Call of Duty: Black Ops Glitch

As of right now, Call of Duty: Black Ops is officially a thing. Did you go to a midnight launch to get your copy? Did you get one in advance? Is it any good? I’m most intrigued about the latter. As much as I like Modern Warfare 1 and 2, I’m avoiding anything made by Treyarch until they prove to me that they can make a game that doesn’t suck.

In the meantime, I’ll be keeping an eye out on any coverage that may sway my opinion. The following glitch isn’t helping me change my mind.

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Cool Moment From Rock Band 3

Over the weekend, I watched my brother playing “Rock Lobster” on hard pro keys. He took piano lessons many years ago, but hasn’t played piano seriously in a very long time. Part of his desire to get Rock Band 3 was to use it to get back into piano and as a means of extending his learning.

Before he finished the song, I left. A few minutes later though, I heard (and then saw) something very cool that probably wouldn’t have happened without Rock Band 3.

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Review of Street Fighter II on Capcom Arcade

I have been excited for the release of Capcom Arcade ever since the iPhone app was announced. It’s a freemium application that allows players to play classic Capcom arcade games either by using up the 3 free tokens you get every day, buying 10 tokens to use at any point for $1 or buying the game to play without limits for $3.

Being able to sample Ghosts & Goblins, 1942 and Commando is great, though I have no real interest in playing them in depth. However, there was no doubt in my mind that I needed to buy Street Fighter II, which is also available with Capcom Arcade. Even though Super Street Fighter IV is on the cusp of being my favourite Street Fighter game of all-time, nothing will ever touch the nostalgia I have for Street Fighter II. Considering how awesome Capcom handled Street Fighter IV on the iPhone, I was expecting nothing less than the same treatment for this timeless classic.

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Early Impressions of Killzone 2

 

With the Killzone 3 beta having recently started, me starting Killzone 2 is either just right or horribly late, depending on how you slice it. I must confess that I had little interest in this game going into it and only bought it because I was able to get it for really cheap alongside Infamous.

All I knew about this game going into it was that it was hyped to be a Halo or Call of Duty killer. I still dislike the Halo series, but I really enjoyed the Modern Warfare games. I haven’t played nearly enough to say one way or another, but from what I’ve played so far, it appears to have a lot of potential.

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Game Design Talk: Rock Band 3 Career Mode

Since I wrote up my initial impressions of Rock Band 3, I’ve had the opportunity to play a few more sessions, including one family party where this and Just Dance 2 were big hits. Harmonix did an amazing job revamping the game on all levels, though I’m of two minds about one major change to the game.

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Just Dance 2 Review

When Just Dance first came out, I did not expect it to be the smash-hit that it ended up becoming. It won millions of people over with its great concept, song list and it was fun to play. Even though I had some problems with the game’s design as far as how it reads inputs, most people were too busy doing the MC Hammer dance.

Though I didn’t purchase the first game, I played enough of it with my girlfriend to know that I would probably have fun with the sequel. On launch day, we both went to her local Best Buy and bought our own copies. Does Just Dance 2 serve up the goods, or does it just get served?

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Thinking Out Loud About the PlayStation Phone

 

A few days ago, images of an early PlayStation Phone prototype hit the Internet. Sony hasn’t necessarily denied its existence either, with some thinly-veiled remarks in regards to the matter. While it shouldn’t be a surprise that this thing exists at all, it does come as a surprise that it’s taken this long for Sony to create a PlayStation Phone in the first place.

Based on the information out there, it looks like the phone is built off of the PSP Go body. It adds a cell phone to the body and removes the analog nub. The articles I linked to above also mention that the phone is built off of PSP 1 tech and that Sony wants to offer mobile gamers a deeper gameplay experience. Also mentioned on the Weekend Confirmed podcast was that this phone supposedly runs on Android 3.0.

While I think Sony has no choice but to at least give the cellphone gaming thing a shot, my gut says they might already be too late.

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That Kinect Thing is Out Today

 

Even though I’m a video game news junkie, the launch of the Kinect totally slipped my mind until just now. Microsoft’s entry into the motion control market are sitting on store shelves as you read this. I love buying the latest and greatest when it comes to video game stuff, but I’m sitting this launch out. Considering the fact that this product is backed by a $500 million marketing campaign, Microsoft is hoping I’m in the minority on this one.

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Top 5 In Third Person Posts: October 2010 Edition

 

October 2010 was another monumental month for In Third Person. Despite not being featured on the WordPress.com home page this month, traffic to In Third Person in October still surpassed the September 2010 figures by a wide margin. What I find most crazy is that In Third Person has a new most viewed post of all-time, and it didn’t need to be featured on the WordPress.com homepage to reach that milestone.

Without further ado, here are the top 5 In Third Person posts of October 2010.

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Game Length and Adulthood

A few months ago, I picked up Okami for the Wii. I heard a lot of great things about the game and was looking forward to playing it. I played it for a bit, but not really enough to get a feel for the game. Before I could even give the game a fair shake, I traded it away.

Why? For one, I heard that EBGames was giving out extra credit on this game. Second (and more more importantly), I heard the game was roughly 40 hours long. In my younger days, that meant I could expect good times for a long time to come. As an adult with responsibilities, playing through a 40-hour game is a tough thought to swallow.

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