Pixel Tactics Review

No large boards. No armies of miniature figures. No handfuls of dice to chuck.

No problem?

Pixel Tactics aims to bring the war to your tabletop with just a deck of cards, a fold-out playmat, and some damage tokens. How big of a battle can you possibly be in for?

Continue reading

Mysterium Park Review

The director of a circus has been murdered. Their death remains unsolved, leaving their ghost stuck in purgatory. In order to free them from this terrible, the ghost reaches out to a team of psychics through visions in hopes that they can decipher the visions and nab the perpetrator. Are you and your team able to solve the murder at Mysterium Park?

Continue reading

Scoville Review

Time to kick your board game session up a notch!

Scoville by Tasty Minstrel Games is a game about the full pepper experience, from planting, harvesting, selling, and even competing in chili cookoffs. Will you be taking home the Scoville Chili Cookoff trophy?

Continue reading

Parks Review

Take a year-long journey through the American wilderness in Parks by Keymaster Games. Managing your pair of hikers, you’ll explore everything that nature has to offer, from deserts, to canyons, to forests, and America’s national parks. Are you ready to take the trip?

Continue reading

Mario Golf: Super Rush Review

From the masterclass that is Mario Golf on the Nintendo 64 to the groundbreaking golf RPG that is Mario Golf on the Game Boy, Nintendo knows how to make a great golf game. Unfortunately, incredible golf games don’t necessarily translate to mass appeal. Prior to the release of Mario Golf: Super Rush, the franchise has only sold about six million units across decades worth of games. That’s roughly half of what their tennis games sell and less than a quarter of what Mario & Sonic at the Olympic Games has sold in far less time.

For many, a lack of interest in the sport is a hurdle not worth overcoming to try a video game adaptation. Even for the few that give golf games a shot, the seemingly glacial pace of video game golf may be too much for newcomers to bear.

Enter Mario Golf: Super Rush. As a means of picking up the pace, Super Rush goes all-in on the concept of speed golf. On top of that, the running parts of the game a few fantastical elements akin to Mario Kart. Does this foundational shift towards speed make for a better and more accessible game?

Continue reading

Wavelength Review

On a scale of underrated-to-overrated, where along the spectrum does Goldeneye 007 rank? Wavelength is a party game for two or more players to create and answer these types of questions. Are you and your friends on the same…wavelength?

(sorry)

Continue reading

Back to the Future: Back in Time Review

“Great Scott!”

Back to the Future: Back in Time uses the plot of the first movie as the backdrop for this cooperative board game. Playing as Marty, Doc, Jennifer, and Einstein (the dog, not the person), you must work together to fix the DeLorean, ensure that Marty’s parents fall in love, and time travel out of the 50s before forever altering history. Can you get this done before November 12th, 1955 at 10:04pm?

Continue reading

Guilty Gear -Strive- Review

As an outsider looking in, the Guilty Gear franchise was historically defined by three things:

  • Incredible anime art style
  • Rocking soundtrack
  • Gameplay mechanics so complex you needed a Ph. D. just to be competent

While the franchise’s core audience love it for those reasons, my limited time playing Guilty Gear Xrd was a real struggle. Even with my prior experience in other fighting games at a competitive level, its layers of gameplay systems and character-specific systems immediately overwhelmed me.

Complexity doesn’t necessarily make Guilty Gear bad. In fact, with fighting game design as a whole moving towards a more streamlined approach, Guilty Gear was one of the last bastions for 2D fighters with that level of depth.

As such, the reality of ArcSys streamlining the mechanics of Guilty Gear -Strive- in hopes of brining more players to fold is one that will ruffle feathers on both sides.

Continue reading

SNK vs. Capcom: The Match of the Millennium Review

Gaming’s first great portable fighting game was on the…Neo Geo Pocket Color? Scoring an astounding 10-out-of 10 from IGN back in 2000, SNK vs. Capcom: Match of the Millennium was as close to the arcade or console experience as one could get on the go at the time.

Unfortunately, the game was trapped on the Neo Geo Pocket Color for decades, making it an experience most have never even heard of, let alone tried. At long last, it’s out for release on the Nintendo Switch eShop. Does this fighter still pack a punch?

Continue reading

New Pokemon Snap Review

In retrospect, the original Pokemon Snap was way ahead of its time. Decades before photo mode became a staple in many modern games, Pokemon Snap was essentially Photo Mode: The Video Game. Despite the game’s misgivings, the novelty of taking pictures of cute creatures in their natural habitat made for an experience that we haven’t really seen since.

New Pokemon Snap isn’t going to revolutionize the world like the first one did. It doesn’t have to. Really, it’s primary goal is to give players that same magic of taking photos of Pokemon in the wild while cleaning up some of the originals issues, such as its incredibly-short run-time.

Continue reading