How Mortal Kombat’s Dial-a-Combo System Impacts the Initial Learning Curve

Starting with Mortal Kombat 3, the franchise has used a dial-a-combo system for multi-hitting strikes. Quickly dial in the predetermined sequence of moves into your controller and watch your character rattle off each move in succession. Can’t speak to how the games between Ultimate Mortal Kombat 3 and Mortal Kombat 9 handled it, but all of the modern games in the series use the dial-a-combo system as its foundation.

While this is a dramatic departure from most fighting games, where combos are usually created through links and cancels, the benefits of this system are clear. For one, players don’t have to worry about spending weeks in the lab trying to get the feel for that one-frame link that allows you to connect a standing medium punch from a standing light punch. The system is loose enough so that as long as you hit the buttons in quick succession, the combo will complete itself. Two, it allows characters to perform more unique moves without having to add extra buttons to your controller.

Even within such a rigid system, there’s a lot of room for creativity. Between the modern Mortal Kombat and Injustice games, I can easily spend hours in training mode, stringing together combos that seemingly juggle forever. As fun as it can be, the dial-a-combo system is not without weakness.

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Join Me at 8pm EST for Mortal Kombat 11!

Come here! With the Toronto Raptors winning their series in 5, I’ve got time today to stream some Mortal Kombat 11! Let’s dabble in the story mode and maybe play a few matches online?

Make sure to never miss a stream by following my channel and turning your notifications on! You can also follow me on Twitter and Instagram for stream updates and other cool stuff posted daily!


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Mortal Kombat 11 on Nintendo Switch and the Choice Between Performance vs. Convenience

Mortal Kombat 11 is out now on PS4, Xbox One, and Nintendo Switch. I bought the PS4 version, but not without giving the Nintendo Switch version serious consideration. While the graphical degradation is clear when you view them side-by-side, it looks like the Switch holds up where it matters most. Both games appear to play equally well, and I think trading graphical fidelity for portability in this case is a reasonable exchange.

This is not a new phenomenon for the Nintendo Switch. While we would all love to see more third parties jump on the Switch bandwagon, we’ve already seen a number of titles complete the journey successfully, such as Rocket League, the NBA 2K series, Doom, PaladinsSkyrim, Warframe, and more. It’s just still a surprise to me to see that we’re in a world where portable gaming is much closer to its console counterparts than ever before.

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Capcom Reveals its 16-in-1 Capcom Home Arcade Plug-and-Play Arcade Stick

Capcom is taking a different approach to the plug-and-play retro console.

Housed within a 22cm x 747m x 11cm unit with two built-in arcade sticks, the Capcom Home Arcade plugs directly into your TV while giving you the opportunity to experience some of Capcom’s arcade classics.

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Street Fighter Week | A Collection of Past Street Fighter Posts

Street Fighter Week may officially be over, but there’s a lot more Street Fighter content on the site to check out! Here’s a few choice cuts to keep the mojo going!

My Top 10 Favourite Street Fighter Characters

Out Now – Focus: The Mike Ross Documentary

Street Fighter: The Complete History – Book Review

The Most Epic Street Fighter Win

Why I Love Rose in Street Fighter IV

Changes I Want to See in Street Fighter V: Arcade Edition

Street Fighter 30th Anniversary Collection Review

I Won the WorldGaming Street Fighter V Regional Finals in Kingston, Ontario

The Cineplex WorldGaming Street Fighter V Finals

This was fun! Not sure what the focus would be for another “week of”, but we’ll do this again sometime for sure!


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Street Fighter Week | Is Street Fighter Still the Premier Fighting Game Franchise?

Street Fighter Month concludes here on In Third Person! Though Street Fighter has always been perceived as the leader in fighting games, is it still deserving of that title? Thank you for joining me in this battle!


Street Fighter will always hold a special place in the fighting game community. Street Fighter II pioneered the genre. Street Fighter III was the game that kept the hardest-of-hardcore fans engaged during Capcom’s fighting game drought. Street Fighter IV ushered in the modern era of fighting games, laying out the blueprint for how to design a competitive fighting game for modern times.

But has it been deserving of that position in a post-Street Fighter V world? Not to specifically throw shade at that game, but in these last few years, the Street Fighter brand got weaker while others got stronger. On top of that, certain games may have stronger claims to the throne than you may think. Let’s discuss!

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Street Fighter Week | An Ode to My Favourite Street Fighter Player Sakonoko

Street Fighter Week continues! Putting the spotlight on my favourite Street Fighter player this time: Sakonoko!


Sakonoko may not have the name recognition of such Street Fighter luminaries such Daigo, but he’s still a force to be reckoned with. Considered one of the five gods of Japanese fighting games, has no shortage of high placings in tournaments, including his reign as the first ever Capcom Cup champion.

What makes Sako so great? No offense to Bret “The Hitman” Hart, but Sako is the excellence of execution.

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Street Fighter Week | Street Fighter Has a Ryu Problem

Street Fighter Week continues! Ryu might be the most popular character in the franchise, but he’s routinely outclassed as a competitor by similar characters. Is that a problem?


Street Fighter‘s largely-generic karate guy is the most popular and iconic character in the genre. People love his standard-issue toolset and his competitive spirit. However, for being the poster boy for the entire genre, Ryu hasn’t really been a threat in the competitive scene since Super Turbo. Ever since Akuma entered the lore, Capcom has been put in a weird predicament that I don’t think they’ll ever fully solve.

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Street Fighter Week | How Street Fighter II Changed the Game Forever

Street Fighter Week begins on In Third Person! We begin with the game that changed everything: Street Fighter II!


The original Street Fighter sucked. Street Fighter II is one of the greatest video games of all-time. The turnaround between the two products is down-right fierce (see what I did there?). What changed between the two titles to make the latter a meteoric success? Let’s run down a list of factors that contributed to the rise of Street Fighter II!

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It’s Street Fighter Week on In Third Person!

Round 1, fight!

Throughout this week, we’re going to be celebrating the true king of fighters: Street Fighter! It’s is one of my all-time favourite gaming franchises and I’ll never get tired talking about it. You’ll see posts relating to multiple facets of the Street Fighter experience, from the games themselves, to its colourful cast of characters, to personal stories, its eSports side, and more!

Hope you’ll join me in this ongoing discussion about Capcom’s fighting juggernaut. The party starts tomorrow, so get your controller of choice ready and let’s throw down!



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