PS3 vs. Life

Historically, the day after my birthday party has been one of my favourite days in the calendar. After a fun-filled day of family, friends and birthday money, I would tear the mall up with reckless abandon. To me, the concept of saving did not exist. I would spend every penny of my birthday cash on video game stuff with no remorse. The most extravagant of these post-birthday shopping sprees ended with an XBOX 360 Elite, Gears of War and Guitar Hero II.

My birthday recently came and went, and while there wasn’t any birthday money to be had, I still had my sights on a treat for myself. In spite me now being old/paid enough to buy my treat outright, birthday shopping will have to wait.

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Pick Up Post: Jam TE

My birthday just passed yesterday. While I’m past the point of gift-hording from everyone I know, my girlfriend was wonderful enough to spoil me on my special day. I got a few CDs, a 13-month subscription to XBOX Live and the piece of awesome picture above that you can read about if you hit the link.

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I Join The Mile High Club

For a game series I keep saying I have no interest in playing, I’ve done a terrible job of avoiding them. During a rash of cheap game buying, I ended up picking up the every Call of Duty game on the XBOX 360 that I didn’t already own (which was everything but Modern Warfare 2). My first experience was Modern Warfare 2, which has made enough of an impact on me to try out the rest of the series.

It just turns out that I’m working backwards from Modern Warfare 2. I felt that World at War at its best was pretty good, but it oftentimes felt like a knockoff of Modern Warfare 2 and at its worst, infuriated me to the point that I don’t want to play it ever again. I know that World at War was made by the Call of Duty “B-team”, so I was looking forward to playing the Infinity Ward game that first took the world by storm.

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“You” Suck at Making Best-Of Video Game Lists

Normally, I am not one to argue a “best-of” list in any serious manner. Due to the subjectivity behind these lists, there will never be a definitive list that everyone can agree on. The “best-of” lists that are the worst are the ones voted on by “the people”, because regular people make the worst choices.

In spite of that, people love to make them anyway and argue about them till the cows come home. Recently, Guinness announced its top 50 video game franchises, as chosen by you. Snap judgment: you suck. If you would like to read the full list, I advise you to hit the link. Otherwise, continue to read as I highlight a few key spots and add snarky commentary.

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Game Design Talk: Gap It Up

I’m still playing (and for the most part) enjoying Skate, which I’m playing at a very leisurely pace. While it’s a lot of fun to just cruise around the world and bust tricks, there are some very awkward design choices that can annoy the heck out of you when you play Skate. The inability to walk can be infuriating due to the way the world is designed. Bystanders always seem to get in the way of your objectives, which leaves you skating into them more than you would like. But I wanted to talk about one very specific case of poor game design that drove me nuts.

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Closing Thoughts on de Blob

When I first wrote about de Blob, I was really digging it. I loved the visual and audio presentation. The gameplay was really fun and easy to pick up. The second time I wrote about it, I voiced what was (and still is) my biggest problem with the game: its pacing. Now that I have beaten de Blob, how do I feel about this sleeper hit?

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Pick Up Post: Indestructable

After a year of damn-near uncontrollable anticipation, the sequel to my 2009 game of the year is now in my house. I was actually so excited for this, I was at Walmart at 7:00 AM buying this game, even though I wouldn’t get to play it till after work. After putting in about 20 hours this week into it (and waking up this morning with an arthritic right hand due to all the fighting action) I can positively say this game is good. In fact, it’s SUPER (sorry).

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One More Try: Mirror’s Edge

During a lapse in my gaming itinerary, I decided to pop Mirror’s Edge back into my 360. Last time I wrote about this game, the game tried really hard to make me not like it. The game succeeded at that. I still love the premise of a free-running first-person game, but I stopped at the end of the second level in frustration, after dying roughly 50 times.

After a few minutes in the training level, I thought I was ready to go. What the training mode didn’t prepare me for was encountering trial-and-error gameplay and crappy combat.

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Stranglehold: A Video Game B-Movie

During a time of economic instability, relatively high prices for new games and a number of high-quality games to choose from all major platforms, the market doesn’t really show much love to decent or middle of the road games. You can be an avid gamer on any system and own 30 games; all of which are AAA titles. If a game is not on the level of a Modern Warfare 2 or Halo, gamers nowadays with discriminating wallets can easily leave your game to rot in the bargain bin.

Stranglehold was one of Midway’s last attempts at creating a AAA title. It featured fast-paced third-person shooting, was inspired by John Woo’s “Hard Boiled” and even starred Jet Li as the protagonist. However, in a market crowded with great shooting games, not even John Woo and Jet Li could save Stranglehold from being a mediocre game at best and a sales flop.

In spite of its shortcomings, my experience so far with Stranglehold gives me the impression that this is a pretty decent video game equivalent to a B-movie. It has its flaws, but for the right person at the right price it could still be a good time.

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Game Design Talk: The Money Play

The first time I remember finding a “money play” was in the original Teenage Mutant Ninja Turtles game for the Nintendo Entertainment System. After a few fights with Rocksteady, I figured out a cheap way to beat him without him ever touching me. If you’ve ever played this game, you probably figured this trick out, too. If you don’t, the image above shows how to do it. If you’re perched up on those boxes with Donatello and attack down, Rocksteady will just eat your attacks until he dies with no way to fight back. I was only six years old when I figured that out. Before I ever took the time to think about how video games worked, I had already figured out how to exploit the system.

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