Out Tomorrow – Marvel vs. Capcom: Infinite

To say that Marvel vs. Capcom: Infinite has had a rocky PR battle throughout the course of its existence is a bit of an understatement. From the lack of X-Men characters, to the “downgrade” of 3v3 combat to 2v2, to Capcom mostly rehashing characters and animations from Marvel vs. Capcom 3, to the terrible story demo they released, to the poorly-worded quotes from Capcom representatives that reduced characters to just functions, to Chun-Li’s busted face, this game has been through the ringer.

On top of all of that, Capcom is fighting an even steeper uphill battle after breaking the trust of gamers with Street Fighter V. Layer on top of that the impending release of Dragon Ball FighterZ, which looks to be a worthy adversary in the tag-team fighting game space, and Marvel vs. Capcom: Infinite appears to be in a lot of trouble before it’s even released.

So why then, am I buying a copy?

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Saying Goodbye to Marvel vs. Capcom 3

From X-Men vs. Street Fighter to the recently released Marvel vs. Capcom: Infinite, Marvel and Capcom have been crossing paths since the late 90s in some of the most legendary fighting games of all-time. While I was well aware of their collaborations, their output in the 90s and early 2000s was a reminder to my younger self that fighting games had moved on without me. As a Nintendo fan who actively played Super Street Fighter II, these crossover games were too complex for my liking. On top of that, these games never made it to Nintendo consoles, leaving me out in the cold.

I wouldn’t get a chance to play this series in earnest until the release of Marvel vs. Capcom 3. The road was rough, and I wasn’t there all the way through, but my time with that game was key to my growth as a fighting game player. In a time now where its successor is in market, this post is for the fallen soldier that is the Marvel vs. Capcom 3 series.

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The Video Games I Played at Fan Expo 2017

Playing video games at any sort of large public convention is a tough proposition. Despite it being my favourite hobby, the pros of trying upcoming releases in a 10-minute demo is usually outweighed by having to wait hours in line for that privilege. As such, Thursday at Fan Expo is the best day to do it due to it being the day with the lightest attendance.

On day one of the show, I made a beeline for the video game booths and here’s what I played!

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Thoughts on NBA Playgrounds Ver. 1.1.3 Patch on the Nintendo Switch

Saber Interactive and Nintendo left NBA Playgrounds players in the cold as their squabbles over patching policies caused a major update to be left hanging for months. With the NBA season having wrapped up weeks ago and with other Nintendo Switch games available to keep players occupied, I would imagine that any interest in this game died long ago. While it’s great that Saber Interactive finally did right by Nintendo Switch gamers, is this a case of too little, too late?

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Doom (2016) Single Player Review


Welcome to Hell. On Mars. In the world of Doom, it’s just another day at the office. As a reboot to the seminal shooter of the same name, Doom tries its hardest to make its original formula work in modern times. Somehow, Id and Bethesda pulled it off with flying colours.

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E3 2017 Musings

Xbox One X name and pricing

Formerly known as Project Scorpio, the new name for Microsoft’s new console only adds more confusion to their already confusing naming conventions. While the added horsepower and promise of 4K gaming seem cool, I’m definitely not ready to pay $500 for that privilege. Will hold off on upgrading my Xbox One until Microsoft is able to justify the investment.

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Marvel vs. Capcom: Infinite Story Demo Impressions

Months before its scheduled release, Capcom has given us access to a story mode demo for Marvel vs. Capcom: Infinite. Single player content is not what I come to the genre for, but its importance can’t be understated in a world where NetherRealm has raised the bar with the story modes in Mortal Kombat and Injustice. Furthermore, the lack of single player content at launch was a key factor in Street Fighter V failing to win gamers over, causing the game to sell short of Capcom’s expectations. With that in mind, let’s take a look at what we have in Infinite.

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Batman: The Telltale Series Review

After the runaway success of Telltale’s The Walking Dead, the company continued their string of adventure games with Borderlands, Minecraft and Game of Thrones. This time, they head over to Gotham to tell a new story about the Caped Crusader. For years, we’ve played action games starring Batman. How does he fare in this story-driven format?

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Mass Effect: Andromeda Review

(NOTE: I didn’t finish the game. I stopped after Kadara. You’ll see why in a minute)

In Mass Effect: Andromeda, you’re certainly not in Kansas anymore. As part of a group of pioneers that left the Milky Way in search of new worlds, you end up in the Andromeda galaxy, where creating a settlement has turned out to be more difficult than originally planned. Do you have what it takes to help the species from the Milky Way establish themselves in this new world?

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NBA Playgrounds Review (Nintendo Switch)

[NOTE: This reviews the current version of the game that does not have online play. It was not available at this point in time and based on recent comments from the developer, it’s not coming in a timely manner. As such, I’ve chosen to publish the review without online play.]

Coming out just as my beloved Toronto Raptors get bounced from the playoffs yet again, NBA Playgrounds arrives just in time to ease the pain of another failed attempt at the championship. Unlike the simulation-based NBA 2K series, NBA Playgrounds is a throwback to the arcade insanity of NBA Jam. Is this new take on a classic play stile a somersault slam dunk?

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