Impressions of Mortal Kombat’s Story Mode

Historically, fighting games have done a poor job of providing a good single-player experience and a horrible job at telling a story. Even 20 years after the release of Street Fighter II, the majority of fighting games simply boil down to fighting opponent after opponent, until you’ve beaten everyone in your path and receive your character’s ending. This does not make for an interesting one-player experience, or add any context to why you’re fighting opponent after opponent. To be fair, the BlazBlue series has tried to expand its single-player experience with a story mode, but that game’s story is so poorly written and presented that only the hardest of hardcore anime fans would find any redeeming value in it.

With that said, Mortal Kombat’s story mode is a breath of fresh air. It’s presented in a way that makes perfect sense to the mythology of the series and to the player in control. What makes it so great? And what could have been done better?

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Early Impressions: Mortal Kombat’s Fighting Game Mechanics

When you think about Mortal Kombat as a series, you think about blood and fatalities. Do you think about it’s rich and deep fighting game engines? Probably not. Mortal Kombat has traditionally, been a fighting game series built primarily on style over substance. For Midway/Warner Brothers, this lead to consistently good sales throughout the series history among more casual fighting game fans, but the hardcore have pretty much shunned it. Case in point: Super Street Fighter II Turbo is still being played at major fighting game tournaments this year, while the entire Mortal Kombat scene has virtually never had any sort of tournament scene to speak of.

I loved Mortal Kombat I-III, but having grown into a hardcore fighting game player these last few years has really coloured my perspective on those games in hindsight. I can still have a ton of fun playing the Street Fighter II series games of the same era, but those early Mortal Kombat games just don’t have the depth of gameplay to hold my attention nowadays. With that said, Ed Boon, the creator of Mortal Kombat, said this new one was aiming to cater to the hardcore crowd. I’ve only spent a few hours with it playing the story mode, tutorial and some versus matches with my coworkers, so it wouldn’t be fair for me to pass final judgment about the game now. But what I can tell you about are my experiences with the game so far, is that from a gameplay systems perspective, this is probably the deepest Mortal Kombat ever.

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Hands-On: Hori Real Arcade Pro V3-SA

One of the coolest aspects about the office culture at my work is that we’re really big into fighting games. We have an XBOX 360 in the lunch room, where many of us play Street Fighter IV and Marvel vs. Capcom 3 during lunch breaks. On special days, we even do double-elimination tournaments, where I’ll bring in my PS3 (office platform of choice) and everyone will bring in their own controllers and fightsticks so that we can battle it out.

At our most recent tournament, one of my coworkers brought in his Hori Real Arcade Pro V3-SA, which I’ve been anxious to get my hands on. Though my Hori experiences have been mixed at best, I have yet to try any of their high-end models. Having spent about 45 minutes putting it through its paces in Super Street Fighter IV matches and training mode, I thought it’d be worth sharing my experiences with anyone who is considering picking this particular fightstick up.

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Eyes and Ears-On: Video Games Live 2011

My first experience with Video Games Live was magical. At the time, the concert series had just started its first tour, and the idea of having an orchestra perform video game music was quite new. I’ll never forget all of the awesome moments from that first show, from the amazing renditions of video game music I grew up with, to the energy of the fully-engaged crowd, to the fun my brother and I had playing Mario Kart DS with dozens of audience members during the intermission. I told myself that I would always come back for more when the show was in town.

Though I’ve missed at least one show in my area since, I made sure to carve out time in my calendar for Video Games Live this year, which was just a few days ago. There to enjoy it with me were my brother, who was anxious to experience Video Games Live again, and my girlfriend Steff, who had never been to a Video Games Live show before. Was Video Games Live 2011 able to replicate (or improve on) the magic that brought all of us there on this particular evening?

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Girlfriend Gaming – We Play Deadliest Warrior: The Game

Two of the biggest disparities between between Steff and I’s personal interests are television and fighting games. She’s a pretty big television fan, and she has a number of shows she regularly watches every week. As for myself, I’ve been actively avoiding watching television for over a decade now, due to a combination of my interest in the internet and my disinterest in television programming. Meanwhile, I play fighting games almost daily, but she’s reluctant to join me for Street Fighter or Marvel, because she doesn’t like the concept of having to study how to play a game before you can even have a chance of winning. I don’t hold that against her, as this is the most common reason why people do not play games in this genre.

Deadliest Warrior: The Game, on paper, sounds like the ultimate middle ground for us. It’s a fighting game about a show we like to watch together, and from what I heard initially heard, a fighting game engine she could enjoy without her feeling like she needed a Ph. D in the game in order to get anything out of it. This game has been out for a few months now (with a sequel on the way), and so I wouldn’t be surprised if you’ve already formed your own opinions about this game by now. However, if you’d like to hear if Deadliest Warrior: The Game brought us closer together or further apart, check out the rest of this post!

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BradyGAMES Marvel vs. Capcom 3 Strategy Guide Review

Confession: I have never bought a video game strategy guide before. Not to say that I’ve never needed help in a game before, cause I’ve consulted many FAQs and magazine features in the past. However, having grown up during the dawn of the World Wide Web, I’ve always felt that strategy guides were a waste of money. Why pay for information in a book when you could get it for free somewhere else?

With that logic (for the most part) still in my mind, why then would I have gone out and buy my first ever strategy guide? And why for this game?

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Girlfriend Gaming: Bop It on the iPhone Review

My girlfriend Steff is really good at Bop It. I should further qualify that statement by saying that Steff is not 8 years old. All kidding aside, it was one of her favourite toys growing up and she’s still good at it today. Having used a Bop It in the last few months, I’m lucky if I can score 40, while she can hit 100 in her sleep.

Being the loving boyfriend that I am, I gifted her Bop It on the iPhone shortly after it came out. Did it meet my Bop It champion’s standards?

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Pick-Up Post: The Nintendo 3DS

 

The next generation of hand-held gaming has arrived. I picked up my Nintendo 3DS first thing this morning at my local Wal-Mart, which was rather uneventful. Maybe it was the fact that my brother and I were the first two people to buy Nintendo 3DS consoles at our store at 7am, and maybe it was because we were at Wal-Mart, but there were only a total of four people when the store opened looking to buy one. My brother and I both picked up the blue 3DS as well as our own copies of Super Street Fighter IV: 3D Edition.

We’ll talk about the game later. For now, let’s focus on the package and the hardware itself.

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Fight Night Champion for iPhone Review

EA’s iPhone offerings have been awesome of late. Though I’ve been reluctant to buy NBA Jam and Dead Space 2 on the current generation of consoles for $60, I’ve had no problem buying NBA Jam and Dead Space on the iPhone for a fraction of the cost. Both of those games were great examples of taking home gaming experience and translating it into a mobile platform.

I was hoping that Fight Night Champion would follow suit. I love the series, but a game-breaking glitch I ran into with Fight Night Round 4 makes me reluctant to pick up Champion on console. However, I have no problem giving the iPhone game a shot at $5. Is this iPhone port a knock out?

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Marvel vs. Capcom 3 Review

 

As much as I love the Street Fighter IV series, it has done little to open me up to other fighting games in the last few years. Granted, I’ve bought every major fighting game since, but none of them could ever stuck with me. I’d play them for a few hours and go back to Street Fighter without hesitation.

After a handful of matches in Marvel vs. Capcom 3, I was concerned that this game would suffer the same fate. As with prior vs. Capcom games, the pacing, team mechanics and execution demands felt completely alien to me. But after a few hours, some training mode time, and some online wins (!) it got me thinking that maybe things will be different this time.

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