Pikmin 3 Review

Under Pikmin 3‘s cuddly veneer is a game that is unapologetically hardcore. Standing between your crew and a return trip home is a few key parts to rebuild your ship, the treacherous inhabitants of PNF-404, and the inescapable hand of father time. At first, my poor play and the fear of the consequences that came with that poor play nearly drove me to dropping the game completely. However, after coming to grips with managing my troops and the limited time allotted per day, the stress of survival took a back seat to the joy of exploring this beautiful world with my cute little Pikmin along for the ride.

Continue reading

Cards Against Humanity The Bigger, Blacker Box Review

The Bigger Blacker BoxComing in at 21 inches and 17 ounces, The Bigger, Blacker Box lives up to its name. For owners of Cards Against Humanity and its expansions, this is a new way to house and sort all of your cards. But can you justify spending $15 or more on a mostly empty box?

Continue reading

Call of Duty: Modern Warfare 3 Single Player Review

There comes a time in seemingly every franchise’s life when things start to get stale. As Call of Duty: Modern Warfare 3 proves, not even the hottest video game franchise in the universe is an exception to this old adage. While it’s meant to be the epic conclusion to Infinity Ward’s branch of the franchise, it ends up feeling like just another one in the pile despite its best efforts.

Continue reading

Mega Man 10 Review

Mega Man 9 was hard. Admittedly, I didn’t put that much time into it, but the bit of time I spent with it made me feel more anger than enjoyment. I felt that way too much of that game came down to trial-and-error alongside surgical precision to the point where it wasn’t fun.

With that bad experience fresh in my mind, I immediately went into Mega Man 10 with the difficulty set to easy. 2 hours later, I was watching the end credits roll without having broken a sweat.

Continue reading

Legendary: A Marvel Deck-Building Game Review

Legendary: A Marvel Card GameHaving played a lot of Dominion and DC Comics Deck-Building Game, my chief complaint between them is that they squander an opportunity to create a story that comes to life as it’s played. I love them both for their wildly addictive gameplay mechanics, but I never feel like I’m doing anything beyond managing the numbers. In particular, DC’s game has the opportunity to leverage its great cast of characters to tell a cool in-game story, but they’re mostly just used as art over top of the standard deck-building formula. Worse yet, its moment-to-moment story beats don’t fully make sense within the overall premise of the game. For instance, why can players use villains to take out super villains? From a strictly mechanical point of view, it doesn’t matter. However, it does break the immersion and take away from what could have been a more authentic DC Comics experience.

With a slew of unique mechanics specifically designed to convey the struggle between good and evil, Legendary: A Marvel Deck-Building Game aims to bring the Marvel universe to life in a way that its deck-building counterparts don’t. This added context however comes at a cost of a steeper learning curve. Is the trade worth it?

Continue reading

Check Out My Love Letter Review On Splitkick.com

photo(12)For the most part, Steff and I’s foray into the tabletop scene has been through meatier experiences like Dominion and DC Comics Deck-Building Game. Through a recommendation from the fine folks at Snakes and Lattes, we picked up Love Letter, which is a card game that works as a quick fix or as something to play for hours on end. If you have any interest in the tabletop genre of gaming, this is something you should pick up immediately. Or, if you need a bit more assurance, head over to Splitkick for my full review!

Check out the Love Letter review on Splitkick.com!


Buy AEG Love Letter Now On Amazon.com

See More At The In Third Person Store

Disney Infinity Review

To say that Disney Infinity is simply a knock-off of Skylanders is rather disingenuous. The toys may work in a similar fashion at a base level, though the actual gameplay experience is quite different. There’s also a level of nuance with the figurines and discs that goes beyond the groundwork laid by Activision. But are these differences enough to justify going with one over the other?

Continue reading

Grand Theft Auto V Review

Grand Theft Auto may have created the open world genre, though it’s clearly not the only game in town anymore. Since the release of GTA IV, the genre has been taken to new heights by the likes of Assassin’s Creed, Batman’s Arkham games, Saint’s Row, Infamous and many more. Despite my ambivalence towards Red Dead Redemption, I respect the fact that it progressed the open world formula in a number of meaningful ways.

With so many new components to draw from, what influence would they have on Grand Theft Auto V? Based on the final product, not much. The latest installment in the series feels like Rockstar ignored the work of others and continued down their own path to make things bigger and better. Can’t necessarily blame them for it, as this is another fine effort from the pioneers of the open world genre.
Continue reading

Card of the Dead Review

Card of the Dead

In Card of the Dead, players have two simple objectives: get out of the zombie-infested city and don’t get eaten. This is simpler said than done when the undead are everywhere. While the game does manage to turn many zombie tropes into actual gameplay, the experience as a whole does have a few faults that stop it from reaching its full potential.

Continue reading

Pushmo Review

The premise for Pushmo is deceptively simple. You control a character whose job it is to scale to the top of a block formation. This is done by pushing and pulling pieces of that formation until they form something scaleable. During the first few challenges, I had a hard time grasping why people loved this game so much. However, it doesn’t take long for that classic Nintendo brilliance to kick in.

Continue reading