Thinking Out Loud About the PlayStation Phone

 

A few days ago, images of an early PlayStation Phone prototype hit the Internet. Sony hasn’t necessarily denied its existence either, with some thinly-veiled remarks in regards to the matter. While it shouldn’t be a surprise that this thing exists at all, it does come as a surprise that it’s taken this long for Sony to create a PlayStation Phone in the first place.

Based on the information out there, it looks like the phone is built off of the PSP Go body. It adds a cell phone to the body and removes the analog nub. The articles I linked to above also mention that the phone is built off of PSP 1 tech and that Sony wants to offer mobile gamers a deeper gameplay experience. Also mentioned on the Weekend Confirmed podcast was that this phone supposedly runs on Android 3.0.

While I think Sony has no choice but to at least give the cellphone gaming thing a shot, my gut says they might already be too late.

Continue reading

Osmos Review

I had no interest in picking up Osmos when it first rocketed to the top of the iPad charts. Having only seen screenshots and read the game’s description, it did not sound like anything I wanted to play. However, the strong buzz and sale price a few weeks ago of $0.99 made it hard to refuse. When I first played the game, I was totally turned off by the game’s simple concept and initially awkward controls. But then…it clicked.
Continue reading

Bit.Trip Beat HD Review

(iTunes)

If you’ve never played this game, seen video of it or had someone explain it to you, it can be hard to comprehend what the heck is going on in the image above. For over a year now, I’ve heard the gaming press talk about how amazing this Wii Ware release is, but just by looking at images of it, I couldn’t comprehend what this was or why it was so cool.

Since it’s on sale right now for both iPhone and iPad, I decided to give the iPad version a go. If you’re interested in finding out what this game is all about, read on.

Continue reading

Pick Up Post: Believe The Hype?

Over the last few months, I haven’t done too much in the way of iPod Touch/iPhone gaming. Most of my gaming time of late has been dedicated to my PlayStation 3 when I’ve have time to spare. However, my car recently broke down, which meant I’ve spent a lot more time on public transportation over the last few days. It’s been a great opportunity to catch up on Castlevania Puzzle: Encore of the Night, which is worth grabbing at regular price, but is on sale right now for a limited time.

Speaking of sales, iTunes has a bunch of games on sale right now. I grabbed a few games that have gotten a lot of positive buzz. Here’s what I got:
Continue reading

Impressions on Resident Evil 4 iPad Edition

Resident Evil 4 still stands as one of my favourite video games of all-time. When it came out on the GameCube, it featured hands-down the best graphics on any console game and basically gave birth to the third person shooter. I’ve played through this game at least three times and it will always hold a special spot in my heart.

The iPad edition of Resident Evil 4 is a weird product. It tries really hard to be just like the original version, but in some cases, to a fault. What you’re left with is a game that feels like a hollow shell of its former self.

Continue reading

Game Design Talk: How Conquist Takes iPhone Risk and Ruins it With a Terrible User Interface

I really enjoyed the simplicity of the user interface Risk had on the iPhone. I had a lot to overcome, having not played Risk in 15 years, but I picked it up immediately and the user interface worked exactly how I wanted it to.

I picked up Conquist on the iPad because it looked like Risk with more features, iPad support, it had great user reviews and it was on sale for $1. In spite of its strengths, I hate this game. Terrible design choices make this an extremely annoying game for me to play.

Continue reading

Brothers in Arms 2: Global Front HD Impressions

For someone who is tired of WWII games, has never played a Brothers in Arms game before and already has too much to play on the iPad, I sure did scoop up Brothers in Arms 2 really quick when it hit $1. I picked it up because it was a brand name, the screen shots were pretty and it was $1.

I haven’t played too much of it, but so far, it’s made a good impression with me.

Continue reading

Impressions on Predators for the iPhone and iPad

Predators is a universal iDevice game that I’ve actually had for a couple of weeks now. I’m sort of a fan of the Predator franchise, and judging by what I had seen in trailers, I thought it looked pretty good. It also didn’t hurt that it was a $3 game that worked with both the iPhone and iPad. I just past half way through the main campaign, so I don’t feel comfortable enough to pass final judgment on it. But I have played enough to at least share some thoughts on my experiences so far.
Continue reading

About You: Current Hot Topics On In Third Person

Ever since I wrote the Top 5 All-Time Most Viewed In Third Person Posts post, I’ve been kind of a metrics junkie. I’ll frequently log in with the sole intention of viewing the numbers and picking out the trends. I don’t envision a day where I’ll ever give away all my numbers to you, but I think it could be a neat exercise to talk about how you, the readers, use In Third Person. I’ve already covered the Top 5 Most Viewed In Third Person Posts of All-Time and now, I want to talk about the three topics that In Third Person readers can’t get enough of within the last month or so.

Continue reading

Super Monkey Ball 2: Sakura Edition Can Roll Off a Cliff

The first Super Monkey Ball caught everyone by surprise when it was ported to the Gamecube from the arcade. This evolution of Marble Madness was simple to learn, hard to master and featured a fun to play campaign mode and mini games. Thanks to the success of that first game, Super Monkey Ball has grown into a profitable franchise for Sega. However, the steady flow of sales has not led to a steady improvement in quality. In fact, I would go as far as saying that none of the Monkey Ball games since the original have surpassed the quality of the first. Some of the entries in the series are flat-out bad.

Prior to my impulsive purchase of Sakura Edition on the iPad, I had been burned twice by Super Monkey Ball sequels. I caved on the iPad version because I was still starved for new iPad-specific games and it was on sale for $5. Is this the game that brings the series back into top form?
Continue reading