For many Twitch streamers, attaining Affiliate status is a major milestone. It allows streamers to generate revenue from Twitch’s built-in tools while also acting as status symbol. You don’t have to browse very far in the world of gaming social media to find streamers that prominently display the title in their profiles. Heck, reaching that level was so important to me at one point that I went down a depressive spiral during my quest.
When the invite to join Twitch Affiliate finally came in, I pounced on it. But is that the right move for everyone? Probably not. Though I’m no longer weighed down by the stress of not having Twitch Affiliate, having the status hasn’t magically transformed me into a better or more important creator. It’s also limited my options in a few key ways. Here are some things you should know before you accept the deal.
Supporting your favourite streamers just got easier! Between now through to September 24th, Twitch and Subway are teaming up for SUBtember! During this time, tier 1 subscriptions are 50% off, meaning you only need to pay $2.50 for a $5.00 sub! This promotion is only available if you purchase through a web browser or the Twitch desktop app, so make sure to use one of those to subscribe.
Also, if you cheer a streamer with 10 or more bits, Subway will add 10% more bits to your total. You even get access to a limited-time sub sandwich Cheermote!
Speaking of emotes…
If you purchase a tier 1 subscription from me at twitch.tv/inthirdperson, you’ll get access to my “Mind Blown” emote!
Express your shock and excitement with this adorable face that’s way cuter than the source material! 😉
P.S. – I know that emotes have been incredibly overdue. Even so, a number of you subscribed to my channel anyways. Thank you so much for your support! Hope you enjoy using this emote everywhere you go on Twitch!
Whomever you choose to support, now is an amazing time to do so on Twitch! For all of the details, head over to Twitch.
Razer aims to #supportsmallstreamers with their #RazerStreamer program. Open to all that apply, this initiative aims to provide benefits to those working their way up with discounts, commissions, the opportunity to win prizes, exposure, and more. For a streamer looking for ways to legitimize their work while also making some coin along the way, this seems like a dream come true.
Before you head over to sign up, I think there’s a lot of good (and not-so-good) things about this program to consider.
My personal highlight at ConBravo 2019 was being able to sit in on the Livestreaming 101 panel with The 8-Bit Drummer, Chatia, Family Jules, and Rabbid Luigi! They provided us with some amazing info on how to take our streams to the next level and we truly appreciate it! For those who couldn’t make it, I captured a bunch of it on video! Hope you enjoy!
During a recent Tetris 99 stream, we had a spirited discussion about how to improve as a streamer on Twitch. There was enough interesting conversation from that stream that I felt it was best to break out those clips into a separate post!
Twitch has finally rolled out the ability for streamers to broadcast together as a squad! Up to four streamers can have their streams appear in one nifty interface. Viewers can then watch every feed simultaneously while also having the ability to flip between each streamer’s chat.
The biggest mistake I made with regards to streaming was that I didn’t have enough of a plan. When I started doing this, my goals were laser-focused around production quality. From improving the audio, to ensuring that the stream ran at a steady frame rate, to having the capabilities of hosting a video podcast with friends, I knew what those challenges were and I took active steps to squash them. Sometimes it would take many months for to fix specific issues, but the objectives, roadmap to achieve such objectives, and the benefits of completing them were clear in my head.
What I didn’t really think about were aspects such as viewership, followers, reaching Twitch Affiliate, or virtually any metric of success. I figured that I would start thinking about those after I established a production quality baseline. After all, it shouldn’t take that long to produce a good-enough stream, right? Ha! Between having to save up to buy new parts and figuring out how to use everything just enough to get by, that process took over a year to sort out.
Meanwhile, my channel was still running. Streaming three-to-four times a week, I was growing increasingly frustrated with multi-hour streams going by and zero people tuning in. As the channel grew in terms of followers, I still wasn’t sure what to make of that. It all came to blow up in my face when a dip in viewership caused me to miss out on Twitch Affiliate. Missing out sent me into a multi-month depressive slide. Without having taken the time to formalize my expectations, I was essentially getting mad at myself over nothing.
Though I should have done this before, now seems like a great time to actually get real and formalize my goals for streaming going forward. This is just a start, as I should constantly be evaluating/adding/removing/revising these goals as I go. I may not formally write down every iteration, but having something written down somewhere to hold myself accountable is a great first step.
As big of a deal as I’ve made this out to be, this won’t ever compare to the laughs we shared, the friendships we formed, the lessons I’ve learned, the games we bonded over, the charitable work we performed, and the adventures yet to come. Thank you. ❤ pic.twitter.com/hIVqKLROp4
Numbers are great. They help us quantify what we have and what we aim to achieve. But numbers aren’t everything.
When In Third Person launched a decade ago, I made it a point to not use numbers as the primary measure of success. Part of that was out of necessity. It’s easy to fret over pageviews when you don’t generate any.
But more importantly, this is a creative medium where the success that comes from the work one creates isn’t entirely defined by pageviews, clicks, or ad revenue. Factors such as (but not limited to) the quality of the work, the satisfaction felt from releasing those ideas out into the world, and the impact the work has on others are some of the intangible things that can mean a whole lot. Whatever that quantitative and qualitative mix is, success is usually a balance.
Finding that balance is difficult. It always changes from day-to-day, from one piece of creative work to the next, to whatever mood you happen to be in at the time. In recent months, I lost hold of the balance while chasing a particular streaming goal. I’m on the precipice of finally reaching that goal, but I’m not proud of how I lost myself along the way.