Out Now: Bioshock Infinite

Forget Bioshock 2. The real successor to Bioshock is finally here! Set in a whole new world with new characters, I am ready jump in. Should be picking up my copy today and will likely cover it soon in posts and as a discussion point on The Recurring Bosscast.

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XCOM: Enemy Unknown is Coming to iOS

Reports out of PAX East indicate that XCOM: Enemy Unknown is getting directly ported to iOS. Because it is being ported in full, expect this one to be a premium price when it launches in the iTunes store.

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What I’m Not Playing – Gears of War: Judgment

I’m a huge fan of the Gears of War series. The original was the game that inspired me to buy an Xbox 360, and I thoroughly enjoyed my time with its sequels. It’s built a lot of good will with me, which sort of makes it weird that I’m currently abstaining from the latest entry in the franchise.

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The Recurring Bosscast: 011 – Biovania

With Bioshock Infinite just a few weeks away, we reminisce on our experiences with the franchise and our dreams for the future. Mat and Jason are generally unimpressed with Castlevania: Lords of Shadow – Mirror of Fate. Also, Jett explains why he thinks The Unfinished Swan is better than Journey.

Jett – In Third Person
Jason – Downstab
Mat – Biff Bam Pop

Valkyria Chronicles Impressions

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War doesn’t always have to be presented in the style of Call of Duty. It doesn’t have to be about first person shooting. Or summer-blockbuster action. Or earning perks by playing endless amounts of team death match. It’s easy to hate on the military theme in video games because of ‘Call of Duty syndrome’, but there’s still room for military games to innovate. Valkyria Chronicles, released early in the PlayStation 3’s life-cycle, is easily the most unique military game of this generation.

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Check Out My Fire Emblem: Awakening Review on Splitkick.com

Since its release, Fire Emblem: Awakening has been tough to track down in stores. Though I’ve heard reports of the game being under-shipped, there’s also the fact that it’s really good. I enjoyed it so much that I beat it twice before finalizing my review for Splitkick. If you can find it, the game is definitely worth tracking down!

Check out my Fire Emblem: Awakening review on Splitkick!

Early Impressions of Bioshock 2

I responded to the news of a Bioshock sequel with disgust. The original was such a magical experience for me and one that concluded in a way that made a sequel unnecessary. However, I can’t blame 2K for not wanting to leave money on the table in order to maintain artistic integrity. With that said, I think I would have handled the thought of a sequel if it came from the right place. On paper, Bioshock 2 totally didn’t. Some of its selling points included:

“Return to Rapture!”
“Play as a Big Daddy!”
“Now with multiplayer!”
“…oh yeah, it’s also not made by the original creators, who ended up making the true successor to Bioshock.”

Due to its existence being blatantly rooted in focus groups and business executive boardrooms, I avoided this like the plague. However, with Bioshock Infinite on the way, and a Bioshock-themed episode of The Recurring Bosscast scheduled for the very near future, I figured that playing at least a bit of Bioshock 2 would be worth it for the sake of the show.

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How About That Sim City Launch?

PC coverage is not my forte, but the catastrophe of Sim City‘s launch is nothing short of epic. At the very least, it’s worth following up on this as it was the Bosscast Topic of the Week on the last episode of The Recurring Bosscast. Since launch, the game has royally upset many consumers who can’t play the game at all due to a extreme lack of servers that the game needs to support players. It’s gotten to the point where Amazon.com has currently stopped selling digital versions of the game, EA has stopped advertising the game, and they’re trying to make good with their consumers by offering them a free title later on.

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The Recurring Bosscast: 010 – Doing Crossword Puzzles

During our deep dive into Sim City, we conclude that Godzilla solves everything. We’re also the last to comment on the PlayStation 4 reveal. Beyond that, stick around for the healthy discussions around Crysis 3, Capcom Arcade Cabinet, Monster Hunter 3 Ultimate, and the mysterious object Mat bit into in his Tim Horton’s sandwich.

Jett –In Third Person
Jason – Downstab
Mat – Biff Bam Pop

Campaign: The Game Review

By night, I am a video games writer for In Third Person, and Splitkick. By day, I work as a project manager in the advertising industry. I’ve always wondered when my work life would manifest itself into a video game, and it turns out that time is now. Campaign: The Game by Insolita Studios is arguably the first advertising agency simulator. While I wasn’t expecting this to be a true-to-life representation of my everyday life, I was curious to see how successful it would be as a video game.

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