Four Top Fighting Game Players Move In Together to Start Fighting Game TV

In the world of StarCraft, the concept of the player house is not new. Some of the most serious competitors in that world will move in together, train together and broadcast everything in between. In an interesting development, Shady K, Filipino Champ, Ricky Ortiz and PR Balrog, all of whom are recognized as some of the best fighting game players on the planet, have decided to follow suit. They’ve moved into their new place and are live streaming themselves playing games and their everyday lives in the house on FgtvLive.

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Activision Announces Skylanders Giants


Though the game is but a few months old and the toys are incredibly difficult to find, Activision felt that yesterday was the perfect day to reveal the sequel to Skylanders: Spyro’s Adventure. Titled Skylanders Giants, this full-blown sequel will feature new levels, compatibility with all of your current figures and of course, all-new figures for you to buy. In particular, the inclusion of 8 “giant” figures that are twice the size of regular Skylanders in the game and in real life strikes me as an interesting addition.

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Hey Nintendo 3DS Ambassadors, Play Fire Emblem: The Sacred Stones

Just a friendly reminder from In Third Person to Nintendo 3DS Ambassadors to remember that Nintendo gave you a free copy of Fire Emblem: The Sacred Stones. If you haven’t played it yet, please do. The Fire Emblem franchise is one of the best turn-based strategy RPG series out there and The Sacred Stones is proof of the series’ awesomeness. I came into the Fire Emblem series as a gamer who wasn’t even a fan of the genre, and this is one of the games that turned me into a huge Fire Emblem fanboy.

So what are you waiting for? You already have it sitting on your 3DS. Do yourself a favour and play Fire Emblem: The Sacred Stones if you haven’t booted it up yet. You’ll thank me later.

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Jett vs. TS Sabin (Arturo Sanchez) in Super Street Fighter IV: Arcade Edition Version 2012

Arturo Sanchez is widely recognized as one of the top Street Fighter IV and Mortal Kombat players in North America. He’s won and placed high in many major tournaments and he also famously beat Daigo in a first-to-five money match back in 2009 during a time when people thought Daigo was invincible. I’ve been a fan of his Dhalsim and Rose pretty much since I first started watching fighting game streams and videos in 2009.

To my surprise, I ran into him on XBOX Live and did not hesitate to match up with him. Idol worship aside, I kind of had a chip on my shoulder going in. He was commentating my match against Chi Rithy at T12, and though I deserved it, I was a bit salty at how badly he clowned me on the stream. Though the deck was heavily stacked against me, did I manage to get in at least a little bit of revenge on TS Sabin?

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Game Design Talk: Video Games With Slow Starts


I’m currently in the process of playing The Legend of Zelda: Skyward Sword. Zelda games have been the subject of much debate in terms of game design, but today I’d like to focus on one particular aspect of the game. The first 90 minutes to two hours of that game are slow. Painfully slow. As a Zelda fan, I’m willing to ‘tough it out’ through the intro piece of the game for the sweet, meaty filling, but it shouldn’t ever have to be this way for any game.

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Having Trouble Finding Skylanders Figures?

While Skylanders: Spyro’s Adventure is a pretty fun game to play with the three figures that come with the starter pack, it’s the ability to drop in dozens of other unique characters through the toys that makes the game shine. At launch, I remember seeing displays full of additional characters for purchase. Nowadays, every Skylanders shelf I’ve seen has been virtually empty. Not too long ago, Steff and I were at a Wal-Mart looking at an empty Skylanders section, when a customer service rep came up to us to say that they received a shipment of 96 figures that morning, which all sold out before noon.

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Out Now: Final Fantasy XIII-2 and SoulCalibur V

January 2012 has sucked for new video game releases. Not much of anything has come out this month, and the only game that I’ve seen get any sort of buzz around it is Amy, which gained buzz for all the wrong reasons. Fret not my friends, games are on the way. 2012’s first big releases hit today, as Final Fantasy XIII-2 and SoulCalibur V are in stores now.

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Jett vs. MOMOHUBBY, a Top Ranked Ken in Super Street Fighter IV: Arcade Edition

Welcome back to Jett Vs., the series of blog posts where I analyze some of my fighting game matches for your entertainment. You may learn a thing or two from my match analysis as well, though I don’t claim to be an expert in anything.

In this post, my Rose takes on MOMOHUBBY‘s Ken, who was the 29th highest ranked Ken in the world on XBOX Live when we played each other. Do I stand a chance against high quality competition?

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Game Design Talk: Making Fun Games For the Shallow and Deep Ends of the Pool


A few days ago, I was listening to the most recent episode of the Weekend Confirmed podcast that featured David Jaffe, the original designer behind God of War and Twisted Metal. One topic they talked about in particular caught my ear, and it was a discussion about making games fun for different skill levels. The analogy they used was a pool, where the shallow end of the pool was the place for entry-level players and the deep end for the hardcore crowd.

Making a game that is rewarding to all skill levels is hard.

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Elder Scrolls V: Skyrim Review


Going into Elder Scrolls V: Skyrim, I had little to no interest in the series or the type of fiction this game is based on. I was bored by the Lord of the Rings movies, have no interest in playing anything like Dungeons & Dragons, and outside of Fire Emblem, never cared to play any video games based on fantasy. Prior to my brother and I’s purchase of Skyrim, we finally decided to play our copy of Oblivion, which has been sealed and sitting on our shelf for a year. While I could appreciate the ambition behind the game, the start of that game didn’t win me over. The start of that story wasn’t interesting, the race and class system was far too confusing for my tastes and the use of ‘ye olde English’ font irritated me from a readability and overall design perspective.

All things considered, I shouldn’t like Skyrim. The only reason I even bought it in the first place was because I think I’d be missing out on the gaming zeitgeist if I didn’t play this game. However, instead of shrugging it off like Oblivion, Skyrim has won me over in a big way.

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