King of Fighters-i 2012 Review


The first King of Fighters outing on iPhone was fantastic. It did an amazing job of translating the game into an iPhone-friendly experience with a simplified control scheme and some nice touches to the feature set. The only thing that put it a place below Street Fighter IV: Volt was its lack of online play.

SNK has addressed its main criticism with the release of The King of Fighters-i 2012, which is a brand new app and not an update to the previous game. If you haven’t played The King of Fighters on your iPhone before or already own The King of Fighters-i, is it worth the extra coin?

Continue reading

In Third Person’s 10 Steps to Video Game Blogging Success

Welcome to the wonderful world of video game blogging. Though there are millions of video game blogs out there and millions more to come, there’s always room for you to join the party. I don’t have any stats to back this up, but I’m fairly certain that most blogs live a relatively short life, garnering at best a handful of visits a day until the blog owner gets bored of writing. If you have no long-term aspirations for your blog, then leaving it to die after a few weeks or months is fine. With that said, if you have visions of your blog being the next Kotaku, or using your blog as a stepping-stone to work at a blog like Kotaku, you probably don’t want to run the blog that has no readers and stays that way until you eventually abandon it.

In Third Person is not on the level of a Kotaku, Joystiq or Destructoid, but I’ve been able to achieve a certain level of success in the few years I’ve been doing this. To celebrate reaching 100,000 visits, I thought I’d share In Third Person’s secrets to success with you.

Continue reading

Jett is Teaming Up With Splitkick.com!

Hey everyone,

I’m pleased to announce that I will be joining the good folks at Splitkick as a contributing writer. If you’re unfamiliar with the site, it’s a very cool gaming website with a focus on opinion-based articles and reviews. We’re both working towards the same vision, which factored into my decision to join the team. It also doesn’t hurt that they’re a group of genuinely good people who are all working together to make each other better as writers and gaming enthusiasts. As someone who has always worked as a one-man show, I’m really thankful for the opportunity to positively contribute to the Splitkick team of gaming journalists.

Going forward, you’ll see some of my articles and reviews appear on Splitkick. The first of my contributions is a review for Bloodforge on XBOX Live Arcade, which you can check out right now. You may also hear me on a Splitkick podcast or two at some point in the future.

Will this impact my duties on In Third Person? Nope. Rest assured that this site will continue to operate as it always has, if not better.

Before I go, just wanted to say thank you for your support and I hope you enjoy all of the future working coming out of Splitkick and In Third Person!
– Jett

You Help In Third Person Reach 100,000 Visits

In just over two years, you’ve helped In Third Person reach a monumental milestone. Thanks to your support, In Third Person has crossed the 100,000 visits mark. Never did I think that this blog would ever hit that milestone, yet here we are and the blog is doing better than ever. It’s great to know that I have your growing support and I’ll continue to keep writing as often as I can. Thank you!

Random Thoughts About the Relatively Early Days of Competitive Street Fighter X Tekken Play

Street Fighter X Tekken is just under two months old, which is not that old in the competitive fighting game scene. I’m still very much enjoying it. Hope you’re enjoying it too if you’ve been playing this game of late. Not really sure where I want to go with this post yet, but I just had a few thoughts about the early days of Street Fighter X Tekken that I wanted to capture somewhere. I’m just going to write off the top of my head and see where this goes.

Continue reading

Marvel vs. Capcom 2 for iPhone and iPad Review


Marvel vs. Capcom 2 is one of the most beloved fighting games of all-time. Casual fans loved it for the over-the-top action between their favourite comic book and video game characters, while hardcore players made it the battleground for the most high-stakes money matches in the history of the genre. After conquering the arcades and consoles, Marvel vs. Capcom 2 is back; this time on your Apple iOS device of choice. Packing all of the characters and moves from the original, Capcom is hoping that you’ll take it for a ride one more time.

Continue reading

Gaming Collections and Physical Space

When it comes to collecting gaming stuff, I’ve had the factor of physical space on my side. Having lived in my parent’s house, there’s been enough space to house all of the gaming stuff I could buy. I will not go into specifics, but over the years, I have amassed an above-average sized collection of video game stuff. It may not be as crazy as the picture above, but the end effect would probably be the same if I were to take such a shot with my stash.

Up until recently, I’ve always had dreams of having a nice big game collection to call my own. As I’ve unpacked my gaming stuff into Steff and I’s new condo, the realities of keeping a big collection are starting to settle in.

Continue reading

Holographic 2Pac and the Future of Video Games

2Pac’s recent post-humous performance at Coachella has caused quite the stir. If you want to nit-pick enough, sure, you can poke holes at the things that didn’t look quite right. With that said, the effect was quite impressive and I’m fairly certain that we will see this holographic effect again. While Dr. Dre plots an entire tour featuring holographic 2Pac, I’m thinking about the possibility of applying this technology to the world of video games.

Continue reading

Skullgirls Review

For a number of reasons, Skullgirls is a blast of fresh air in the fighting game genre. Not bound by the design or gameplay standards of a renown publisher or developer, the team at Autumn Games laid the ideas on thick. However, unique thinking doesn’t always lead to a fun game. Does Skullgirls manage to pull it all together to provide an experience on the same level as the giants in the genre?

Continue reading

Out Now: Skullgirls

Pretty much since the inception of the genre, fighting games have been dominated by a handful of major publishers and developers, such as Capcom and SNK. Outside of the hack-fest known as Mugen, I can’t think of an indie fighting game that’s made any sort of impact on the scene. Skullgirls aims to kick history in the face by being an indie fighting game that makes a big splash. The game is available now on PSN and XBOX Live Arcade.

Continue reading