Street Fight Concepts That Made Me a Better Basketball Player – Part 2: Punishing Mistakes

This is an on-going series where I discuss the thinking involved in Street Fighter that I’ve applied to basketball. If you want to see earlier entries in the series, hit the link: Part 1: Spacing

PUNISHING MISTAKES

One of the most common mistakes in Street Fighter is a poorly-timed projectile attack. For instance, if I’m Ryu, and you properly react to my fireball, you can jump over the fireball and kick me in the face before I can do anything to defend myself. In Street Fighter, when your opponent makes a mistake, you want to punish them for their mistakes by hitting them with the most powerful attacks as possible.

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Excited for Rock Band 3?

When it comes to my level of excitement for the release of a game, not many games in my life matched the hype I felt the original Rock Band. I was in the apex of my Guitar Hero love around the time when rumblings of a full-band music game from the developers of Guitar Hero II appeared on the Internet. When the rumblings finally turned up this initial video for the Rock Band proof of concept, I was sold. So sold, that I was the first person to pre-order the full Rock Band kit at my local EB Games and was even the first to pick up my kit because I showed up at the same time as the guy who was delivering the Rock Band kits to the store.

Three years, four Rock Band branded games, hundreds of hours played and hundreds of downloadable songs bought later, I’m kind of burned out on the plastic instrument formula. I forced my way through Lego Rock Band for the achievements and can’t find the motivation to even begin the career mode in Green Day: Rock Band. Rock Band 3 looks to revive the genre with new features, new songs, and for those who want it, a pro mode that takes the genre into realistic new heights. Are these changes enough to bring me back in?
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Passing The Controller to the Next Generation

As far as I know, I am currently not a father. I’m not done living the “free” adult life at this point in time. However, at some point I would totally love to be a father. I don’t really think that much about it, but when I do, I often think about how I would introduce video games into the life (or lives) of my future little ones.

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The Death of 1 vs. 100 on XBOX Live

Nine months after 1 vs. 100 launched on XBOX Live, Microsoft announced earlier this week that the game would not return for a third season. While I did not play the game that often myself (which sort of makes me part of the problem), I thought that the game was very forward-thinking in its execution and quite fun to play. I’m sad to see it go.

Why did this happen? I don’t have any insider information on the situation, so anything I’m about to say is strictly speculation. But based on the information that’s publicly available and my understanding of games and business, I’m going to try and write my way through what I think happened.

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My iPhone/iPad Pile of Shame

My video game hoarding ways have recently transcended the console space and into my iPhone/iPad life. Over the last few weeks, I’ve picked up a number of games at discounted prices mainly because they were cheap. Some of the games I have written about of late are the games I’ve put at least some time into. However, the following pile of games are currently taking up space on my iDevices and I’m not exactly sure when I’m going to get around to them.
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Street Fighter Concepts That Made Me a Better Basketball Player – Part 1: Spacing

For many years, I’ve been an avid basketball player. I’ve played in a few leagues, on a few school teams and participated in a few basketball camps. I am by no means the next LeBron James, but I had the skills to make some noise on almost any given local court. Over the last few years though, finding the time to hit the court has been extremely difficult. During my basketball downtime though, I got really into Street Fighter IV on a serious level. I began to really pay attention to the concepts behind the game and how to use them to my advantage.

This year, my life has really settled down and I now regularly play basketball again. While I’ve had to work hard to get back into game shape (I lost 20 lbs and counting since I started playing again in April), and I’ll never have the raw physical talent that I did in my prime, I do have something now that I didn’t have before: Street Fighter knowledge.

Oddly, I’ve been able to apply much of the thinking involved in playing Street Fighter into my thinking of basketball. Has it made me a better player? I think it has. I’m not saying that Kobe Bryant should dust off his E. Honda to get better, but having that parallel helps me see basketball in a different way, allowing me to play the game smarter. For simplicity’s sake, I’m going to apply these concepts in a one-on-one basketball situation, because adding in more players will make this more difficult to explain than it should be. I have at least four parts to this series ready to go, with more possibly in the future.

I don’t need to set this up any more. Here is part one of Street Fighter concepts that made me a better basketball player.
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Backbreaker for iPhone and iPad Isn’t What You Think

The console versions of Backbreaker have not fared well. Having spent many years in development, the final product came off more as a proof-of-concept rather than a polished football game. While it featured arguably the most advanced physics system in gaming development, the lack of real NFL teams and poor implementation of its key gameplay mechanics made it a stinker.

Going into the universal iPhone/iPad app version of Backbreaker, I was expecting a scaled-down version of the XBOX 360 and Playstation 3 game. However, what Natural Motion gave gamers instead is a game that almost isn’t football at all. Surprisingly, this $0.99 offering may actually be more fun, too.
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Impressions on Blades of Fury for the iPhone

However you perceive their creative business practices, Gameloft have built their entire business around creating mobile knock-offs of the games you love. To be fair, they do make a few great original games, but their bread is mainly buttered on based on popular console games.

This game falls into the latter category. Blades of Fury might as well be Soulcalibur on the iPhone.

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iPhone Games: I’ll Buy That For a Dollar

Historically, we haven’t been able to get very much for a dollar when it comes to video games. Games on physical media sold for $1 at a store are likely not worth the materials they’re made from. At the arcade, a dollar in this economy will get you one play on most games, which will likely last you no more than two minutes.

Over the past few weeks, the majority of my gaming purchases have cost me only a dollar on the iTunes store. If you’ve got an iDevice, a dollar can go a long way.

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How Rambo Ruined My Childhood*


*The post title may be exaggerating, a bit.

Rambo on the original Nintendo is a game I fondly remember for all the wrong reasons. Back when I was no more than 8 years old, I rented this at my local video store. It was the worst video game I’ve ever rented.

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