The Downside of Growing as a Streamer?

During a recent Paper Mario stream, I received a really interesting comment in the chat from a recent follower.

This may seem mean, I hope you get to be a really big streamer, but I also hope you stay small so you can interact with us like this

I have never been on a stream like this with streamer interacting like this

First off, thank you Pokemaster457 for the high praise and support! Secondly, I totally understand what you mean when you say you want me to stay small.

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The Hannie Corner and I Team Up for “Navigating Written and Video Content”

Are you a blogger looking to make the jump into video content? Maybe you’ve already made the leap and want to trade war stories? Or maybe you’re just interested in the process of creators transitioning from one medium to another? Hannie from The Hannie Corner and I have the post for you!

In “Navigating Written and Video Content“, we go in-depth on our experiences as bloggers going through this process. We share our motivations for getting in front of the camera, a number of the production challenges we face, as well as a few words of wisdom. It was a pleasure working with Hannie on this, and you should head over to her site for the full story!

Head over to The Hannie Corner for “Navigating Written and Video Content“!

Streaming Goals for In Third Person For the Next 12 Months

The biggest mistake I made with regards to streaming was that I didn’t have enough of a plan. When I started doing this, my goals were laser-focused around production quality. From improving the audio, to ensuring that the stream ran at a steady frame rate, to having the capabilities of hosting a video podcast with friends, I knew what those challenges were and I took active steps to squash them. Sometimes it would take many months for to fix specific issues, but the objectives, roadmap to achieve such objectives, and the benefits of completing them were clear in my head.

What I didn’t really think about were aspects such as viewership, followers, reaching Twitch Affiliate, or virtually any metric of success. I figured that I would start thinking about those after I established a production quality baseline. After all, it shouldn’t take that long to produce a good-enough stream, right? Ha! Between having to save up to buy new parts and figuring out how to use everything just enough to get by, that process took over a year to sort out.

Meanwhile, my channel was still running. Streaming three-to-four times a week, I was growing increasingly frustrated with multi-hour streams going by and zero people tuning in. As the channel grew in terms of followers, I still wasn’t sure what to make of that. It all came to blow up in my face when a dip in viewership caused me to miss out on Twitch Affiliate. Missing out sent me into a multi-month depressive slide. Without having taken the time to formalize my expectations, I was essentially getting mad at myself over nothing.

Though I should have done this before, now seems like a great time to actually get real and formalize my goals for streaming going forward. This is just a start, as I should constantly be evaluating/adding/removing/revising these goals as I go. I may not formally write down every iteration, but having something written down somewhere to hold myself accountable is a great first step.

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Thank You <3

Twitch, the Road to Affiliate, and Losing Myself in the Chase for Numbers

Numbers are great. They help us quantify what we have and what we aim to achieve. But numbers aren’t everything.

When In Third Person launched a decade ago, I made it a point to not use numbers as the primary measure of success. Part of that was out of necessity. It’s easy to fret over pageviews when you don’t generate any.

But more importantly, this is a creative medium where the success that comes from the work one creates isn’t entirely defined by pageviews, clicks, or ad revenue. Factors such as (but not limited to) the quality of the work, the satisfaction felt from releasing those ideas out into the world, and the impact the work has on others are some of the intangible things that can mean a whole lot. Whatever that quantitative and qualitative mix is, success is usually a balance.

Finding that balance is difficult. It always changes from day-to-day, from one piece of creative work to the next, to whatever mood you happen to be in at the time. In recent months, I lost hold of the balance while chasing a particular streaming goal. I’m on the precipice of finally reaching that goal, but I’m not proud of how I lost myself along the way.

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Board Games I Want to Play During Future Board Game Night Live Streams

Once we got past a few technical difficulties that plagued the start of the broadcast, our first board game night live stream was a smashing success! The technical solution that I put in place to play Codenames worked smoothly for the most part, and playing with some of my favourite people around melted away whatever distance there was between our webcams. Thank you to Mat, Jon, Kris, Rachel, & Steff for making this way more special than just a streaming experiment. And thank you to everyone that tuned in to watch our shenanigans and chat with us!

We will do this again. We had too much fun to let this concept slide. Even if we didn’t publicly broadcast it, just being able to play board games remotely with a group of friends separated by hundreds of miles and still feel connected was magical. Now that we’ve proved that it works, here are some other games I would love to make work in this format!

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Behind the Scenes of Streaming with Friends

The process of streaming is generally a solitary experience in front of the webcam. You get your game feed and one webcam feed with the streamer playing the game. From there, you play the game while engaging with the chat as best you can. I’ve grown accustomed to that process and enjoy it. There’s something cool about being able to have these quasi-direct conversations with others in the chat that you’d never have otherwise. However, there’s a magic that happens when you bring multiple people together face-to-face, or at least voice-to-voice. As if making a regular stream wasn’t hard enough, it’s even more difficult to put multiple people from different places in the same window.

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Closing Out 2018

As the clock strikes midnight tonight, we will bid farewell to 2018. It’s been an eventful one for the In Third Person experience, as I made great strides in expanding beyond the site. Here a few noteworthy things that went down this year!

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Streaming and My Lip Sync Battle

Having pushed my existing streaming setup to the limit, I decided to take the next step by purchasing a graphics card. Doing so would ease the burden on my CPU and ideally allow me to stream higher quality video without my computer melting. At first, it seemed like it was working just fine. But then, a more nefarious issue began happening that has been racking my brain and wrecking my streams for the past month.

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Elgato Stream Deck Review

Before I began streaming, I dismissed the Elgato Stream Deck as an expensive gimmick. At its regular price of $150 US/$220 CAD, you are paying a lot for what simply appears to be nothing more than 15 buttons. Once I started getting into streaming, I felt that I could manage my stream just fine with a keyboard and mouse.

With many hours of streaming under my belt now, I’ve begun to understand where a device like the Stream Deck could come in handy. I use my keyboard for hot keys, but I can’t unbind them from their default functions. For example, I want to type in a new numerical value to adjust the volume of the game. All of a sudden, my scene quickly flashes and ends on the wrong view because those same numbers are mapped to my different scenes. I’ve streamed for far too long with a muted mic because I didn’t realize it was muted. For a production-heavy show like Boss Rush, where I’m the host and the producer, I spend too much time not engaging with the crew or the audience because I’m too busy looking at the screen trying to cue up the next video or manage all of the visual elements that go into our game shows.

At this point in my streaming career, I knew that I needed more buttons. There are alternatives to the pricey Stream Deck, such as phone apps that offer similar functionality, or DIY solutions that can be done for much cheaper. You can even buy a cheaper Stream Deck featuring only six buttons. But when the original 15-button model went on sale as part of Black Friday, I scooped one up immediately.

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