The Team Mechanics of Marvel vs. Capcom 3

Over the past few weeks, I have grown rather fond of Marvel vs. Capcom 3. While I still play Super Street Fighter IV with my coworkers when they are online, Marvel has (for now) taken over as my go-to fighting game of choice.

What I’m enjoying most about the game is the team element of the experience. In other vs. games, I would choose my team simply based on who I liked and/or who I was good with. Once in battle, I wouldn’t pay any mind in regards to who my opponent’s team was, either. I was just looking to beat people up for the win. But now that I’ve actually taken some time to learn this game, I’m realizing that there’s so much more to the team-based gameplay than that if you want to go far with the game.

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Out Now: The iPad 2

 

Today is a big day in the world of tech. The iPad 2 is out, and I’m sure that thousands of people are standing in a line somewhere, waiting to buy one as you read this. Though the iPad does a whole lot more than play games, I’m sure many people will buy one to play all their iPhone games, as well as to play Angry Birds in HD.

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Early Impressions of de Blob 2

 

The revolution will be televised. Well, the colour revolution, anyway. The sequel to the highly-fun and possibly underrated Wii platformer is back; this time on the Wii, PlayStation 3 and XBOX 360. As a huge fan of the first game, I couldn’t wait to get my hands on the sequel. Though I’m only on level 3 of a possible 11 (that I can see on the world map), I thought I’d share some thoughts on my experiences so far.

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Happy 20th Birthday Street Fighter II

Has it really been 20 years? Apparently so. Street Fighter II is officially 20 years old this month, which is definitely something worth noting for gamers of all tastes and walks of life. Street Fighter II is one of those revolutionary games that changed the course of the entire medium. It birthed the fighting game genre as we still know it today. It’s control conventions and design choices originally set by Street Fighter are still used in fighting games and other genres. It revived the arcade scene. It defined a whole era of gaming. Most importantly, it’s legacy still carries on in the hearts of many a gamer that have thrown a hadoken in their lifetime.

Yours truly is one of those gamers that will forever have a soft spot for that game. Outside of owning three copies of this game (not including any updates like Champion Edition or Super), this game changed my life.

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Pick Up Post: de Blob 2

The original de Blob was my surprise game of 2010. Though I was a few years late to the party, this sleeper hit made quite the impact on me. It was by no means a perfect game, but this joyous game was just a pleasure to play. There are very few games I would wholeheartedly recommend to anyone of any gaming skill or taste, but de Blob is one of those games. If you have a Wii and have not played this game, you’re missing out.

I’m not sure if de Blob 2 will find (or exceed) the success of the first game, but I did my part and picked up a copy.

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Top 5 In Third Person Posts: February 2011 Edition

 

I hope your month of love was a good one. Despite me having to dial down the daily content (and the time I spend gaming) due to real life, it’s still awesome to see so many people hit this site on a monthly basis. I’ll still keep writing as often as possible.

This month’s top 5 posts are an interesting mix of evergreen posts that never seem to go away and older posts finding new life due to current events. Click through to see what was the hotness in February.

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Marvel vs. Capcom 3 and Learning How to Not Suck

Being good at fighting games is hard. Due to my recent success at Super Street Fighter IV, I’ve sort of taken that fact for granted. However, I got better at Street Fighter through hundreds of hours of practice, tournament experience and absorbing anything and everything I could online in regards to making myself a better player. Before I went through all of that, I spent dozens of hours playing the game online; losing almost every single one of those matches.

Though I was able to coast through the bottom tier of ranked Marvel vs. Capcom 3 matches, my winning percentage has taken a serious dip. I know enough about the game to recognize that I’m losing to people who suck at the game, but I don’t have the skills and know-how myself to beat them. Am I willing to put in the time and effort to not suck?

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Dead Island Trailer

 

I normally don’t write about game trailers. The majority of the time, they’re simply CG sizzle reels that don’t show you any gameplay. As a knowledgeable (and sometimes jaded) gamer, I know better than to put a lot of weight into a video game trailer with no gameplay.

The Dead Island trailer, which doesn’t feature any gameplay, may very well just be another mediocre zombie game along the lines of Left 4 Dead. However, I can’t deny the fact that the trailer pulled at my heart strings in a way no video game trailer has done before. Click through to see it for yourself.

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In Third Person’s Newbie Buyer’s Guide to Arcade Fightsticks

Over the last few weeks, the traffic to my arcade fighstick posts have skyrocketed. With Marvel vs. Capcom 3 hitting store shelves, it appears as though you’re all looking for as much fightstick information as possible before you spend your hard-earned cash on a new fighting game weapon of choice.

As a public service to you (and as something I would find fun to write), I’ve put together a newbie buyer’s guide that covers my knowledge of arcade fightsticks. This post features some general things you should know, mini-reviews to a few of the major fightsticks on the market and links to my older posts where I go into more detail on each product. I’m by no means a fightstick connoisseur, but I do own a bunch of them and spend a ton of time using them.

If you’d like to learn more, click through to the rest of this post!

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About Those Daily Posts…

 

When it comes to blogging, the key to success is consistency. The vast majority of blogs fail because their authors either post too inconsistently and/or abandon their blog completely. For the past few months, I’ve worked really hard to update this blog on a daily basis. Keeping up this pace has helped grow the reach of In Third Person from a few hundred visits a month to a few thousand.

For those of you that have come to expect a post from me every day, I may have some bad news for you.

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