Who else was surprised that Sony named their new console the PlayStation 5?
Kidding! Though we didn’t need Nostradamus to predict that, Sony did reveal a lot of new info regarding their latest console during their recent event. This assortment of notes is by no means comprehensive or in chronological order, but I thought were worth sharing anyway.
Spread out the drop cloth. Cut the Bristol board. Brush the dust off the cans. It’s spray painting season!
Here’s a recap of everything that went down during Steff and I’s first session of the year.
The month of Halloween is here and…I’ve done nothing festive with my backdrop. Missed opportunity? Perhaps. Nevertheless, it’s time to run through a few new editions to the gaming room!
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After an unintended extended hiatus, we’re back! Jett and Jason return from vacations and Mat returns from…adulting. Games discussed include Super Mario Maker 2, Crash Team Racing: Nitro-Fueled, Spider-Man, Dying Light, Moonlighter, Contra Anniversary Collection, Dr. Mario World, and 20XX! And for today’s game show…how good are you with anagrams?
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As part of my overall streaming redesign, the space that I play in has become an integral part of the viewing experience. Starting out with just a Snorlax beanbag chair on the floor, I’ve since decked out the wall behind me with decor that reflects my interests and life experiences within and outside of gaming. Always get a kick out of eagle-eyed viewers commenting on the wall, whether they have a shared appreciation for a piece or have a question about something on display.
Every few weeks, I swap in a few new pieces here-and-there. Partially because I want to get use out of the many pieces that have sat in storage since we moved into this house, and partially to keep the backdrop fresh for viewers. This time around, the wall has gone through its most dramatic shakeup yet.
I was late to the comic book party. Though characters like Batman, Spider-Man, the X-Men, and the Ninja Turtles have played an integral role in my life throughout my existence, I experienced them primarily through other forms of media, such as TV, film, and video games. For most of my life, this was enough.
Around the time Steff started reading comic books, I joined her as well. Between two omnibuses and a copy of All New X-Men Vol. 1, I began my quest to catch up on decades of stories I missed while keeping up with the current threads. Much of my journey was documented on In Third Person, right down to the moment where I bailed out from the scene.
Once again, congratulations to Celeste for taking home the prestigious In Third Person Game of the Year award! Though there can only be one winner, there were a number of fantastic games that were “thisclose” from taking the crown. Let’s take a moment to tip our hats to some of my favourite games of 2018!
A few years back, video games in Canada got a 20% price hike in response to the falling dollar. It fundamentally changed the way I shop for games. I almost never pay full-price for a new game anymore. Instead, I’ll use trade-ins to offset the cost, while banking heavily on annual E3 pre-order deals that range from $20-30 off new games.
While I love the idea of saving money, I’m eating the cost elsewhere. The last five games I’ve ordered online have really made me question whether the savings was worth it at all.
Peter Parker is no stranger to video games. Having starred or appeared in dozens of titles throughout history, most of them have been terrible, as he’s largely been tied to sub-par games made as side products in support of something else. But if there were any character that was most deserving of the Arkham treatment, it’s the web crawler. We’ve seen glimpses of how good he can be through games that fell a bit short of greatness, but the potential has always been there due to the character’s inherent design and the lore around him. Finally, thanks to the good folks at Insomniac Games, Spider-Man was given the time and love needed to fulfill the promise of what a Spidey-centric game could be. The results are fantastic.
Historically, difficulty settings have been rudimentary in nature. You either get a choice of X number of settings from easy to hard, or the game simply is what it is. Whether the option of difficulty should be in every game – or no games at all – is a frequently debated topic. Try starting a thread about the Dark Souls series needing an easy mode and watch the internet explode in all directions.
Celeste may not have started it, but it’s the game that got me thinking about difficulty in a more granular sense. Since then, I’ve noticed other games that offer different takes on more nuanced difficulty settings.