Pikmin 3 Review

Under Pikmin 3‘s cuddly veneer is a game that is unapologetically hardcore. Standing between your crew and a return trip home is a few key parts to rebuild your ship, the treacherous inhabitants of PNF-404, and the inescapable hand of father time. At first, my poor play and the fear of the consequences that came with that poor play nearly drove me to dropping the game completely. However, after coming to grips with managing my troops and the limited time allotted per day, the stress of survival took a back seat to the joy of exploring this beautiful world with my cute little Pikmin along for the ride.

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Out Now – Phoenix Wright: Dual Destinies

Gaming’s favourite attorney returns in Phoenix Wright: Dual Destinies on the Nintendo 3DS. While he’s made cameo appearances in the more recent Ace Attorney games, this will be his first starring role in quite some time. As a huge fan of his original trilogy, I’m picking this up as quickly as I can.

Unlike previous entries in the series, this one is not available in a physical format. Instead, you can only download it through the Nintendo 3DS eShop. I personally would prefer to have a physical copy, but if the business realities are such that this is the only way we can get it, I’d prefer that than not having it at all.

Not having played it yet, I can’t say if this is any good yet. However, I highly recommend the original trilogy to anyone, even if you don’t like point-and-click adventure games. I don’t like the genre as a whole, but the Phoenix Wright games are so well written and fun to play that they easily overcome my criticisms of the genre. Tracking down DS copies may prove difficult, though you can try out the HD remake for free on iOS right now if you want. Be on the lookout for impressions from me on Phoenix Wright: Dual Destinies soon!


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Call of Duty: Modern Warfare 3 Single Player Review

There comes a time in seemingly every franchise’s life when things start to get stale. As Call of Duty: Modern Warfare 3 proves, not even the hottest video game franchise in the universe is an exception to this old adage. While it’s meant to be the epic conclusion to Infinity Ward’s branch of the franchise, it ends up feeling like just another one in the pile despite its best efforts.

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Why I Love Rose In Street Fighter IV

When it comes to character choice in fighting games, I’m a strong believer in not choosing the best character, but going with the best character for you. It always works out best when you find that character with the right mix of tools that you genuinely enjoy playing as. Otherwise, you’ll never reach your full potential, even if the so-called experts will always suggest going top-tier. As I’ve said multiple times on this blog, dropping Akuma for Rose was the best decision I made while playing Street Fighter IV. Without her, I probably never would have reached over 3,000PP, 15,000BP, become the #1 ranked Rose player in Canada on Xbox Live and PlayStation Network, or done as well at tournaments as I have.

This post is not intended to state why Rose is the definitive best. Heck, I’d even agree with many of the experts that in comparison to the rest of the cast, there are a number of characters that are better overall. However, the synergy I have with Rose may be tighter than any ‘relationship’ I’ve ever had with a video game character. Here’s a few reasons on why that is.

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Mega Man 10 Review

Mega Man 9 was hard. Admittedly, I didn’t put that much time into it, but the bit of time I spent with it made me feel more anger than enjoyment. I felt that way too much of that game came down to trial-and-error alongside surgical precision to the point where it wasn’t fun.

With that bad experience fresh in my mind, I immediately went into Mega Man 10 with the difficulty set to easy. 2 hours later, I was watching the end credits roll without having broken a sweat.

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Universal Fighting Game Guide: Space Management

In the vast majority of fighting games, the only thing separating you from your opponent is empty space. While there isn’t anything tangible in between, it’s imperative that you control that empty space. At this point, it’s fair to ask, “How do you control empty space?” and, “What does this have anything to do with fighting games?”.

With this latest instalment of the Universal Fighting Game Guide, let’s cover the concept of space management. We’ll discuss what that means, the different ranges you should be mindful of, and how to control space in a way that gives you a distinct advantage over your opponent.

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Jett Plays: 003 – Super Street Fighter IV: Arcade Edition

In my third attempt at recording a Let’s Play, I take on the world in Super Street Fighter IV: Arcade Edition. I try to talk about how Rose became the right character for me, though the stiff competition I faced made that difficult to say the least.


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Beyond: Two Souls and Cold Feet

Up until the reviews hit, I was hotly anticipating the release of Beyond: Two Souls. As the latest creation from the makers of Heavy Rain starring Ellen Page, this seemed like a surefire winner. However, it’s hard to keep my fervor going after seeing the divisive reviews from critics. In particular, concerns from some of the most outspoken critics in regards to its weak story and gameplay issues have cooled off my intentions of buying this one for the time being.

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Ultimate Marvel vs. Capcom 3 Combo Video #2

Though I don’t play fighting games with the same intensity or fervor that I used to, I’m still trying to make progress with my skills when I’m in between other titles. Of late, Ultimate Marvel vs. Capcom 3 has been my jam. Since the last combo video I made, I tightened up my execution a bit, learned some new techniques and came up with a few cool ideas to make my existing combos to do more damage. In particular, I’m finally starting to get a feel for Dr. Doom. In particular, I’m proud of myself for finally figuring out how to dash cancel after the second foot dive to do the iconic foot dive loops. Check it out!

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Early Impressions of Ninja Blade

Best known for their work on Demon’s Souls and Dark Souls, From Software created Ninja Blade before that; a Ninja Gaiden inspired chopsocky game exclusive to the Xbox 360. If you don’t remember it, that’s cool, cause it came and went within the blink of an eye. For years, I patiently waited until it hit the bottom of the bargain bin before picking it up. After finding it brand new for $5, I decided to take the bait.

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