Playing through the early stages of the knights campaign!
genre
One Last Time: Ultimate Marvel vs. Capcom 3
Playing this game once more before the release of Marvel vs. Capcom: Infinite!
Out Tomorrow – Marvel vs. Capcom: Infinite
To say that Marvel vs. Capcom: Infinite has had a rocky PR battle throughout the course of its existence is a bit of an understatement. From the lack of X-Men characters, to the “downgrade” of 3v3 combat to 2v2, to Capcom mostly rehashing characters and animations from Marvel vs. Capcom 3, to the terrible story demo they released, to the poorly-worded quotes from Capcom representatives that reduced characters to just functions, to Chun-Li’s busted face, this game has been through the ringer.
On top of all of that, Capcom is fighting an even steeper uphill battle after breaking the trust of gamers with Street Fighter V. Layer on top of that the impending release of Dragon Ball FighterZ, which looks to be a worthy adversary in the tag-team fighting game space, and Marvel vs. Capcom: Infinite appears to be in a lot of trouble before it’s even released.
So why then, am I buying a copy?
Saying Goodbye to Marvel vs. Capcom 3

From X-Men vs. Street Fighter to the recently released Marvel vs. Capcom: Infinite, Marvel and Capcom have been crossing paths since the late 90s in some of the most legendary fighting games of all-time. While I was well aware of their collaborations, their output in the 90s and early 2000s was a reminder to my younger self that fighting games had moved on without me. As a Nintendo fan who actively played Super Street Fighter II, these crossover games were too complex for my liking. On top of that, these games never made it to Nintendo consoles, leaving me out in the cold.
I wouldn’t get a chance to play this series in earnest until the release of Marvel vs. Capcom 3. The road was rough, and I wasn’t there all the way through, but my time with that game was key to my growth as a fighting game player. In a time now where its successor is in market, this post is for the fallen soldier that is the Marvel vs. Capcom 3 series.
Mario + Rabbids: Kingdom Battle Review

When internal images and documents surrounding the marketing of Mario + Rabbids: Kingdom Battle leaked, I shuddered a little bit. From the core concept of mashing these two franchises together, to the corporate speak used to make the game sound cool, I had my concerns that this had disaster written all over it. Then E3 happened and perceptions changed again. Taking these two franchises and putting them in an XCOM-style turn-based strategy game made the product even weirder, though it also looked like it had potential to be something special.
In a year where Nintendo has continually surprised us, they, along with Ubisoft, surprise us yet again. Mario + Rabbids: Kingdom Battle is a great game.
ARMS Live Stream Featuring Lola Pop and a Nintendo Direct Recap
Trying out the latest character while discussing the big news from the September 13th Nintendo Direct!
The Real Problem With ARMS as a Tournament Game

A few days ago, I outlined some of the challenges that ARMS will face as a viable esports game. However, having now participated in a local tournament, I have discovered a critical flaw in the game that has completely killed my motivation to play it at that level. Worst of all, I don’t think there’s a viable fix for this problem.
Mario + Rabbids: Kingdom Battle Live Stream
Working my way through world 2 of Mario + Rabbids: Kingdom Battle while speaking a bit about my Fan Expo 2017 experience!
Does ARMS Have a Future in eSports?
In the silver age of fighting games that we currently live in, eSports has become a key factor in the success of every game in the market. From having thousands of players compete in Street Fighter every year at EVO, to a niche game like Skullgirls maintaining its scene with smaller-scale events, to the millions of viewers who tune in through streams, the eSports aspect of fighting games keeps them relevant long after launch. With ARMS having been out for a few months now, let’s discuss whether this game has what it takes to thrive in the world of eSports.
Capcom and Iam8bit Collaborate to Release a Collector’s Edition of Street Fighter II on the Super NES
![]()
Haven’t bought more copies of Street Fighter II in my lifetime than I’d like to admit, Capcom is clawing at my wallet yet again. This time, the Super NES version of this classic returns in a playable cartridge. Along with the other goodies that come with the package, this limited release will run you $100.




