
(Originally posted on splitkick.com. Thank you to the Splitkick team for the edits!)
Perched atop a lamppost, I spot my targets. Directly below me are three gun-toting foes who have no idea what’s coming to them. I could simply grapple to the adjacent rooftop to continue my mission, but my bloodlust is running high. I ask myself, “Do I want to cloud their vision with a smoke bomb, then stab each of them in the back? Or can I come up with something more clever?” Scanning my inventory, I find just the thing to liven up this party. In an instant, a swarm of ravenous insects showers down on one of my enemies. As the insects make quick work of his flesh, his partners freak out, and accidentally shoot each other in the commotion. Recognizing that my work was done, I slip off into the darkness to continue my quest.
Though it’s a stretch to classify Mark of the Ninja as a simulation, this 2D stealth platformer makes me feel more like a real ninja than any other video game I’ve played before. Marrying concepts from the NES Ninja Gaiden games with the Arkham series of Batman titles, it’s also one of the coolest games I’ve played in 2012.



In the early days of Street Fighter IV, I saw Balrog as one of the coolest characters in the game. He was also one of the most popular, as pro-players like Gootecks and PR Balrog proved that the character was viable in tournament play. As the game evolved and new characters were added though, his popularity fell off a cliff.



