Years After Launch, Am I Finally Happy With Street Fighter V?

Street Fighter IV still stands as not only my favourite fighting game of all-time, but favourite game across any genre. As we transitioned into Street Fighter V, I had high hopes that the game would match or exceed the heights of its predecessor. It did not.

A disastrous launch botched basically every aspect of the game, from no single-player content, to awful online, excessive button input delay, to fundamentally-flawed combat design. My fandom for the franchise still carried me quite far. I reached a pretty high ranking in online play and even won an IRL tournament before finishing 17th in the Cineplex WorldGaming Street Fighter V National Championships.

Not long after my most successful tournament run ever, I left the game behind. I found myself being overly-frustrated with the game’s faults, as well as my personal struggle to continually improve as a player. Though I’ve dabbled in other fighting games here-and-there, I never found a new game to call home.

Almost on a whim, I picked up Street Fighter V: Champion Edition on PC as a potential first step towards moving all of my future fighting game playing on the platform. Most of my time thus far has been reacquainting myself with the fighting game I left behind long ago. How are things nowadays?

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Trying to Retain My Old Ranking in Street Fighter V is Killing Me

When I left Street Fighter V behind, I was an Ultra Platinum ranked player. While not the highest possible rank one can attain, it’s one of the higher ranks in the game. Based on the distribution of players as of last year, that would have put me within the top 2.5% of all players. Not too shabby!

After taking a multi-year hiatus, I’m kind of back. Been putting in some time with the PC version and really enjoying what the game has finally grown into. However, one particular aspect of the experience is driving me nuts: my struggle to regain my old ranking.

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TO THE TOP OF THE TOWER! Guilty Gear -Strive- Beta Action!

Even though the fights don’t matter during the beta, I made quite the run towards the top of the Guilty Gear -Strive- ladder! Did I make it to the very top?

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Giovanna vs. The World! Guilty Gear -Strive- Beta Matches

During this most recent beta, I’ve focused my efforts on learning Giovanna. She’s a ton of fun so far! Check her out in this set of Guilty Gear -Strive- beta matches!

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STUNNING! Guilty Gear -Strive- Beta Matches featuring Giovanna, Sol, and Ramlethal

The Guilty Gear -Strive- beta has been an absolute disaster. But during the few precious moments it’s worked, I’ve been having a great time! Here’s my first ever matches with Giovanna against online competition!

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Street Fighter V and the Army of Rookie World Warriors

Years after leaving Street Fighter V behind, I recently began my journey anew. This time, with a clear mind, no pressure to perform, and with a new account on PC with zero ranking points.

Though I still have a lot of rust to shake off, I didn’t exactly return to the scene as a white-belt warrior. In about a day’s worth of work, I jumped from 0 BP to about 4,500; good enough to get me into Gold rank. Based on the way that players are distributed across the rankings, I leapfrogged roughly 88% of the player base.

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Moving to PC as My Fighting Game Platform of Choice?

Playing fighting games on PC wasn’t really an avenue I put much thought into pursuing. Up until recently, I didn’t have PC hardware capable of running video games at all. Even if I did, the PC has played second fiddle to home consoles as the tournament standard ever since the fall of the arcades. Home consoles were easier to set up while providing players with a standardized battleground. Consoles don’t have issues with game performance varying from one PC to the next or having to worry about driver support for every possible controller option. As someone who took fighting games seriously and competed at IRL tournaments, I was going to take the tournament standard every time.

Things are…different now. I haven’t competed in an IRL tournament in a few years. Even if I wanted to, the entire fighting game tournament scene is in flux due to the ongoing pandemic. Also, I finally have a PC capable of running fighting games. If I were to ever give fighting games on PC a chance, it would be right now.

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The Mess That Was Street Fighter 1

The conversation around Street Fighter never starts with the original. Most of the time, we begin by waxing nostalgic around Street Fighter II. In current times, we jump straight to Street Fighter V or even go as far back as Street Fighter IV when talking about the “good old days” of this modern Street Fighter era.

But rarely do we talk about the original Street Fighter. Released in 1987, it was one of the first fighting games on the market, one of the first to use unique special move commands, while introducing the world to Ryu, Ken, Sagat, Adon, Birdie, Gen, the guy who looks like Balrog but isn’t, and a handful of other fighters never to be mentioned again. Does it deserve to be lost in the shuffle?

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Arc System Works: The New King of Fighters

For a long time, I perceived fighting games by Arc System Works as being too complex for me. Initially drawn to their work by how amazing the BlazBlue games looked, my mind melted when I struggled to grasp the game’s intricacies. Guilty Gear games up to Xrd might as well have been rocket science. Love watching the pros play these games, but I have no clue where to being learning how to play.

Their penchant for designing characters that function wildly different from one another while layering on tons of system-level mechanics for fighters that were inpenetrable to me. Even now, after a decade of serious fighting game experience, it would take me a ton of work to just feel competent at any of legacy Guilty Gear or BlazBlue games.

In recent times, Arc System Works have gone a long way towards finding a better balance while also pushing the limits of anime-style graphics. Between their tireless efforts to improve (and Capcom’s well-documented struggles), I think that Arc System Works is the king of fighting game publishers right now.

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Envisioning Overwatch Characters in Super Smash Bros. Ultimate: Tracer, Doomfist, D. Va, and Ashe

The creators of Overwatch want their characters in Super Smash Bros. Ultimate. For a fighting game franchise built around assembling the biggest and brightest stars in gaming, they’re a fantastic fit! Also, with Blizzard’s hero shooter out on the Nintendo Switch and a second season of DLC characters slated for Ultimate, the crossover isn’t entirely out of the realm of possibility.

That being said, Nintendo would be tasked with translating characters designed for a first-person shooter into a 2D platform fighter. I may not have a shred of Sakurai’s design talent, but I’m gonna try to make these characters work anyway! Not sure if this will be an ongoing series, but let’s start things off with Tracer, Doomfist, D. Va, and Ashe!

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