighter IV with my coworkers when they are online, Marvel has (for now) taken over as my go-to fighting game of choice.

What I’m enjoying most about the game is the team element of the experience. In other vs. games, I would choose my team simply based on who I liked and/or who I was good with. Once in battle, I wouldn’t pay any mind in regards to who my opponent’s team was, either. I was just looking to beat people up for the win. But now that I’ve actually taken some time to learn this game, I’m realizing that there’s so much more to the team-based gameplay than that if you want to go far with the game.

Continue reading

Early Impressions of de Blob 2

 

The revolution will be televised. Well, the colour revolution, anyway. The sequel to the highly-fun and possibly underrated Wii platformer is back; this time on the Wii, PlayStation 3 and XBOX 360. As a huge fan of the first game, I couldn’t wait to get my hands on the sequel. Though I’m only on level 3 of a possible 11 (that I can see on the world map), I thought I’d share some thoughts on my experiences so far.

Continue reading

Happy 20th Birthday Street Fighter II

Has it really been 20 years? Apparently so. Street Fighter II is officially 20 years old this month, which is definitely something worth noting for gamers of all tastes and walks of life. Street Fighter II is one of those revolutionary games that changed the course of the entire medium. It birthed the fighting game genre as we still know it today. It’s control conventions and design choices originally set by Street Fighter are still used in fighting games and other genres. It revived the arcade scene. It defined a whole era of gaming. Most importantly, it’s legacy still carries on in the hearts of many a gamer that have thrown a hadoken in their lifetime.

Yours truly is one of those gamers that will forever have a soft spot for that game. Outside of owning three copies of this game (not including any updates like Champion Edition or Super), this game changed my life.

Continue reading

Marvel vs. Capcom 3 and Learning How to Not Suck

Being good at fighting games is hard. Due to my recent success at Super Street Fighter IV, I’ve sort of taken that fact for granted. However, I got better at Street Fighter through hundreds of hours of practice, tournament experience and absorbing anything and everything I could online in regards to making myself a better player. Before I went through all of that, I spent dozens of hours playing the game online; losing almost every single one of those matches.

Though I was able to coast through the bottom tier of ranked Marvel vs. Capcom 3 matches, my winning percentage has taken a serious dip. I know enough about the game to recognize that I’m losing to people who suck at the game, but I don’t have the skills and know-how myself to beat them. Am I willing to put in the time and effort to not suck?

Continue reading

Dead Island Trailer

 

I normally don’t write about game trailers. The majority of the time, they’re simply CG sizzle reels that don’t show you any gameplay. As a knowledgeable (and sometimes jaded) gamer, I know better than to put a lot of weight into a video game trailer with no gameplay.

The Dead Island trailer, which doesn’t feature any gameplay, may very well just be another mediocre zombie game along the lines of Left 4 Dead. However, I can’t deny the fact that the trailer pulled at my heart strings in a way no video game trailer has done before. Click through to see it for yourself.

Continue reading

In Third Person’s Newbie Buyer’s Guide to Arcade Fightsticks

Over the last few weeks, the traffic to my arcade fighstick posts have skyrocketed. With Marvel vs. Capcom 3 hitting store shelves, it appears as though you’re all looking for as much fightstick information as possible before you spend your hard-earned cash on a new fighting game weapon of choice.

As a public service to you (and as something I would find fun to write), I’ve put together a newbie buyer’s guide that covers my knowledge of arcade fightsticks. This post features some general things you should know, mini-reviews to a few of the major fightsticks on the market and links to my older posts where I go into more detail on each product. I’m by no means a fightstick connoisseur, but I do own a bunch of them and spend a ton of time using them.

If you’d like to learn more, click through to the rest of this post!

Continue reading

Marvel vs. Capcom 3 Review

 

As much as I love the Street Fighter IV series, it has done little to open me up to other fighting games in the last few years. Granted, I’ve bought every major fighting game since, but none of them could ever stuck with me. I’d play them for a few hours and go back to Street Fighter without hesitation.

After a handful of matches in Marvel vs. Capcom 3, I was concerned that this game would suffer the same fate. As with prior vs. Capcom games, the pacing, team mechanics and execution demands felt completely alien to me. But after a few hours, some training mode time, and some online wins (!) it got me thinking that maybe things will be different this time.

Continue reading