Portal 2 Review


When I first completed the original Portal not too long ago, I did not feel the need to experience any more of it. Sure, Portal is a fantastic game, but within the three or so hours it took me to complete it, I felt like the game had said everything it needed to say. Although I was crazy late to the party and Portal 2 had been out for months, I wasn’t sure what Valve would do to keep the experience going without tarnishing the legacy of the original.

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Vanquish Review


Vanquish has the dubious distinction of being Gamespot’s 2010 Best Game No One Played. Back when it was released, I paid no mind to it, as I had no interest in a Japanese interpretation of Gears of War and Halo. However, despite my initial disinterest in the game, the general buzz about the game was that it was pretty good. With that in mind, I kept it on my list of games to pick up on the cheap. I was able to do just that a few weeks ago during the big Blockbuster closeout event in my country. Do I recommend you follow suit?

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Portal Review

The original Portal has already cemented itself as one of the landmark games of this generation. Though it was originally positioned as an add-on to the Half-Life 2 Orange Box that could be beaten in about 3 hours, Portal has taken on a life of its own thanks to its revolutionary game design that does something truly new. Critics loved it, fans bought into it in droves and elements of the game, such as in-game lines and ‘the song’ have worked their way into popular gaming culture. While it’s sequel may not have the cultural cache as its predecessor, the game is still one of the best of the year and it sold extremely well.

Portal is without a doubt, a must-play game if there ever was one this generation. With that said, I’ve been ducking this game for years. I tried it in passing once, but I made the mistake of trying it out on my brother’s file, when he was over half way through the game. Needless to say, I was immediately overwhelmed and thought I was too stupid for Portal. Only recently did I put my initial impressions aside and try the game from scratch.

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Catherine Review

Catherine is a really hard game to judge at face value. Unless you’ve tried the game for yourself, it’s very easy to misinterpret Catherine as some sort of perverse porno game. Even by watching the recently-released Catherine gameplay trailer, it may only confuse you further. You might then be asking yourself even more questions, such as:

“Is this a puzzle game?”
“Is this a dating simulator?”
“How does this all even work?”
“How do you play out the sex parts?”

Before I continue with this review, I’ll answer the last question for you: No, you do not play out the sex parts. This is not a porno game and the act of sex itself is not as big of a factor to the game as you may have been lead to expect. What it is though, is likely a gaming experience you’ve never had before.
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Catherine is Atlus’ Biggest Launch Title Ever

Normally, I don’t like to use In Third Person as a means of perpetuating a company’s PR cycle. Not to say that I’m anti-establishment or anything like that, but every professional or amateur video games enthusiast writer is going to write the same stories about the same press releases. Adding my own spin to a public relations piece that has been spun a million times before generally doesn’t excite me one bit.

However, this one is a bit different. The Catherine demo won me over in a big way, and I’m really loving the final product. Expect to see a review for Catherine tomorrow. I had some concerns that this game would fall on deaf ears for looking like a perverse Japanese porno game (which the game is not). Had it flopped and discouraged Atlus or others from releasing more unique products, I would have been a very sad panda. Thank goodness then for the announcement from Atlus that Catherine set an Atlus sales record, having shipped more units at launch than any other Atlus game in the publisher’s 20-year history.

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Super Street Fighter IV: Arcade Edition is Getting a Free Balance Patch This Year

Super Street Fighter IV: Arcade Edition has been a huge disappointment for me. While most casual players won’t notice much of a difference to the core game from what’s found in the previous two iterations of Street Fighter IV, competitive players have been crying foul about Arcade Edition’s character balance since its launch in late 2010. I didn’t get my hands on it until early June, but it didn’t take me long to notice that their vision to intentionally unbalance Arcade Edition did not jive with what I wanted out of the game. Because of my bitterness around Capcom breaking what I felt wasn’t broken, I lost interest in playing Street Fighter IV competitively.

It looks like I wasn’t alone in this view, as Capcom has recently announced that they’re going to do something about it.

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Enslaved: Odyssey to the West Review

The next game up on my list of pick-ups from Blockbuster’s epic closing down sales is Enslaved: Odyssey to the West. As with Split/Second and Vanquish before it, Enslaved is another one of those games that was critically acclaimed but a commercial flop. To be honest, I had little interest in this game until the positive word-of-mouth hit, though only enough to buy it on the cheap.

As I work my way through this stash of games in this category, it kind of makes me feel bad to know that I could have made a difference if I bought these brand new when they first came out, as the odds of any of these games getting a sequel are slim-to-none. To be fair, I’m not made of money, and it’s unreasonable to expect me to pay full price for everything. Anyway, this is quickly going into a tangent. Let’s talk about Enslaved based on its own merits.

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I Played the Catherine Demo

When this game was first announced, I immediately wrote it off as simply one of those erotic Japanese games that never make their way to my country. There’s a market for those types of games, but they’re not for me. However, the more I read about Catherine and its premise, the more I was intrigued to learn more.

With the demo out now on XBOX Live and PlayStation Network, I gave it a shot.

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Split/Second Impressions

Split/Second was one of two high-profile arcade racing games to hit the market in May 2010. The other was Blur. Both Disney and Activision had high hopes for their respective racing games, with visions of turning them into the next big racing franchises. However, despite positive reviews for both, neither game sold very well, which led to the demise of both studios that made Split/Second and Blur. Despite my issues with Blur, I thought it was a shame that game and its’ creators suffered the fate that they did, as Blur was a pretty good game. I’d say the similar things about Black Rock Studio and Split/Second. This is a pretty good racing game that, unfortunately, a lot of people overlooked.

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Game-Breaking Glitch Stops Me From Finishing God of War II

After my initial lukewarm impressions on God of War II, I thought things were starting pick up. Some of my lingering quirks with the sequel in regards to déjà vu and ambiguous puzzles remained, but I was enjoying the game more after giving it a second chance. In light of my recent experience with the game, I will not be giving it any more chances.

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