Syndicate Single Player Review

Sometimes, a product can be lesser than the sum of its parts. Even if a product contains top quality components created by some of the best minds in the business, the way in which those components are implemented will ultimately dictate the difference between a stud and a dud. Off the top of my head, the ultimate example of this phenomenon is the mid-to-late 2000s New York Knicks. Despite spending the largest amount of money on players in the NBA, their team was terrible; all because its players could not mesh into a championship team – or even a competent one.

Judged on its components alone, Syndicate is a stud. Sporting gorgeous art direction, a great soundtrack (with a contribution from Skrillex, if dubstep is your thing), and clever moment-to-moment gameplay that’s been clearly thought out, there’s a distinct level of polish that most games wish they could boast. However, throughout my time playing it, I couldn’t shake my general sense of apathy towards the proceedings.

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Check Out My Mark of the Ninja Review on Splitkick

Released outside of the regular XBOX Live Arcade schedule, and with virtually no marketing, Mark of the Ninja was the talk of the town for a total of one day when the glowing launch-day reviews hit. If it weren’t for those, I wouldn’t have even know this game existed.

I’m so glad to have played it, because it is fantastic. As a guy who hates stealth games, that says a whole lot.

If you’d like to read  my full review, head over to Splitkick to learn more!

SPLITKICK REVIEW: Mark of the Ninja

Asura’s Wrath Review

Asura’s Wrath suffers from a problem that exists outside of the game itself. It’s a problem that has divided the critics. A problem that factored into the game’s poor sales. A problem that Capcom probably could have addressed with better marketing. Granted, this was never expected to sell like Call of Duty, but I feel like Capcom did this game a disservice by not emphasizing the game’s biggest strength…which is also its biggest weakness.

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Rock Band Blitz Review

When it comes to video game franchises and their influence on my life, not too many rank higher than Rock Band. Besides the hundreds of additional songs I’ve purchased, and the countless hours I’ve spent rocking out with plastic instruments, the franchise inspired me to graduate to real instruments. I am by no means the next Keith Moon, or Geddy Lee, but I know just enough about playing the drums, and bass to actually play in a band. Even without ambitions of unleashing my real-life rock star, those games were the best the genre had to offer.

Years after the genre collapsed, Harmonix is back with a downloadable music game devoid of the peripherals that defined the Rock Band experience in the first place. Is Rock Band Blitz enough to breathe new life to the genre, or is it way too late to the party?

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The Walking Dead Episode 2: Starved for Help Review

Episode 2 of The Walking Dead video game series picks up three months after the events of the first. Having found temporary solace in a run-down motel, Lee and his group of survivors find themselves facing off against a new threat: hunger. With tensions running high, and supplies running low, a pair of potential guardian angels appear. In exchange for some fuel, this duo of survivors are willing to provide your group with shelter, and rations from their supposedly large supply. Could this be too good to be true?

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Check Out My Persona 4 Arena Review on Splitkick.com

Arc System Works, and Atlus are poised to take the fighting game community by storm with their fighting game spin-off of the Shin Megami Tensei: Persona franchise. Persona 4 Arena has already built up a ton of buzz in the community, and it would  not surprise me in the least to see this game become a tournament staple over the next few months.

As someone who has 0 interest in the RPG, and as someone who has a history of sucking at Arc System Works’ previous fighting game efforts, I approached Persona 4 Arena with a bit of caution. Having just reviewed it for Splitkick, it’s good to know first-hand that my concerns did not come to fruition. If you want to read my full review for it, head over to Splitkick and check it out now!

Check out Persona 4 Arena: Review on Splitkick.com

The Curious Case of Persona 4 Arena Reviews

Currently, I’m in the midst of reviewing Persona 4 Arena for Splitkick. Yes, I did end up caving, which should a surprise to no one. Though I have a clear idea of where I want to go with my review, I wanted to see how others approached reviewing this RPG/fighting game mash-up.

While the general consensus is positive, reviewers are coming at this game from wildly different perspectives. Sites like Shoryuken, and 1Up are putting most of their emphasis on the fighting game aspect of it, while others like Giant Bomb, and Joystiq are focused on how this progresses the franchise’s lore.

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Bulletstorm Review

Toting an electric whip, a mean “Sparta” kick, and a potty mouth that would make Howard Stern blush, style is the name of the game in Bulletstorm. Taking heavy cues from Devil May Cry, you’re constantly encouraged, and rewarded for creatively dispatching your foes. In one minute, you could be lassoing enemies towards you, kicking them in the air, and shooting them in slow motion as they fly away. In the next, you could be steering sniper bullets around obstacles to hit enemies in the butt – a 50-point feat that the game aptly calls “Rear Entry”.

Though style is at the forefront of the experience, there’s more to Bulletstorm than its overboard machismo. In fact, it’s this excess swagger that’s gotten everyone in this mess in the first place.

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Binary Domain Impressions

Though you’ve probably never heard of it, Binary Domain was a landmark title for Sega (in a bad way). As Sega’s most recent boxed release, it’s failure at retail contributed to substantial worldwide layoffs and a major restructuring of its publishing strategy.

Was it a bad game? Not from what I’ve read from the reviews, and general discussion on the internet. Because I was looking for something to scratch my Vanquish itch, I had this on my list of games to pick up when it hit $20. Though the game isn’t very old, it didn’t take long for it to drop to that price in my area. Is it the Japanese Hamburger I was looking for?

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Max Payne 3 Review

After the events of the second game, Max has hit rock bottom. With nothing more than a substance addiction, and a commitment to do his job properly, he begins anew in Brazil as a bodyguard for a wealthy family. It doesn’t take long before things go south, and it’s up to Max to save the day the only way he knows how: by shooting dudes in slow motion.

Though the events of the third game take place almost immediately after the second, there’s been an almost decade-long gap between the releases. Since 2003, the franchise has changed hands from Remedy to Rockstar, and the genre has evolved quite a bit. Is Max Payne 3 a return to form? Or washed up like its protagonist at the beginning of the game?

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