Disney Infinity Review

To say that Disney Infinity is simply a knock-off of Skylanders is rather disingenuous. The toys may work in a similar fashion at a base level, though the actual gameplay experience is quite different. There’s also a level of nuance with the figurines and discs that goes beyond the groundwork laid by Activision. But are these differences enough to justify going with one over the other?

Continue reading

The Unfinished Swan Review

(I want to paint it black)

My track record with art house games is not good. Last time I stuck my neck out there for a game like this, I skewered Journey for being a pretty hiking simulator. While I love how these games approach graphics and sound in a daring manner, I generally find them to be lacking in the gameplay department. For instance, I thought Journey was nothing more than running and jumping in a world devoid of anything other than some scarf pieces and “point B”.

Based on what I’ve seen of the marketing for The Unfinished Swan, I had my concerns that the end result would be the same. Here’s a game that looks gorgeous, appears to have only one gameplay mechanic and involves a lot of walking. Did this one end up missing the mark for me as well?

Continue reading

Tomb Raider Review

The Tomb Raider franchise means a lot of things to a lot of people. Some associate her with their original love of PlayStation. Others adore her for being a pioneer of girl power in video games. There might be one or two people for whom Lara was their first crush on a video game character. For me, she didn’t mean much. As a diehard Nintendo fanboy during her heyday, I wanted nothing to do with that series. Nor did I feel I was missing much, as the series never won me over during the few times I actually played a Tomb Raider title. This reboot may have rubbed some purists the wrong way, but this is definitely more up my alley.

Continue reading

Dark Souls Impressions

At this point, Dark Souls is viewed upon as legendary among the gaming community for it’s unapologetic difficulty. Taking heavy cues from action and adventure games of yesteryear, it brutally punishes mistakes and is a rather obtuse experience to comprehend. With virtually no context given, the game gives you a key to free yourself from your cell and it’s essentially up to you to figure out the rest.

This style of game is generally not my thing. Even as a child, my tolerance for difficulty was relatively low. However, it’s crossed that point where as a gaming enthusiast, I just have to play it in order to experience first hand what everyone’s been talking about. Also, I started playing ZombiU, which many people say takes influence from Dark Souls, and I didn’t have that experience under my belt to say otherwise. Did I make it out alive?

Continue reading

Skylanders Giants Review

Size matters, or at least that’s what Activision wants us to believe with Skylanders Giants, the follow-up to the smash-hit Skylanders: Spyro’s Adventure. Besides providing gamers with an all-new adventure, some new characters and new figures, it also introduces the concept of giant Skylanders, which are larger figurines that manifest into larger in-game characters. But does the age old ‘bigger is better’ adage apply here?

Continue reading

Check Out My Trine 2: Director’s Cut Impressions on Splitkick.com!

So you’ve got a Wii U. You’ve exhausted Nintendo Land and beaten New Super Mario Bros. U. Now what?

If you haven’t played it on any other platform yet, may I suggest Trine 2: Director’s Cut? This great game got a mostly great port on the Wii U and is totally worth picking up. For more details, head over to Splitkick!

Check Out My Trine 2: Director’s Cut Impressions on Splitkick.com!

The Walking Dead Episode 5: No Time Left Review

This is it. After 4 episodes of strife, the conclusion to The Walking Dead is upon us. Writing reviews for this particular franchise has proven difficult, as basically everything is a spoiler. Now that we’re at the conclusion, pretty much everything I could say is going to spoil something. I guess ultimately, I need to answer the burning question: does the series end on a high note?

Yes. Yes it does.

Continue reading

Assassin’s Creed III Single Player Review

Ambition hasn’t been part of the Assassin’s Creed playbook for awhile now. Ever since Ezio’s debut, the last two spin-off titles felt like cash-grabs to strike while the iron’s hot. They didn’t do much to push the story forward, and their gameplay innovations varied wildly from great (the ability to call out fellow assassin’s for help) to bafflingly awful (tower defence). Though I’ve gotten some enjoyment out of these two games (more the first than the second), I’ve been waiting with bated breath for the real next step in the series.

Sporting a new world, a new main character and numerous revisions to its gameplay, Assassin’s Creed III has no shortage of ambition. In fact, had it delivered on everything it set out to do, this really could have been one of the best games ever. Unfortunately, this same ambition is the root cause of its many shortcomings.

Continue reading

Early Impressions of Assassin’s Creed III

Will the real sequel to Assassin’s Creed II please stand up?

As much as I enjoyed Brotherhood (and despised Revelations), they are essentially Champion Edition and Turbo sequels. Their innovations were minimal and their overall impact to the bigger story was inconsequential. Case in point, the start of Assassin’s Creed III make virtually zero reference to Ezio’s later adventures.

Now that ACIII is here, is it the leap forward we’ve been hoping for all along?

Continue reading

Micro Update: Assassin’s Creed III

I picked this up last week. Roughly 6 hours in and it’s starting to pick up. Working through some other writing projects, but I will have some early impressions soon! If you’re playing Assassin’s Creed III, what do you think so far?


Buy Assassin’s Creed III Now on Amazon.com

See More at the In Third Person Store