Making the Jump From Console to PC in Rogue Company!

Having played Rogue Company on console for many months now, I think I’m finally ready to compete on PC! I talk through some of my reasoning for moving to PC and some of the struggles I’ve run into along the way. Also, we get in a few matches with Kestral and Dima!

Click through for the full stream, highlights, and shoutouts!

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A Nod to Hi-Rez Studios

From MOBAs, to shooters, to battle royales, Hi-Rez Studios makes games in some of the most popular and crowded genres out there. Even though they’re a much smaller studio compared to their monolithic rivals like Tencent and Blizzard, they’ve managed to find a way to punch above their weight.

They’ve also won me over as a fan of their work.

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Rogue Company With the Stars! Featuring DiehardGG and a 59 Elim Match!

A star-studded cast of players joins me for this Rogue Company set! One of the biggest Rogue Company content creators DiehardGG gets paired with us for a match. Also, we squad up with the best Rogue Company player we’ve ever seen and they put up an absolutely mind-blowing performance!

Click through for the full stream, highlights, and shoutouts!

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The Guilty Gear -Strive- Beta Is a Mess, But One Aspect of the Experience Deserves Rave Reviews

During the last Guilty Gear -Strive- beta, I flagged a number of major complaints with the game’s online experience.

  1. The beta was wildly unstable. Outages happened for hours at a time, leaving many anxious fans out in the cold.
  2. The Habbo Hotel inspired lobby system was an absolutely horrible way of connecting with other players.
  3. Combat was driven by inferior delay-based netcode. Fights suffered from inputs getting delayed, which compromised the integrity of battle.

This time around, things are…different.

  1. The beta is again, wildly unstable. Arc System Works extended the beta to compensate for lost time.
  2. Despite overwhelming negative feedback from the community regarding the Hobbo Hotel style lobby system, Arc System Works kept it in the game. At least you can matchmake through training mode in the beta.
  3. Delay-based netcode was replaced with rollback netcode. And…

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Rogue Company But With Twitch Subs On The Line!

Time for our community to get paid! I plan on giving away a Twitch sub at the end of the stream, but will give away a total of three if Switch to Decaf, PlayerTwoStart, MacGyverisms, and I win more matches than we lose. Are we able to secure the bag for our community?

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DOMINATION (NO CAP)! Rogue Company Live Stream w/ PlayerTwoStart and Switch to Decaf

After a few rough Rogue Company streams, the Dubs All Day crew returns with a vengeance! We put the world on notice with way more wins than last time! Between the wins, we talk about poggers Twitch slang, major updates coming soon to Rogue Company, and we christen a new name for the In Third Person community! From this day forth, you’re all part of the Jettpack!

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My Favourite Guns in Rogue Company

Each rogue in Rogue Company possesses a number of unique abilities and gadgets to set themselves apart from the competition. Some of these attributes can be real game-changers, such as Ronin’s explosive knife. But when I hit the character select screen, my choice of rogue is driven by which gun I’m taking to war.

When it’s time to battle, here are the guns I’m taking with me!

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Puyo Puyo Tetris 2 Review

Does the world need another Puyo Puyo Tetris? Don’t get me wrong, I liked the original game a lot. I have an English version on Nintendo Switch and a Japanese copy on PS4.

The reason I ask is because that first game covered so much ground. Already packed with a ton of modes and a single-player campaign flush with more story than I’d ever want from a puzzle game, it doesn’t feel like there’s much room left for improvement.

Nevertheless, here we are. Does the world really need Puyo Puyo Tetris 2?

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Survival of the Fittest! – Rogue Company Live Stream with Switch to Decaf, playertwostart, Qowface, and MacGyverisms

Rival rogues aren’t cutting us any slack! Even with Switch to Decaf, PlayerTwoStart, Qowface, and MacGyverisms on the squad, we get pushed to our limits in Rogue Company! Throughout the stream, we also discuss a ton of topics, from the dark side of battle passes, to Canadian bagged milk, to wearing shoes inside the house!

Click through for the full stream, highlights, and shoutouts!

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Moving to PC as My Fighting Game Platform of Choice?

Playing fighting games on PC wasn’t really an avenue I put much thought into pursuing. Up until recently, I didn’t have PC hardware capable of running video games at all. Even if I did, the PC has played second fiddle to home consoles as the tournament standard ever since the fall of the arcades. Home consoles were easier to set up while providing players with a standardized battleground. Consoles don’t have issues with game performance varying from one PC to the next or having to worry about driver support for every possible controller option. As someone who took fighting games seriously and competed at IRL tournaments, I was going to take the tournament standard every time.

Things are…different now. I haven’t competed in an IRL tournament in a few years. Even if I wanted to, the entire fighting game tournament scene is in flux due to the ongoing pandemic. Also, I finally have a PC capable of running fighting games. If I were to ever give fighting games on PC a chance, it would be right now.

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