Death of the Video Game Instruction Manual

Earlier this week, Ubisoft announced that it will no longer make instruction manuals for it’s games, beginning as early as this fall. As someone who grew up in the 8-bit era, when instruction manuals were critical part of the experience, it kind of saddens me to know that this is probably the beginning of the end for paper instruction manuals. Back when I was younger, I used to love reading the instruction manuals on my brand new games as I was being driven home from the store. Some games were totally incomprehensible if you try and play them without reading the manual first. Also, as someone who used to trade in games a lot, keeping the original box and manual would always increase the value of your trade-in.

In the grand scheme of things though, the death of video game instruction manuals is probably well overdue.

Continue reading

Video Game Guardian

As the oldest child on my mom’s side of the family, I learned very quickly that I would have an influence on my younger siblings and relatives wheter I consciously tried to or not. Before my younger brother could ever get into playing toys, he got a hold of a Gameboy and a Super Nintendo controller and never looked back. At the time, I figured it was just the kid thing to do, but those early days of playing Super Mario World really did change his life.

Continue reading

Hori EX 2 Was An Epic Fail

I’m not new to this whole video game hardware failure thing. It’s frustrating every single time. Going into this, I knew I was getting an entry-level arcade joystick, but the relatively positive reviews and the trusted Hori brand name led me to believe that I was getting a “good enough” joystick to start with.

So much for that thought.

Continue reading

Bounce, Rock, Skate, Roll

Although I haven’t stepped on an actual skateboard since I was 10 years old, I’ve had some good times with skateboarding video games. I started with the genre oddly enough on Tony Hawk 2 on the Gameboy Advance, which I thought was great. I then bought Tony Hawk 3 on the Gamecube and it was the pinnacle of video game skateboarding fun for me at the time. The last serious foray into skateboarding games for me was Tony Hawk: American Wasteland on the DS, which was alright, but I never played it for more than 30 minutes.

Metacritic and My Video Game Collection

Hate it or love it, review aggregators are becoming an increasingly important service for consumers of just about anything. In the video game space, people like them because it gives them a quick and quantifiable way of knowing what games are good and what games suck. The counterpoint to those people are those who don’t feel that aggregates tell the whole story and put an emphasis on a number rather than the context from which that number is derived from.

I’m not here to choose sides. Out of boredom and curiosity, I decided to take my XBOX 360 and Wii game collection, full retail games only, compile all of their Metacritic scores and see what the results say about my game stash. I must preface that this is far from scientific and that my collection has changed since I compiled these numbers.

With that said, lets hit the results.

Continue reading

Pick Up Post: I Got The Magic Stick

After months of deliberation, I have finally decided to purchase an arcade joystick. With the release of Super Street Fighter IV happening in a few days (and Marvel vs. Capcom 3 having just been announced), I figured now would be the right time to finally give this arcade joystick thing a shot. As a long-time pad player who has always struggled with joysticks in the arcade, this is a bit of a risky investment. The market for joysticks varies wildly, as the prices can go as low as $30 and as high as $200 for products that do the exact same thing. All of the joysticks also vary wildly in features, build quality and the ability to fix/mod the joystick yourself.

As much as I would like to immediately jump to the top-of-the-line MadCatz TE stick, I’m not ready to invest $200 on a controller that I may never find as comfortable as a regular controller. With everything taken into consideration, I ended up putting down the money on this arcade joystick.

Continue reading

Call of Duty: World at War Pushes Me to the Brink

Call of Duty: World at War was a game that, even after Modern Warfare 2 blew my mind, I had no interest in going back for. It had two major hurdles: it was a World War II shooter and it was made by Treyarch, whom I’ve been lead to believe made the “not-so-good” Call of Duty games.

Well, I decided to give World at War a shot when I saw it on sale at a price I couldn’t refuse. Did it earn a Purple Heart, or make me wish I was killed in action? After finishing the solo campaign, I would say a little from column A, a little from column B.

Continue reading

Game Design Talk: Soul Calibur IV and the Apprentice

Within minutes of first playing Soul Calibur IV, the game has already figured out how to infuriate me. I’m not even close to being a good player at any Soul Calibur game, but I did play enough Soul Calibur II to beat the game on normal difficulty with every character. Having been out of practice, I decided to get reacquainted with the systems by starting out in Arcade mode.

Up until the second last level, I was doing just fine. But it was then that I was pit against the Apprentice.

Continue reading

Pick Up Post: You Say You Want A Revolution

Over the weekend, I just so happened to be at an HMV when I stumbled across one of the most ill-conceived games of the last decade (if not of all-time). I have made fun of this game incessantly since it was announced in May of 2008 and have watched it fall into the absolute bottom of the bargain bin. I have seen stores have difficulty selling the full kit for $10 and the disc alone for $5.  At the price of $2 (which was the price I got it for), even I had to stand there and think about whether or not this would be a good investment. It probably wasn’t, but at least I can now speak first hand on why this game sucks.

Continue reading

Closing Thoughts on Mass Effect 2

When this game first came out in January, the Internet buzz surrounding Mass Effect 2 was insane. People were hailing this as the game of the year 2010, regardless of what else was to come out in the next 11 months. I got so caught up in the Mass Effect 2 that I went out and bought Mass Effect 1 and beat it just so that I could get the full Mass Effect 2 experience.

Mass Effect 1 rocked my socks pretty hard. If it weren’t for a few excessive RPG elements and technical issues, it could have been right near the top of my unofficial “best games I’ve ever played” list. With such lofty expectations built up for this game, did they live up to them?

Yes. Yes they did.

Continue reading