The ESRB and My Video Game Collection

Last year, my 7 year-old cousin at the time discovered Modern Warfare 2 through my 12 year-old cousin. Ever since that day, my now 8 year-old cousin has become enamored with the Mature-rated Call of Duty series. For him, Modern Warfare 2 was his Mortal Kombat; it was his gateway drug to Mature-rated games. As of now, he owns Conflict: Denied Ops and Sniper: Ghost Warrior, which he brags about being M-rated all the time.

I didn’t bring this anecdote up to talk about parenting. I don’t approve of him playing content I would deem inappropriate for him and I do what I can to keep that stuff away. The reason I bring this up though, is because my 8 year-old cousin now views that M rating as a symbol of cool. He loves the fact that he owns games that he knows he’s too young to be playing. They’re his forbidden fruit and he’ll take anything he can get at this point.

All of this made me think about my video game collection and how it relates to the ESRB. Once upon a time, the Mortal Kombat series was my forbidden fruit. Did my catalogue of games evolve in relation to the ESRB guidelines or did I overdose on forbidden fruit? I do the math to answer these questions and highlight any insights regarding gaming as I grew up.

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Fool Me Twice, Shame On Me – Why I’m Reluctant to Join the Call of Duty: Black Ops Hype Train

Call of Duty: Black Ops is set for release in the next few weeks and based on the pre-order numbers alone it’s almost certain to be a monsterous success. Could it outsell the Infinity Ward developed Modern Warfare 2? It wouldn’t necessarily be out of the realm of possibility.

Will I be jumping in on day one, contributing to its success? Ha. I really enjoyed Modern Warfare 2, but that game was awesome thanks to the developers at Infinity Ward (before 1/3rd of the company bailed). Call of Duty: Black Ops is being made by Treyarch, who made Call of Duty: World at War, which I was less than impressed by.
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Peaceful Jay’s Colosseum

I’m trying not to sound like an old man when I say this, but back in my day, Street Fighter was all about a bunch of players crowded around an arcade machine. There were always two people battling it out, while others watched the action, talking to each other while waiting for their turns. This was the foundation for many local Street Fighter communities around the world. Unfortunately, most of that community has disappeared in North America due to the death of the arcade.

However, in 2010, a Justin.tv user Peaceful Jay may have created the modern equivalent of that community on a much bigger scale.

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Jett Vs. – Episode 2: Be Careful Where You Yoga Teleport

Welcome to episode 2 of Jett Vs., a series of blog posts where I post one of my Super Street Fighter IV match videos and analyze it for your viewing and reading pleasure.

This episode features my Rufus against an Italian player’s Dhalsim. Dhalsim can be frustrating to fight against because of his ability to keep opponents away, but I was able to capitalize on some critical mistakes to squeak out a win.

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Top 5 In Third Person Posts: September 2010 Edition

September was a monumental month for In Third Person. It was during that month where my initial PlayStation 3 impressions got the site featured on the WordPress.com home page, which brought in a lot of new readers. Traffic has cooled considerably since that massive spike, but In Third Person still brings in more people now than it did before the spotlight, which is awesome.

What that spotlight has also done is change the viewing trends on In Third Person. This site is now higher up on search engine priority lists, which means people are checking out a variety of different posts that weren’t garnering much buzz before.

There’s no surprise to what #1 is, but the rest of the top 5 is an interesting mix of content worth checking out if you haven’t already.

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Trade Away Post: September 2010 Edition

Trading games in is not a practice I regularly take part in. I generally like to keep my stuff and would like to think that I only buy games worth owning forever. However, sometimes I roll the dice on certain titles and it doesn’t always work out for any number of reasons.

I recently went to my local video game store to trade in a bunch of games. Here are the games I got rid of and the reasoning behind letting them go.

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Is Def Jam Rapstar Hip-Hop’s First Great Music Game?

Hip-hop has historically gotten the short end of the stick when it comes to quality music games. While rock, pop and dance have been adequately served, hip-hop fans got DJ Hero (which was half not hip-hop), the obligatory Beastie Boys song in the rock games and Get On Da Mic (which was awful).

Def Jam Rapstar aims to finally bring gamers a good rap video game. I don’t know enough about the gameplay or feature set to talk intelligently about it, but so far it appears as though they’ve got the most important part right: the soundtrack.

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NBA Elite Delayed and NBA Jam Coming to 360 and PS3 Before Holidays

It looks like EA Sports listened to the voice of the people after all. After an incredibly poor response to the NBA Elite 11 demo and the anger that ensued with the XBOX 360 and PS3 versions of NBA Jam, Peter Moore, President of EA Sports, announced that NBA Elite 11 will be delayed indefinitely and that XBOX 360 and PS3 versions of NBA Jam will be sold separately in time for the holidays. For full details, go here.

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Super Street Fighter IV’s Absence On PC and the Bigger Discussion About Piracy

For all of those PC gamers anxiously awaiting the follow-up to the great PC Street Fighter IV port, you’re out of luck. A few days ago, Capcom Producer Yoshinori Ono during an interview with 4gamer revealed that there are no plans to bring Super Street Fighter IV to the PC due to piracy. Even though the original sold great, it also was a pirate favourite.

I know there are a lot of people who feel that video game piracy is a victimless crime because they feel like they’re only one person taking a product away from a faceless, multi-billion dollar corporation. However, there are consequences to pirating, and this is one of them. Not only does it hurt legitimate gamers that actually wanted to pay for it, but now pirates can’t even pirate it.

Don’t blame Capcom for this. They’re not here to just give away all of their work for us to enjoy. They run a business, and their purpose as a business is to make money. Releasing that type of game on the platform that is a pirate-haven such as the PC has proven time and time again to be bad business. I’m sure that the potential sales they lost due to piracy far outweighs the money they made on legitimate sales. To be honest, from a business perspective, I don’t know why any major companies would want to put out their big budget games in the traditional fashion on PC.

Where paying gamers can complain is the fact that Capcom doesn’t want to distribute this digitally through a protected system like Steam, which they feel is unfair to gamers who don’t have the service and limiting to gamers. Maybe someday they’ll change their mind on this decision.

Say what you will about much cheaper it is to pirate games rather than pay for them, but this is the end result of rampant piracy. The catalogue from which to pirate from will disappear and everyone loses. I sympathize for the PC only crowd that would have to buy new hardware to play Super Street Fighter IV in some form. As for the pirates that ruined everything…

NBA Elite 11 and the Jesus Glitch

EA Sports has a tall mountain to climb when it comes to basketball. Over the past few years, the quality of NBA Live has waded in mediocrity and sales have tracked well behind the competition. Basketball gamers now swear by the 2K series and perceive NBA Live as a piece of junk.

In response, EA Sports has gone back to the drawing board by giving the series to a new developer and a new name. However, preview coverage has been sparse leading up to launch, and maybe this recent video of someone playing the NBA Elite 11 demo reveals why EA has been keeping the game in the dark.
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