Let’s Play Paper Mario – Part 11

So…I just discovered what I think is the worst part of Paper Mario. This quest to get the magical seeds is clearly an attempt to pad out length of the game, but doesn’t really offer much in the way of entertainment value along the way. A rare blemish on a game that’s been fantastic otherwise! But thank you to everyone that dropped by to chat, help me out, and follow the channel!

Highlights

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Dollar Store Deep Cuts

As Steff and I pulled up to our local Chapters book store, we noticed that the dollar store next door was closing down. On a whim, we decided to check it out. We weren’t disappointed!

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Opening Hour of Golf Story

Did I give up on this indie darling too soon? I give Golf Story on the Nintendo Switch another shot during this live stream!

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D-Pad Left Joycon

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Mega Man 11, 20XX, and Their Similar Approaches to Difficulty

Over the past few days, I’ve been obsessed with 20XX. Clearly inspired by the Mega Man series of games, 20XX puts its own twist on the run-and-gun gameplay by housing the game in a Roguelike framework. While I gave heavy praise for the ways it stands out, it’s similarities with the most recent Mega Man game run even deeper than I thought.

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Tetris 99 – A Few Matches and a Few Wins

Short set of Tetris 99 matches just before leaving for the Easter weekend! Squeeze in a few wins, as well as discuss my recent purchase of a PlayStation Classic!

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D-Pad Left Joycon

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How Mortal Kombat’s Dial-a-Combo System Impacts the Initial Learning Curve

Starting with Mortal Kombat 3, the franchise has used a dial-a-combo system for multi-hitting strikes. Quickly dial in the predetermined sequence of moves into your controller and watch your character rattle off each move in succession. Can’t speak to how the games between Ultimate Mortal Kombat 3 and Mortal Kombat 9 handled it, but all of the modern games in the series use the dial-a-combo system as its foundation.

While this is a dramatic departure from most fighting games, where combos are usually created through links and cancels, the benefits of this system are clear. For one, players don’t have to worry about spending weeks in the lab trying to get the feel for that one-frame link that allows you to connect a standing medium punch from a standing light punch. The system is loose enough so that as long as you hit the buttons in quick succession, the combo will complete itself. Two, it allows characters to perform more unique moves without having to add extra buttons to your controller.

Even within such a rigid system, there’s a lot of room for creativity. Between the modern Mortal Kombat and Injustice games, I can easily spend hours in training mode, stringing together combos that seemingly juggle forever. As fun as it can be, the dial-a-combo system is not without weakness.

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Join Me at 8pm EST for Mortal Kombat 11!

Come here! With the Toronto Raptors winning their series in 5, I’ve got time today to stream some Mortal Kombat 11! Let’s dabble in the story mode and maybe play a few matches online?

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So I Bought a PlayStation Classic…

It’s safe to say that the PlayStation Classic was a bust. Panned by critics and gamers for its questionable game selection, use of the original PlayStation controllers over the Dualshock, sub-par emulation, and the mixing of NTSC and PAL versions of games, the console has already seen at least one dramatic price cut.

Closer to home, Best Buy Canada slashed over 75% off the original retail price, bringing it down to a measly $29.99. Converted to USD, that’s just $22.41! At a price that low, I couldn’t resist.

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Join Me for Part 11 of Our Paper Mario Let’s Play Tonight at 8:00pm EST

We cut it really close, but we escaped Mt. Lavalava! No where idea where this Paper Mario adventure goes from here, but I’m excited to find out! Let’s find out together at 8pm EST!

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Mortal Kombat 11 on Nintendo Switch and the Choice Between Performance vs. Convenience

Mortal Kombat 11 is out now on PS4, Xbox One, and Nintendo Switch. I bought the PS4 version, but not without giving the Nintendo Switch version serious consideration. While the graphical degradation is clear when you view them side-by-side, it looks like the Switch holds up where it matters most. Both games appear to play equally well, and I think trading graphical fidelity for portability in this case is a reasonable exchange.

This is not a new phenomenon for the Nintendo Switch. While we would all love to see more third parties jump on the Switch bandwagon, we’ve already seen a number of titles complete the journey successfully, such as Rocket League, the NBA 2K series, Doom, PaladinsSkyrim, Warframe, and more. It’s just still a surprise to me to see that we’re in a world where portable gaming is much closer to its console counterparts than ever before.

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