Celeste – Chapter 3: Celestial Resort

We come across Mr. Oshiro and his hotel in third chapter of Celeste! I love how the mess in the hotel and the bags strewn about represent the emotional baggage that keeps Mr. Oshiro tied down to this hotel. One of the best levels in the game with phenomenal music that builds up with crazy drum solos!

I apologize for the encoder crapping out towards the end of this clip, which threw my voice out of sync. Still trying to sort through that issue, but I think I’m getting closer to squashing it once and for all!


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Celeste – Chapter 2: Old Site

We meet the “pragmatic” side of Madeline in this dreamy second chapter of Celeste! This level has some of my favourite music in all of video games, as well as the awesome chase sequence!


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Celeste – Chapter 1: Forsaken City

After climbing the mountain a year ago, I return to the base of Mount Celeste to do it all over again! We start our journey in the spike-filled Forsaken City. Join me in this new adventure through Celeste!

Want to watch me live? Follow me @ twitch.tv/inthirdperson!


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My 2018 Game of the Year is…

What criteria do you use when determining your Game of the Year? Is it the game you played the most? The game with the best story? The game you spent hundreds of hours mastering every nuance of? For me, many factors are at play, including those just mentioned. But the one defining thread between all of them is the sense of lingering impact they gave me in the moment and beyond. In many cases, those games still have an active presence in my mind and heart and aren’t going away.

Mass Effect 2 might have had to share the spotlight with Super Street Fighter IV in 2010 when I used semantics to try and give both the nod in their own way, but I still remember the former fondly as being one of the single greatest adventures I ever embarked on in a game, while the latter was a phenomenal fighter that served as a turning point for my fighting game career. Skyrim was the consensus pick in 2011, but I don’t regret honouring Catherine instead. The latter still holds a special place in my heart for its novel gameplay and a mature story about infidelity; a subject almost never covered in games. Overwatch is a fantastic shooter that has made a resurgence in my life in recent months, but in 2016, Pokemon Go was the easy Game of the Year choice for me based on how much the game shifted my in-game and real life. I don’t write about the game much now, but I still play Pokemon Go every day with a fervour to catch ’em all.

In 2018, there were a number of games that excelled in many different ways. But when I think about this one particular title, it ultimately stood above the pack for the profound impression it left on me. Long after playing it, I still think about the joy I felt in the moment, as well as the message it conveyed through its experience. My Game of the Year in 2018 is…

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Boss Rush: Episode 12 – 2018 Game of the Year Spectacular!

And the winner is…! Mat, Jon, Kris, Rachel, Jason, and I share our game of the year picks! We also talk about the games we’ve been playing, which include Gris, Starlink: Battle for Atlas, Donkey Kong Country: Tropical Freeze, Spyro Reignited Trilogy, Cattails, and Shadow of the Tomb Raider! Also, the pairs of siblings battle it out for the Boss Rush tag team titles in a hilarious game that tests their respective bonds to one another!

As a bonus, here’s Jason’s full video with his Game of the Year pick, honourable mentions, and his pick for 2018 game of 2019!

Kris & Rachel – www.doublexjump.com
Mat – www.biffbampop.com
Jon – @hotfiya
Jason – www.downstab.com

Celeste – “Resurrections” Cover by Katherine Cordova

Part of what make’s the Celeste experience so special is its music. Blending 8-bit chip tune sounds and melodies with acoustic instruments and complex composition makes for a soundtrack that is lush, beautiful, and evocative, all while perfectly setting the tone for the action.

My favourite song of the bunch is “Resurrections”, the track played during the 2nd level of the game. Its melancholy vibe that builds into a panic is one I haven’t stopped listening to long after I set the game aside. The song is particularly effective at being my soundtrack to the moments where I find myself “in my feelings“, as Drake would say. In fact, it’s quickly skyrocketed towards the top of my all-time favourite video game songs list, and may someday reside at the very top. [Note to self, make an all-time favourite video game songs list]

Recently, I discovered this cover of the song performed by Katherine Cordova. Stripping away the synthesizers and downbeat drums, she performs the song with just the piano and still makes it feel just as haunting as the original. I can’t stop listening to this, so I thought I’d share!


Buy the Celeste Soundtrack Now From Amazon.com

Closing Out 2018

As the clock strikes midnight tonight, we will bid farewell to 2018. It’s been an eventful one for the In Third Person experience, as I made great strides in expanding beyond the site. Here a few noteworthy things that went down this year!

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Randy’s Game of the Year 2018

With the year winding down, Randy share’s his pick for Game of the Year 2018!

Some Notes from the 2018 Game Awards

Will be the first to admit that I didn’t watch the show live. Though the Boss Rush crew originally had plans on streaming a live reaction, it’s not every day that you get the opportunity to watch Home Alone with a live orchestra providing the score. I got home just in time to watch the last two award presentations and have more-or-less caught up on the reveals.

You will find better and more comprehensive notes about The Game Awards from pretty much anywhere else on the internet. But if you want personalized notes about the specific things I care about, stick with me!

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More Than Just Easy Mode

Historically, difficulty settings have been rudimentary in nature. You either get a choice of X number of settings from easy to hard, or the game simply is what it is. Whether the option of difficulty should be in every game – or no games at all – is a frequently debated topic. Try starting a thread about the Dark Souls series needing an easy mode and watch the internet explode in all directions.

Celeste may not have started it, but it’s the game that got me thinking about difficulty in a more granular sense. Since then, I’ve noticed other games that offer different takes on more nuanced difficulty settings.

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