Cards Against Humanity The Bigger, Blacker Box Review

The Bigger Blacker BoxComing in at 21 inches and 17 ounces, The Bigger, Blacker Box lives up to its name. For owners of Cards Against Humanity and its expansions, this is a new way to house and sort all of your cards. But can you justify spending $15 or more on a mostly empty box?

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Out Now – Phoenix Wright: Dual Destinies

Gaming’s favourite attorney returns in Phoenix Wright: Dual Destinies on the Nintendo 3DS. While he’s made cameo appearances in the more recent Ace Attorney games, this will be his first starring role in quite some time. As a huge fan of his original trilogy, I’m picking this up as quickly as I can.

Unlike previous entries in the series, this one is not available in a physical format. Instead, you can only download it through the Nintendo 3DS eShop. I personally would prefer to have a physical copy, but if the business realities are such that this is the only way we can get it, I’d prefer that than not having it at all.

Not having played it yet, I can’t say if this is any good yet. However, I highly recommend the original trilogy to anyone, even if you don’t like point-and-click adventure games. I don’t like the genre as a whole, but the Phoenix Wright games are so well written and fun to play that they easily overcome my criticisms of the genre. Tracking down DS copies may prove difficult, though you can try out the HD remake for free on iOS right now if you want. Be on the lookout for impressions from me on Phoenix Wright: Dual Destinies soon!


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Call of Duty: Modern Warfare 3 Single Player Review

There comes a time in seemingly every franchise’s life when things start to get stale. As Call of Duty: Modern Warfare 3 proves, not even the hottest video game franchise in the universe is an exception to this old adage. While it’s meant to be the epic conclusion to Infinity Ward’s branch of the franchise, it ends up feeling like just another one in the pile despite its best efforts.

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With Watch Dogs Delayed to 2014, What Do Play On My Launch PlayStation 4 Now?

Mere weeks before its release, Ubisoft pulled the plug on its November launch plans for Watch Dogs and bumped the game into 2014. As someone with a PlayStation 4 pre-order, this is a real bummer. This was going to be my definitive launch-day experience, not to mention the only game in the lineup that I had any real interest in.

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Why I Love Rose In Street Fighter IV

When it comes to character choice in fighting games, I’m a strong believer in not choosing the best character, but going with the best character for you. It always works out best when you find that character with the right mix of tools that you genuinely enjoy playing as. Otherwise, you’ll never reach your full potential, even if the so-called experts will always suggest going top-tier. As I’ve said multiple times on this blog, dropping Akuma for Rose was the best decision I made while playing Street Fighter IV. Without her, I probably never would have reached over 3,000PP, 15,000BP, become the #1 ranked Rose player in Canada on Xbox Live and PlayStation Network, or done as well at tournaments as I have.

This post is not intended to state why Rose is the definitive best. Heck, I’d even agree with many of the experts that in comparison to the rest of the cast, there are a number of characters that are better overall. However, the synergy I have with Rose may be tighter than any ‘relationship’ I’ve ever had with a video game character. Here’s a few reasons on why that is.

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Target is the Secret Best Video Game Store in Canada

Earlier this year, Target made its debut in Canada. At first, I was pretty disappointed with their video games section. It’s selection is smaller than Walmart’s and most of its games rarely ever go on sale. By virtue of living beside one, I would oftentimes end up at Target for other reasons, though I’d always leave their gaming department empty-handed.

But that all changed when the orange clearance stickers started showing up. To my surprise, Target began blowing out their games more aggressively than any other retailer I’ve ever seen.

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Mega Man 10 Review

Mega Man 9 was hard. Admittedly, I didn’t put that much time into it, but the bit of time I spent with it made me feel more anger than enjoyment. I felt that way too much of that game came down to trial-and-error alongside surgical precision to the point where it wasn’t fun.

With that bad experience fresh in my mind, I immediately went into Mega Man 10 with the difficulty set to easy. 2 hours later, I was watching the end credits roll without having broken a sweat.

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Universal Fighting Game Guide: Space Management

In the vast majority of fighting games, the only thing separating you from your opponent is empty space. While there isn’t anything tangible in between, it’s imperative that you control that empty space. At this point, it’s fair to ask, “How do you control empty space?” and, “What does this have anything to do with fighting games?”.

With this latest instalment of the Universal Fighting Game Guide, let’s cover the concept of space management. We’ll discuss what that means, the different ranges you should be mindful of, and how to control space in a way that gives you a distinct advantage over your opponent.

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Jett Plays: 003 – Super Street Fighter IV: Arcade Edition

In my third attempt at recording a Let’s Play, I take on the world in Super Street Fighter IV: Arcade Edition. I try to talk about how Rose became the right character for me, though the stiff competition I faced made that difficult to say the least.


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Legendary: A Marvel Deck-Building Game Review

Legendary: A Marvel Card GameHaving played a lot of Dominion and DC Comics Deck-Building Game, my chief complaint between them is that they squander an opportunity to create a story that comes to life as it’s played. I love them both for their wildly addictive gameplay mechanics, but I never feel like I’m doing anything beyond managing the numbers. In particular, DC’s game has the opportunity to leverage its great cast of characters to tell a cool in-game story, but they’re mostly just used as art over top of the standard deck-building formula. Worse yet, its moment-to-moment story beats don’t fully make sense within the overall premise of the game. For instance, why can players use villains to take out super villains? From a strictly mechanical point of view, it doesn’t matter. However, it does break the immersion and take away from what could have been a more authentic DC Comics experience.

With a slew of unique mechanics specifically designed to convey the struggle between good and evil, Legendary: A Marvel Deck-Building Game aims to bring the Marvel universe to life in a way that its deck-building counterparts don’t. This added context however comes at a cost of a steeper learning curve. Is the trade worth it?

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