Viacom to Sell Harmonix

😦

While I’m by no means a life-long Harmonix fan, I’ve loved them ever since they rocked my world with Guitar Hero II. They’ve consistently made quality music games and supported them with great downloadable content, which puts them head and shoulders above anybody else in the music/rhythm genre. As far as downloadable content goes, no game ever has had better support than the Rock Band franchise. I have easily spent hundreds of hours (and dollars) on their products, and don’t regret any of it.

It looks like my money wasn’t enough to keep their operation going. Viacom, parent company of MTV and Harmonix, has announced that they’re going to sell off the creators of Rock Band and Dance Central.
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The Most Epic Street Fighter Win

Taunting has been part of fighting games since the dawn of Street Fighter II. Hate it or love it, someone out there is talking trash to the person they’re playing against, hitting the taunt command just before finishing them off or sending others bitter messages over XBOX Live or PSN. In the right context, I think there’s absolutely a place in the scene for taunting, whether that be to mentally guard break your opponent or as a means of celebration. A lot of people do it the wrong way, which gives taunting a bad name, but when done right, I’m all for it.

Below is an example of it done right. So right. In fact, this might be the most epic fighting game celebration to date.
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Scott Pilgrim vs. The World: The Game is the XBOX LIve Deal of the Week

 

Last time I wrote about this game, I was debating to myself whether or not I wanted to drop $10 on it. Based on what I had played from the demo, I enjoyed what was there, but I wasn’t sure if there was enough to justify my $10. Yes, I understand that in the grand scheme of gaming (console gaming in particular), $10 isn’t that much. However, I want a certain level of value out of my games and $10 for that particular package didn’t add up to me.

None of that matters now, at least for this week.

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Random Observation: The Ballad of Black Ops

Earlier this evening, I wanted to download something on XBOX Live while waiting for my turn in Super Street Fighter IV on PS3. I had them both going thanks to picture-in-picture. It was crazy to see that everyone on both of my friends list was playing Call of Duty: Black Ops.

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Call of Duty: Black Ops Glitch

As of right now, Call of Duty: Black Ops is officially a thing. Did you go to a midnight launch to get your copy? Did you get one in advance? Is it any good? I’m most intrigued about the latter. As much as I like Modern Warfare 1 and 2, I’m avoiding anything made by Treyarch until they prove to me that they can make a game that doesn’t suck.

In the meantime, I’ll be keeping an eye out on any coverage that may sway my opinion. The following glitch isn’t helping me change my mind.

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Cool Moment From Rock Band 3

Over the weekend, I watched my brother playing “Rock Lobster” on hard pro keys. He took piano lessons many years ago, but hasn’t played piano seriously in a very long time. Part of his desire to get Rock Band 3 was to use it to get back into piano and as a means of extending his learning.

Before he finished the song, I left. A few minutes later though, I heard (and then saw) something very cool that probably wouldn’t have happened without Rock Band 3.

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Review of Street Fighter II on Capcom Arcade

I have been excited for the release of Capcom Arcade ever since the iPhone app was announced. It’s a freemium application that allows players to play classic Capcom arcade games either by using up the 3 free tokens you get every day, buying 10 tokens to use at any point for $1 or buying the game to play without limits for $3.

Being able to sample Ghosts & Goblins, 1942 and Commando is great, though I have no real interest in playing them in depth. However, there was no doubt in my mind that I needed to buy Street Fighter II, which is also available with Capcom Arcade. Even though Super Street Fighter IV is on the cusp of being my favourite Street Fighter game of all-time, nothing will ever touch the nostalgia I have for Street Fighter II. Considering how awesome Capcom handled Street Fighter IV on the iPhone, I was expecting nothing less than the same treatment for this timeless classic.

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Early Impressions of Killzone 2

 

With the Killzone 3 beta having recently started, me starting Killzone 2 is either just right or horribly late, depending on how you slice it. I must confess that I had little interest in this game going into it and only bought it because I was able to get it for really cheap alongside Infamous.

All I knew about this game going into it was that it was hyped to be a Halo or Call of Duty killer. I still dislike the Halo series, but I really enjoyed the Modern Warfare games. I haven’t played nearly enough to say one way or another, but from what I’ve played so far, it appears to have a lot of potential.

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Game Design Talk: Rock Band 3 Career Mode

Since I wrote up my initial impressions of Rock Band 3, I’ve had the opportunity to play a few more sessions, including one family party where this and Just Dance 2 were big hits. Harmonix did an amazing job revamping the game on all levels, though I’m of two minds about one major change to the game.

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Just Dance 2 Review

When Just Dance first came out, I did not expect it to be the smash-hit that it ended up becoming. It won millions of people over with its great concept, song list and it was fun to play. Even though I had some problems with the game’s design as far as how it reads inputs, most people were too busy doing the MC Hammer dance.

Though I didn’t purchase the first game, I played enough of it with my girlfriend to know that I would probably have fun with the sequel. On launch day, we both went to her local Best Buy and bought our own copies. Does Just Dance 2 serve up the goods, or does it just get served?

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