Hands-On With Assassin’s Creed IV: Black Flag

After the last two disappointing console releases, my perception of the Assassin’s Creed franchise is in the toilet. The series has hit the point of saturation where the annual release schedule not only wears me out, but the quality of the product suffers for it. In particular, Assassin’s Creed III was a buggy mess that still would have fallen short of the mark had it been bug-free.

I want to believe that a jump to next gen is the kick in the pants that this franchise needs, but so far, this doesn’t look like it.

Continue reading

There’s A Nintendo 2DS Now?

The other night while sitting on the couch, Steff asks me, “What do you think about the 2DS?” This was the first time I’d heard of Nintendo’s latest hardware announcement and seriously thought she was referring to some sort of internet joke. Then she pulls up the Nintendo website and plays their Nintendo 2DS promo video.

Continue reading

The Unfinished Swan Review

(I want to paint it black)

My track record with art house games is not good. Last time I stuck my neck out there for a game like this, I skewered Journey for being a pretty hiking simulator. While I love how these games approach graphics and sound in a daring manner, I generally find them to be lacking in the gameplay department. For instance, I thought Journey was nothing more than running and jumping in a world devoid of anything other than some scarf pieces and “point B”.

Based on what I’ve seen of the marketing for The Unfinished Swan, I had my concerns that the end result would be the same. Here’s a game that looks gorgeous, appears to have only one gameplay mechanic and involves a lot of walking. Did this one end up missing the mark for me as well?

Continue reading

Pick-Up Post: Fan Expo 2013 Edition

Fan Expo Swag Full

Every year, Fan Expo is especially harsh on my wallet. I rarely get access to much in the way of nerdy stuff to buy, let alone everything I could ever want in one place. This year proved extra fruitful, as I bought or got pretty much everything on my wish list and then some. In case you’re interested, here’s what I got!

Continue reading

Hands-On: The Xbox One Controller

The Xbox 360 controller is one of my favourites. It’s only real downside in my book was the crappy d-pad, which is poorly located and sorely unable to provide players with precision movement. Did Microsoft learn their lesson with the Xbox One controller?

Continue reading

Jett Plays Ultimate Marvel vs. Capcom 3

A little while back, I ran a set with this Hulk player. I find the Hulk to be a weird match-up for Wolverine, as his standing H’s armor ability snuffs out a lot of his offensive options. In this video, we go almost 50:50, though the set ended with me winning 25-5. These are a mix of the more interesting matches in that set. Get hype!

Buy Ultimate Marvel Vs. Capcom 3 Now On Amazon.com

See More At The In Third Person Store

Hands-On With Killer Instinct

At Fan Expo 2013, I got to play a pre-release build of Killer Instinct on the Xbox One. Though I wish I could have played the game on a fightstick, it did give me an opportunity to get a feel for the new Xbox One controller and my first new taste of Killer Instinct in over a decade.

Continue reading

Early Red Dead Redemption Impressions

Of the big titles this generation that I had on my to-do list, Red Dead Redemption has stuck out like a sore thumb. Having won over 160 game of the year awards (according to the cover art of my game of the year edition), it’s one of those must-play titles that I just never made time for. Why? Well, partly because of my general aversion to long games, and partly because of my general aversion to anything western-themed. If it weren’t so critically acclaimed, I probably wouldn’t have made any time for it at all. Better late than never, right?

Continue reading

Divekick Review

The divekick maneuver is one of the most powerful in all of fighting games. Hurtling down from the skies at a sharp angle, most characters don’t have any sort of tools to deal with them. As such, those with divekicks tend to be some of the strongest. Whether it’s Kung Lao from Mortal Kombat, Cammy from Street Fighter IV, Dr. Doom from Marvel vs. Capcom 3 or Black Adam from Injustice: Gods Among Us, there’s no shortage of tangible evidence throughout the annals of fighting game history.

This insight is the driving force behind Divekick; a one-move fighting game parody that’s toys with the idea of being accessible to the masses. I’ve been excited to play this game since it’s initial trailer over a year ago and bought it as soon as I could. Having played through it, is the joke actually on me?
Continue reading